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Modify activation time skills quick reference

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[edit] Reduce activation time

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Trapper's Speed Self 5...25s Traps -25%
    5 Energy     20 Recharge
Traps recharge 25% faster. Ends if you attack Stance RangerExp N
Healer's Boon Self 10...46s Healing Prayers spells -50%
    5 Energy ¼ Activation 10 Recharge
+50% healing Elite Enchantment Spell MonkDF N
Holy Haste Self 1...48s Healing Prayers spells -50%
    10 Energy 1 Activation 10 Recharge
ends if you cast any other Enchantment on any target Enchantment Spell MonkDF N
Symbolic Celerity Self 5...17s Signets -25...45%
    10 Energy 1 Activation 20 Recharge
Enchantment Spell MesmerFC N
Glyph of Essence Self 15s Next spell 0s
    5 Energy 1 Activation 20 Recharge
Lose all energy Glyph ElementalistNone F
Glyph of Sacrifice Self 15s Next Spell ¼ s
    5 Energy 1 Activation 15 Recharge
Adds 30s to spell's recharge Glyph ElementalistNone P
Deadly Haste Self 10...30s Half-ranged Spells -5...41%
    10 Energy 1 Activation 20 Recharge
Half-ranged Spells also recharge 5...41% faster Enchantment Spell AssassinCrit N
Deadly Paradox Self 5...13s Assassin Skills -33%
    15 Energy     10 Recharge
Attack skills disabled for 10s. Assassin skills recharge 33% faster Stance AssassinDeadly N
Soul Twisting Self Indefinite Next Binding Ritual -66%
    5 Energy     15 Recharge
Destroys target allied spirit first, next Binding Ritual also recharges instantly. Elite Skill RitualistNone F
Signet of Creation Self 5...25s Next 1...3 binding rituals ¼ s
        1 Activation 30 Recharge
Signet RitualistSpawn F
"Help Me!" self 1...8s Other allies' spells -50%
    5 Energy     10 Recharge
Spells must target you Shout ParagonComm N
Mindbender Self 10...16s Spells -50%
    5 Energy 1 Activation 24 Recharge
Enchantment Spell Asura E

[edit] Increase activation time

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Nature's Renewal all creatures within spirit range 10...126s Hexes and Enchantments +100%
    5 Energy 5 Activation 60 Recharge
Also doubles upkeep cost of maintained Enchantments Nature Ritual RangerWS C
Enchanter's Conundrum Foe 10s Enchantments +100%
    10 Energy 2 Activation 20 Recharge
Inflicts 30...102 damage if target is not Enchanted or Hexed at upon casting. Elite Hex Spell MesmerDom N
Stolen Speed Foe 5...17s Spells +25%
    5 Energy 1 Activation 3 Recharge
Your spells cast against the hexed foe also take 25% less time to cast. Elite Hex Spell MesmerFC F
Arcane Conundrum Foe & adjacent foes 5...13s Spells +100%
    10 Energy 2 Activation 20 Recharge
Hex Spell MesmerIll C
Confusing Images Foe 2...8s non-attack skills. +100%
    10 Energy 2 Activation 20 Recharge
Hex Spell MesmerIll E
Frustration Foe 5...17s Spells +50%
    10 Energy 1 Activation 15 Recharge
Foe also takes 5...41 damage whenever a spell is interrupted Hex Spell MesmerIll N
Migraine Foe 5...17 Spells +100%
    10 Energy 2 Activation 15 Recharge
Also inflicts 1...3 health degeneration Elite Hex Spell MesmerIll P
Shared Burden Foe & nearby foes 5...17s Spells +33%
    10 Energy 2 Activation 20 Recharge
Also reduces movement and attack speed by 33% Elite Hex Spell MesmerIll F
Sum of All Fears Foe 5..17s Spells +20%
    10 Energy 2 Activation 10 Recharge
Also slows movement and attacks -20%. Hex Spell MesmerIll E
Rust target foe and all adjacent foes 5...17s Signets +100%
    10 Energy 1 Activation 8 Recharge
Hex Spell ElementalistWater C

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