| Aneurysm
| Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3 damage.
|
|
| Eye of the North
|
|
|
| Arcane Larceny
| Spell. For 5...29 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
|
|
|
| 10
|
| 1
|
|
|
|
|
| Factions
|
|
|
| Arcane Thievery
| Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
|
|
|
| 10
|
| 1
|
|
|
|
|
| Prophecies
|
|
|
| Backfire
| Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
|
|
| Core
|
|
|
| Blackout
| Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
|
|
| Prophecies
|
|
|
| Chaos Storm
| Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12 damage each second. Chaos Storm drains 1...6 Energy whenever it strikes a foe casting a spell.
|
|
| Prophecies
|
|
|
| Complicate
| Spell. Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for 1...13 seconds.
|
|
| Factions
|
|
|
| Cry of Frustration
| Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37 damage.
|
|
| Core
|
|
|
| Diversion
| Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
|
|
| Core
|
|
|
| Empathy
| Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage.
|
|
| Core
|
|
|
| Enchanter's Conundrum
| Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. If target foe is not under the effects of an enchantment or hex when this hex is applied, that foe takes 30...102 damage.
|
|
| Nightfall
|
|
|
| Energy Burn
| Spell. Target foe loses 1...8 Energy and takes 9 damage for each point of Energy lost.
|
|
| Core
|
|
|
| Energy Surge
| Elite Spell. Target foe loses 1...8 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
|
|
| Core
|
|
|
| Guilt
| Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
|
|
| Prophecies
|
|
|
| Hex Breaker
| Stance. For 5...65 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39 damage.
|
|
|
| 5
|
|
|
| 15
|
|
|
| Core
|
|
|
| Hex Eater Vortex
| Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78 damage and lose one enchantment.
|
|
| Nightfall
|
|
|
| Ignorance
| Hex Spell. For 8...18 seconds target foe cannot use signets.
|
|
| Core
|
|
|
| Mind Wrack
| Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75 damage.
|
|
| Core
|
|
|
| Mirror of Disenchantment
| Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
|
|
| Nightfall
|
|
|
| Mistrust
| Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 15...63 damage to that foe and all nearby foes.
|
|
| Nightfall
|
|
|
| Overload
| Spell. Target foe takes 5...33 damage. If that foe was casting a spell, you deal +5...41 damage.
|
|
| Factions
|
|
|
| Panic
| Elite Hex Spell. For 5...17 seconds target foe and all nearby foes suffer -2 Energy degeneration and take 10...68 damage whenever they use a signet.
|
|
| Prophecies
|
|
|
| Power Block
| Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 3...13 seconds and that skill is interrupted.
|
|
| Prophecies
|
|
|
| Power Flux
| Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
|
|
| Nightfall
|
|
|
| Power Leak
| Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.
|
|
| Prophecies
|
|
|
| Power Lock
| Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11 seconds.
|
|
| Eye of the North
|
|
|
| Power Spike
| Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe takes 30...102 damage.
|
|
| Core
|
|
|
| Price of Pride
| Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.
|
|
| Nightfall
|
|
|
| Psychic Distraction
| Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11 seconds.
|
|
| Factions
|
|
|
| Shame
| Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
|
|
| Prophecies
|
|
|
| Shatter Delusions
| Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe takes 15...63 damage.
|
|
| Prophecies
|
|
|
| Shatter Enchantment
| Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83 damage.
|
|
| Core
|
|
|
| Shatter Hex
| Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102 damage.
|
|
| Core
|
|
|
| Signet of Disruption
| Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
|
|
|
|
|
| ¼
|
| 20
|
|
|
| Factions
|
|
|
| Signet of Distraction
| Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4 seconds for each signet you have equipped.
|
|
|
|
|
| ¼
|
| 20
|
|
|
| Eye of the North
|
|
|
| Signet of Weariness
| Signet. Target foe and all nearby foes lose 3...7 Energy.
|
|
|
|
|
| 2
|
| 30
|
|
|
| Prophecies
|
|
|
| Simple Thievery
| Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..17 seconds, and Simple Thievery is replaced by that skill.
|
|
| Nightfall
|
|
|
| Spiritual Pain
| Spell. Target foe takes 15...63 damage. If that foe is near a spirit, all other nearby foes take 15...63 damage, and this skill recharges instantly if it hits a spirit.
