Fandom

GuildWars Fanfic Wikia

Mesmer skills quick reference (Core)

17,333pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Domination Magic

Backfire Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
    15 Energy 3 Activation 20 Recharge
Core   Quest-medium
Cry of Frustration Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63 damage.
    10 Energy ¼ Activation 15 Recharge
Core    
Diversion Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Quest-medium
Empathy Empathy Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage and deals 1...12 less damage.
    10 Energy 2 Activation 10 Recharge
Core   Quest-medium
Energy Burn Energy Burn Spell. Target foe loses 1...8 Energy and takes 9 damage for each point of Energy lost.
    10 Energy 2 Activation 20 Recharge
Core   Quest-medium
Energy Surge Energy Surge Elite Spell. Target foe loses 1...8 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
    5 Energy 2 Activation 15 Recharge
Core    
Hex Breaker Hex Breaker Stance. For 5...65 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39 damage.
    5 Energy     15 Recharge
Core   Quest-medium
Ignorance Ignorance Hex Spell. For 8...18 seconds target foe cannot use signets.
    15 Energy 1 Activation 10 Recharge
Core    
Mind Wrack Mind Wrack Hex Spell. For 5...33 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83 damage.
    5 Energy 1 Activation 7 Recharge
Core   Quest-medium
Power Spike Power Spike Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe takes 30...102 damage.
    5 Energy ¼ Activation 12 Recharge
Core   Quest-medium
Shatter Enchantment Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83 damage.
    15 Energy 1 Activation 20 Recharge
Core   Quest-medium
Shatter Hex Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102 damage.
    15 Energy 1 Activation 10 Recharge
Core   Quest-medium

Fast Casting

Mantra of Recovery Mantra of Recovery Elite Stance. For 5...17 seconds, spells you cast recharge 33% faster.
    5 Energy     15 Recharge
Core    

Illusion Magic

Arcane Conundrum Arcane Conundrum Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6 Energy.
    10 Energy 2 Activation 20 Recharge
Core   Quest-medium
Clumsiness Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
    10 Energy 2 Activation 8 Recharge
Core   Quest-medium
Conjure Phantasm Conjure Phantasm Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Quest-medium
Crippling Anguish Crippling Anguish Elite Hex Spell. For 5...17 seconds, target moves and attacks 50% slower and suffers -1...7 Health degeneration.
    5 Energy 1 Activation 12 Recharge
Core    
Fragility Fragility Hex Spell. For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Illusion of Haste Illusion of Haste Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Imagined Burden Imagined Burden Hex Spell. For 8...18 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Quest-medium
Soothing Images Soothing Images Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 8 Recharge
Core    

Inspiration Magic

Drain Enchantment Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health.
    5 Energy 2 Activation 20 Recharge
Core   Quest-medium
Energy Drain Energy Drain Elite Spell. Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy 1 Activation 30 Recharge
Core    
Energy Tap Energy Tap Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy 2 Activation 30 Recharge
Core   Quest-medium
Ether Feast Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
    5 Energy 1 Activation 8 Recharge
Core   Quest-medium
Leech Signet Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
        ¼ Activation 20 Recharge
Core   Quest-medium
Mantra of Earth Mantra of Earth Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Flame Mantra of Flame Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Frost Mantra of Frost Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Inscriptions Mantra of Inscriptions Stance. For 5...21 seconds, signets you successfully activate while in this stance recharge 10...34% faster.
    10 Energy     20 Recharge
Core    
Mantra of Lightning Mantra of Lightning Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Persistence Mantra of Persistence Stance. For 5...21 seconds, any Illusion Magic hex you cast lasts 10...34% longer.
    5 Energy     15 Recharge
Core   Quest-medium
Mantra of Resolve Mantra of Resolve Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
    10 Energy     20 Recharge
Core    
Power Drain Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy.
    5 Energy ¼ Activation 20 Recharge
Core    
Signet of Humility Signet of Humility Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation 20 Recharge
Core    
Spirit Shackles Spirit Shackles Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy 3 Activation 8 Recharge
Core   Quest-medium

No Attribute

Arcane Echo Arcane Echo Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
    15 Energy 2 Activation 20 Recharge
Core    
Arcane Mimicry Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
    15 Energy 2 Activation 60 Recharge
Core    
Echo Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
    5 Energy 1 Activation 10 Recharge
Core    
Epidemic Epidemic Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.
    5 Energy ¼ Activation 5 Recharge
Core    

Also on Fandom

Random Wiki