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Mesmer skills quick reference (Factions)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Domination Magic

Arcane Larceny Arcane Larceny Spell. For 5...29 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy 1 Activation    
Factions Arcane Thievery  
Complicate Complicate Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11 seconds.
    10 Energy ¼ Activation 20 Recharge
Factions    
Overload Overload Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, Overload deals 15...63 damage to that foe and all adjacent foes.
    5 Energy ¼ Activation 5 Recharge
Factions    
Psychic Distraction Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11 seconds.
    10 Energy ¼ Activation 2 Recharge
Factions    
Signet of Disruption Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation 15 Recharge
Factions    
Unnatural Signet Unnatural Signet Signet. Target foe takes 15...63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41 damage.
        1 Activation 10 Recharge
Factions    

Fast Casting

Arcane Languor Arcane Languor Elite Hex Spell. For 1...8 seconds, all spells cast by target foe cause Exhaustion.
    10 Energy 2 Activation 15 Recharge
Factions    
Power Return Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6 Energy.
    5 Energy ¼ Activation 7 Recharge
Factions    
Psychic Instability Psychic Instability Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4 seconds. (50% failure chance with Fast Casting 4 or less.)
    5 Energy ¼ Activation 12 Recharge
Factions    
Stolen Speed Stolen Speed Elite Hex Spell. For 1...8 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.
    5 Energy 1 Activation 12 Recharge
Factions    

Illusion Magic

Accumulated Pain Accumulated Pain Spell. Target foe takes 15...63 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17 seconds.
    5 Energy 2 Activation 12 Recharge
Factions    
Ancestor's Visage Ancestor's Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Factions Sympathetic Visage  
Conjure Nightmare Conjure Nightmare Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
    15 Energy 1 Activation 5 Recharge
Factions    
Illusion of Pain Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 36...103.
    10 Energy 2 Activation 5 Recharge
Factions    
Images of Remorse Images of Remorse Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
    5 Energy 2 Activation 5 Recharge
Factions    
Kitah's Burden Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Factions Ethereal Burden  
Recurring Insecurity Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Shared Burden Shared Burden Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
    5 Energy 2 Activation 15 Recharge
Factions    

Inspiration Magic

Auspicious Incantation Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
    5 Energy 1 Activation 25 Recharge
Factions    
Ether Signet Ether Signet Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
        1 Activation 45 Recharge
Factions    
Feedback Feedback Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9 Energy.
    10 Energy 2 Activation 30 Recharge
Factions    
Hex Eater Signet Hex Eater Signet Signet. Target touched ally and up to 2...4 adjacent allies each lose one hex. You gain 1...3 Energy for each hex removed this way.
        1 Activation 25 Recharge
Factions    
Lyssa's Aura Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy 1 Activation 30 Recharge
Factions    
Power Leech Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.
    5 Energy ¼ Activation 20 Recharge
Factions    
Revealed Enchantment Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Factions Inspired Enchantment  
Revealed Hex Revealed Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Factions Inspired Hex  

No Attribute

Expel Hexes Expel Hexes Elite Spell. Remove up to 2 hexes from target ally.
    5 Energy 1 Activation 8 Recharge
Factions    
Lyssa's Balance Lyssa's Balance Spell. Target foe loses one enchantment. If you have more enchantments than target foe, this skill has no effect.
    5 Energy 1 Activation 15 Recharge
Factions    
Shatter Storm Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy 1 Activation    
Factions    
Signet of Disenchantment Signet of Disenchantment Signet. Lose all Energy. Target foe loses one enchantment.
        1 Activation 15 Recharge
Factions    

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