|
|
| Nightfall
|
|
|
| Unnatural Signet
| Signet. Target foe takes 15...63 damage. If that foe was a summoned creature this signet does double damage and recharges instantly.
|
|
|
|
|
| 1
|
| 40
|
|
|
| Factions
|
|
|
| Visions of Regret
| Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15..39 damage whenever they use a skill and 5..41 damage if not under the effects of another Mesmer hex.
|
|
| Nightfall
|
|
|
| Wastrel's Demise
| Hex Spell. Target foe takes 5...33 damage. If that foe was not using a skill, that foe suffers from -1...3 Health degeneration for 10 seconds.
|
|
| Nightfall
|
|
|
| Wastrel's Worry
| Hex Spell. After 3 seconds, target foe takes 20...84 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
|
|
| Prophecies
|
|
|
| Accumulated Pain
| Spell. Target foe takes 10...30 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17 seconds.
|
|
| Factions
|
|
|
| Air of Disenchantment
| Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
|
|
| Nightfall
|
|
|
| Ancestor's Visage
| Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
|
|
| Factions
|
|
|
| Arcane Conundrum
| Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast.
|
|
| Core
|
|
|
| Calculated Risk
| Hex Spell. For 4...9 seconds, target foe has a 50% chance to miss with attacks but does +25...13 damage.
|
|
| Eye of the North
|
|
|
| Clumsiness
| Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
|
|
| Core
|
|
|
| Confusing Images
| Hex Spell. For 2...8 seconds, target foe takes twice as long to activate non-attack skills.
|
|
| Eye of the North
|
|
|
| Conjure Nightmare
| Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
|
|
| Factions
|
|
|
| Conjure Phantasm
| Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
|
|
| Core
|
|
|
| Crippling Anguish
| Elite Hex Spell. For 8...18 seconds, target moves 50% slower and suffers -1...3 Health degeneration.
|
|
| Core
|
|
|
| Distortion
| Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
|
|
|
| 5
|
|
|
| 8
|
|
|
| Prophecies
|
|
|
| Ethereal Burden
| Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
|
|
| Prophecies
|
|
|
| Fevered Dreams
| Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.
|
|
| Prophecies
|
|
|
| Fragility
| Hex Spell. For 8...18 seconds, target and adjacent foes takes 5...17 damage each time they suffer or recover from a new condition.
|
|
| Core
|
|
|
| Frustration
| Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted.
|
|
| Nightfall
|
|
|
| Illusion of Haste
| Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
|
|
| Core
|
|
|
| Illusion of Pain
| Hex Spell. For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129.
|
|
| Factions
|
|
|
| Illusion of Weakness
| Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
|
|
| Prophecies
|
|
|
| Illusionary Weaponry
| Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.
|
|
| Prophecies
|
|
|
| Images of Remorse
| Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
|
|
| Factions
|
|
|
| Imagined Burden
| Hex Spell. For 8...18 seconds, target foe moves 50% slower.
|
|
| Core
|
|
|
| Ineptitude
| Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds.
|
|
| Prophecies
|
|
|
| Kitah's Burden
| Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
|
|
| Factions
|
|
|
| Migraine
| Elite Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration and takes 100% longer to cast spells.
|
|
| Prophecies
|
|
|
| Phantom Pain
| Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
|
|
| Prophecies
|
|
|
| Recurring Insecurity
| Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
|
|
| Factions
|
|
|
| Shared Burden
| Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 33% slower.
|
|
| Factions
|
|
|
| Shrinking Armor
| Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
|
|
| Eye of the North
|
|
|
| Signet of Clumsiness
| Signet. If target foe is attacking, that foe is interrupted and takes 15...51 damage.
|
|
|
|
|
| ¼
|
| 15
|
|
|
| Nightfall
|
|
|
| Signet of Illusions
| Elite Signet. Your next 1...3 spells use your Illusion attribute instead of their normal attribute.
|
|
|
|
|
| 2
|
| 5
|
|
|
| Nightfall
|
|
|
| Soothing Images
| Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
|
|
| Core
|
|
|
| Sum of All Fears
| Hex Spell. For 5...17 seconds, target foe moves, attacks, and casts spells 20% slower.
|
|
| Eye of the North
|
|
|
| Sympathetic Visage
| Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
|
|
| Prophecies
|
|
|
| Wandering Eye
| Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76 damage.
