From GuildWiki
| Mind Freeze
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Full: Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion.
Concise: Deals 10...34 cold damage. Deals 10...34 more cold damage and causes 90% slower movement (1...8 seconds) if you have more Energy than target foe. You are Exhausted.
| Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Cold Damage
| 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32
| 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52
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| +Cold Damage
| 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32
| 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52
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| Duration
| 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8
| 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 | 14
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[edit] Acquisition
Signet of Capture:
- Combine with Maelstrom to keep a foe in the area of effect for the full duration. This will, however, pile up some exhaustion.
- Consider combining with Chilling Winds to lengthen the hex duration.
- Usage of the +15 energy -1 energy regeneration wand and/or offhand, can both enhance, and defend against the use of this skill. Consider switching to a weapon group containing one or both of these items if using it on a non-elementalist primary, as an elementalist with low energy storage attribute, or if this spell is being used against you.
[edit] Related skills
[edit] Related articles