Miss skills quick reference
From GuildWiki
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- Energy requirement
- Activation Time
- Recharge Time
[edit] Necromancer
[edit] Curses
| Price of Failure [edit]
| Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat. |
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| Prophecies | | ||||||||||||
| Reckless Haste [edit]
| Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks. |
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| Well of Darkness [edit]
| Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time. |
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| Nightfall | |||||||||||||
[edit] Mesmer
[edit] Inspiration Magic
| Spirit of Failure [edit]
| Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat. |
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| Prophecies | | ||||||||||||
[edit] Illusion Magic
| Calculated Risk [edit]
| Hex Spell. For 4...9 seconds, target foe has a 50% chance to miss with attacks but does +25...13 damage. |
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| Eye of the North | |||||||||||||
[edit] Elementalist
[edit] Water Magic
| Blurred Vision [edit]
| Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks. |
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| Core | |||||||||||||
[edit] Assassin
[edit] Shadow Arts
| Shadow Form [edit]
| Elite Enchantment Spell. For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. |
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