|
|
| Eye of the North
|
|
|
| Auspicious Incantation
| Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
|
|
| Factions
|
|
|
| Channeling
| Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
|
|
| Prophecies
|
|
|
| Discharge Enchantment
| Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44% faster.
|
|
| Nightfall
|
|
|
| Drain Delusions
| Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4 Energy and you gain 4 Energy for each point lost.
|
|
| Nightfall
|
|
|
| Drain Enchantment
| Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health.
|
|
| Core
|
|
|
| Elemental Resistance
| Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Prophecies
|
|
|
| Energy Drain
| Elite Spell. Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.
|
|
| Core
|
|
|
| Energy Tap
| Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.
|
|
| Core
|
|
|
| Ether Feast
| Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
|
|
| Core
|
|
|
| Ether Lord
| Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.
|
|
| Prophecies
|
|
|
| Ether Phantom
| Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
|
|
| Nightfall
|
|
|
| Ether Signet
| Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
|
|
|
|
|
| 1
|
| 45
|
|
|
| Factions
|
|
|
| Extend Conditions
| Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5..81% (maximum 30 seconds).
|
|
| Nightfall
|
|
|
| Feedback
| Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9 Energy.
|
|
| Factions
|
|
|
| Hex Eater Signet
| Signet. Target touched ally and up to 2...4 adjacent allies each lose one hex. You gain 1...3 Energy for each hex removed this way.
|
|
|
|
|
| 1
|
| 25
|
|
|
| Factions
|
|
|
| Inspired Enchantment
| Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
|
|
|
| 10
|
| 1
|
|
|
|
|
| Prophecies
|
|
|
| Inspired Hex
| Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
|
|
|
| 5
|
| 1
|
|
|
|
|
| Prophecies
|
|
|
| Keystone Signet
| Elite Signet. All of your signets except Keystone Signet are recharged. All of your non-signet skills are disabled for 17...7 seconds.
|
|
|
|
|
| 1
|
| 20
|
|
|
| Prophecies
|
|
|
| Leech Signet
| Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
|
|
|
|
|
| ¼
|
| 30
|
|
|
| Core
|
|
|
| Lyssa's Aura
| Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
|
|
| Factions
|
|
|
| Mantra of Concentration
| Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted.
|
|
|
| 5
|
|
|
| 30
|
|
|
| Prophecies
|
|
|
| Mantra of Earth
| Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Core
|
|
|
| Mantra of Flame
| Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Core
|
|
|
| Mantra of Frost
| Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Core
|
|
|
| Mantra of Inscriptions
| Stance. For 30...78 seconds, signets you successfully activate while in this stance recharge 25...45% faster.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Core
|
|
|
| Mantra of Lightning
| Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Core
|
|
|
| Mantra of Persistence
| Stance. For 30 seconds, any Illusion Magic hex you cast lasts 20...44% longer.
|
|
|
| 15
|
|
|
| 15
|
|
|
| Core
|
|
|
| Mantra of Recall
| Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends.
|
|
| Prophecies
|
|
|
| Mantra of Resolve
| Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Core
|
|
|
| Mantra of Signets
| Stance. For 10...22 seconds, the next time you use a signet, it recharges immediately.
|
|
|
| 15
|
|
|
| 30
|
|
|
| Prophecies
|
|
|
| Physical Resistance
| Stance. For 30...78 seconds, You[sic] gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Prophecies
|
|
|
| Power Drain
| Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy.
|
|
| Core
|
|
|
| Power Leech
| Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.
|
|
| Factions
|
|
|
| Revealed Enchantment
| Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
|
|
|
| 10
|
| 1
|
|
|
|
|
| Factions
|
|
|
| Revealed Hex
| Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
|
|
|
| 5
|
| 1
|
|
|
|
|
| Factions
|
|
|
| Signet of Humility
| Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.
|
|
|
|
|
| 3
|
| 20
|
|
|
| Core
|
|
|
| Signet of Recall
| Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19 Energy.
|
|
|
|
|
| 1
|
| 20
|
|
|
| Eye of the North
|
|
|
| Spirit Shackles
| Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.
|
|
| Core
|
|
|
| Spirit of Failure
| Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.
|
|
| Prophecies
|
|
|
| Tease
| Elite Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and you steal 0...4 Energy from each interrupted foe.
|
|
| Nightfall
|
|
|
| Waste Not, Want Not
| Spell. If target foe is not casting a spell or attacking, you gain 8...12 Energy.
|
|
| Eye of the North
|
|
|