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Modify activation time skills quick reference

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Reduce activation timeEdit

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Trapper's Speed.jpg Trapper's Speed Self 5...25s Traps -25%
    5 Energy     20 Recharge
Traps recharge 25% faster. Ends if you attack Stance RangerExp N
Healer's Boon.jpg Healer's Boon Self 10...46s Healing Prayers spells -50%
    5 Energy ¼ Activation 10 Recharge
+50% healing Elite Enchantment Spell MonkDF N
Holy Haste.jpg Holy Haste Self 1...48s Healing Prayers spells -50%
    10 Energy 1 Activation 10 Recharge
ends if you cast any other Enchantment on any target Enchantment Spell MonkDF N
Jaundiced Gaze.jpg Jaundiced Gaze Self 1...12s Enchantment spells -0...1s
    10 Energy 1 Activation 15 Recharge
Removes an enchantment from foe. If enchant removed, faster casting, enchantment spells cost less Enchantment Spell NecromancerBlood F
Glyph of Essence.jpg Glyph of Essence Self 15s Next spell 0s
    5 Energy 1 Activation 20 Recharge
Lose all energy Glyph ElementalistNone F
Glyph of Sacrifice.jpg Glyph of Sacrifice Self 15s Next Spell ΒΌs
    5 Energy 1 Activation 15 Recharge
Adds 30s to spell's recharge Glyph ElementalistNone P
Deadly Haste.jpg Deadly Haste Self 10...30s Half-ranged Spells -5...41%
    10 Energy 1 Activation 20 Recharge
Half-ranged Spells also recharge 5...41% faster Enchantment Spell AssassinCrit N
Deadly Paradox.jpg Deadly Paradox Self 5...13s Assassin skills -33%
    15 Energy     10 Recharge
Assassin skills also recharge 33% faster; disables attack skills for 10s Stance AssassinDeadly N
"Help Me!".jpg "Help Me!" self 1...8s Other allies' spells -50%
    5 Energy     10 Recharge
Spells must target you Shout ParagonComm N
Mindbender.jpg Mindbender Self 10...16s Spells -20%
    5 Energy 1 Activation 24 Recharge
Enchantment Spell Asura E

Increase activation timeEdit

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Nature's Renewal.jpg Nature's Renewal all creatures within spirit range 10...126s Hexes and Enchantments +100%
    5 Energy 5 Activation 60 Recharge
Also doubles upkeep cost of maintained Enchantments Nature Ritual RangerWS C
Enchanter's Conundrum.jpg Enchanter's Conundrum Foe 10s Enchantments +100...180%
    10 Energy 2 Activation 10 Recharge
Inflicts 10...82 damage if target is not Enchanted when hexed. Elite Hex Spell MesmerDom N
Stolen Speed.jpg Stolen Speed Foe 1...8s Spells +100%
    5 Energy 1 Activation 12 Recharge
Your and your allies' spells cast against the hexed foes take 50% less time to cast. Elite Hex Spell MesmerFC F
Arcane Conundrum.jpg Arcane Conundrum Foe & adjacent foes 5...13s Spells +100%
    10 Energy 2 Activation 20 Recharge
Hex Spell MesmerIll C
Confusing Images.jpg Confusing Images Foe 2...8s non-attack skills. +100%
    10 Energy 2 Activation 20 Recharge
Hex Spell MesmerIll E
Frustration.jpg Frustration Foe 5...17s Spells +50%
    10 Energy 1 Activation 7 Recharge
Foe also takes 5...41 damage whenever interrupted, double if a skill is interrupted Hex Spell MesmerIll N
Migraine.jpg Migraine Foe 5...17 Skills +100%
    10 Energy 2 Activation 12 Recharge
Also inflicts 1...7 health degeneration Elite Hex Spell MesmerIll P
Shared Burden.jpg Shared Burden Foe & nearby foes 5...17s Spells +50%
    5 Energy 2 Activation 15 Recharge
Also reduces movement and attack speed by 50% Elite Hex Spell MesmerIll F
Sum of All Fears.jpg Sum of All Fears Foe 5..17s Spells +33%
    10 Energy 2 Activation 10 Recharge
Also slows movement and attacks -33%. Hex Spell MesmerIll E
Rust.jpg Rust target foe and all adjacent foes 5...17s Signets +100%
    10 Energy 1 Activation 8 Recharge
Hex Spell ElementalistWater C

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