Miss skills quick reference
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- Energy requirement
- Activation Time
- Recharge Time
Necromancer
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Curses
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| Price of Failure [edit]
| Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat. |
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| Prophecies | | ||||||||||||
| Reckless Haste [edit]
| Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks. |
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| Factions | |||||||||||||
| Well of Darkness [edit]
| Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time. |
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| Nightfall | |||||||||||||
Mesmer
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Inspiration Magic
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| Spirit of Failure [edit]
| Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat. |
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| Prophecies | | ||||||||||||
Illusion Magic
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| Calculated Risk [edit]
| Hex Spell. For 3...20 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83 damage.) |
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| Eye of the North | |||||||||||||
Elementalist
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Water Magic
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| Blurred Vision [edit]
| Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks. |
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| Core | |||||||||||||





