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Mesmer skills quick reference (Nightfall)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Domination Magic

Enchanter's Conundrum Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82 damage.
    10 Energy 2 Activation 10 Recharge
Nightfall    
Hex Eater Vortex Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78 damage and lose one enchantment.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Mirror of Disenchantment Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Mistrust Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 30...114 damage to that foe and all nearby foes.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Power Flux Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Price of Pride Price of Pride Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.
    5 Energy 2 Activation 8 Recharge
Nightfall    
Simple Thievery Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..17 seconds, and Simple Thievery is replaced by that skill.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Spiritual Pain Spiritual Pain Spell. Target foe takes 15...63 damage. All hostile summoned creatures in the area of that foe take 25...105 damage.
    5 Energy 1 Activation 7 Recharge
Nightfall    
Visions of Regret Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39 damage whenever they use a skill and 5...41 damage if not under the effects of another Mesmer hex.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Wastrel's Demise Wastrel's Demise Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8 damage and an additional 1...8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
    5 Energy ¼ Activation 3 Recharge
Nightfall    

Fast Casting

Persistence of Memory Persistence of Memory Enchantment Spell. For 5...17 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Symbolic Celerity Symbolic Celerity Enchantment Spell. For 36...55 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.
    15 Energy 1 Activation 30 Recharge
Nightfall    
Symbolic Posture Symbolic Posture Stance. For 5...17 seconds, the next signet you activate recharges 20...68% faster.
    10 Energy     20 Recharge
Nightfall    
Symbols of Inspiration Symbols of Inspiration Elite Skill. For 1...25 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
    5 Energy 1 Activation 15 Recharge
Nightfall    

Illusion Magic

Air of Disenchantment Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Frustration Frustration Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
    10 Energy 1 Activation 7 Recharge
Nightfall    
Signet of Clumsiness Signet of Clumsiness Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51 damage. Any foes using attack skills are knocked down.
        ¼ Activation 8 Recharge
Nightfall    
Signet of Illusions Signet of Illusions Elite Signet. Your next 1...3 spells use your Illusion attribute instead of their normal attribute.
        2 Activation 5 Recharge
Nightfall    

Inspiration Magic

Discharge Enchantment Discharge Enchantment Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44% faster.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Drain Delusions Drain Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4 Energy and you gain 4 Energy for each point lost.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Ether Phantom Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Extend Conditions Extend Conditions Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81% (maximum 30 seconds).
    5 Energy ¼ Activation 5 Recharge
Nightfall    
Tease Tease Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4 Energy from all foes in the area.
    5 Energy ¼ Activation 15 Recharge
Nightfall    

No Attribute

Hypochondria Hypochondria Spell. Transfer all conditions from all foes in the area to target foe.
    5 Energy 1 Activation 7 Recharge
Nightfall    
Web of Disruption Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy ¼ Activation 15 Recharge
Nightfall    

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