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Mesmer skills quick reference

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Skill quick references
Warrior-icon-smallWarriorRanger-icon-smallRangerMonk-icon-smallMonkNecromancer-icon-smallNecromancerMesmer-icon-smallMesmerElementalist-icon-smallElementalistAssassin-icon-smallAssassinRitualist-icon-smallRitualistParagon-icon-small ParagonDervish-icon-small Dervish

Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Domination Magic

Aneurysm Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24 Energy lost).
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Arcane Larceny Arcane Larceny Spell. For 5...29 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy 1 Activation    
Factions Arcane Thievery  
Arcane Thievery Arcane Thievery Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy 1 Activation    
Prophecies Arcane Larceny Quest-medium
Backfire Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
    15 Energy 3 Activation 20 Recharge
Core   Quest-medium
Blackout Blackout Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy 1 Activation 12 Recharge
Prophecies   Quest-medium
Chaos Storm Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21 damage and lose 0...2 Energy.
    5 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Complicate Complicate Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11 seconds.
    10 Energy ¼ Activation 20 Recharge
Factions    
Cry of Frustration Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63 damage.
    10 Energy ¼ Activation 15 Recharge
Core    
Diversion Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Quest-medium
Empathy Empathy Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage and deals 1...12 less damage.
    10 Energy 2 Activation 10 Recharge
Core   Quest-medium
Enchanter's Conundrum Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82 damage.
    10 Energy 2 Activation 10 Recharge
Nightfall    
Energy Burn Energy Burn Spell. Target foe loses 1...8 Energy and takes 9 damage for each point of Energy lost.
    10 Energy 2 Activation 20 Recharge
Core   Quest-medium
Energy Surge Energy Surge Elite Spell. Target foe loses 1...8 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
    5 Energy 2 Activation 15 Recharge
Core    
Guilt Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
    5 Energy 2 Activation 25 Recharge
Prophecies   Quest-medium
Hex Breaker Hex Breaker Stance. For 5...65 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39 damage.
    5 Energy     15 Recharge
Core   Quest-medium
Hex Eater Vortex Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78 damage and lose one enchantment.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Ignorance Ignorance Hex Spell. For 8...18 seconds target foe cannot use signets.
    15 Energy 1 Activation 10 Recharge
Core    
Mind Wrack Mind Wrack Hex Spell. For 5...33 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83 damage.
    5 Energy 1 Activation 7 Recharge
Core   Quest-medium
Mirror of Disenchantment Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Mistrust Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 30...114 damage to that foe and all nearby foes.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Overload Overload Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, Overload deals 15...63 damage to that foe and all adjacent foes.
    5 Energy ¼ Activation 5 Recharge
Factions    
Panic Panic Elite Hex Spell. For 1...8 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Power Block Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10 seconds and that skill is interrupted.
    15 Energy ¼ Activation 20 Recharge
Prophecies    
Power Flux Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Power Leak Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.
    10 Energy ¼ Activation 20 Recharge
Prophecies   Quest-medium
Power Lock Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Power Spike Power Spike Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe takes 30...102 damage.
    5 Energy ¼ Activation 12 Recharge
Core   Quest-medium
Price of Pride Price of Pride Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.
    5 Energy 2 Activation 8 Recharge
Nightfall    
Psychic Distraction Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11 seconds.
    10 Energy ¼ Activation 2 Recharge
Factions    
Shame Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Shatter Delusions Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe and all adjacent foes take 15...63 damage.
    5 Energy ¼ Activation 6 Recharge
Prophecies   Quest-medium
Shatter Enchantment Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83 damage.
    15 Energy 1 Activation 20 Recharge
Core   Quest-medium
Shatter Hex Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102 damage.
    15 Energy 1 Activation 10 Recharge
Core   Quest-medium
Signet of Disruption Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation 15 Recharge
Factions    
Signet of Distraction Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4 seconds for each signet you have equipped.
        ¼ Activation 15 Recharge
Eye of the North    
Signet of Weariness Signet of Weariness Signet. Target foe and all nearby foes lose 3...7 Energy and suffer from Weakness for 1...8 seconds.
        2 Activation 30 Recharge
Prophecies    
Simple Thievery Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..17 seconds, and Simple Thievery is replaced by that skill.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Spiritual Pain Spiritual Pain Spell. Target foe takes 15...63 damage. All hostile summoned creatures in the area of that foe take 25...105 damage.
    5 Energy 1 Activation 7 Recharge
Nightfall    
Unnatural Signet Unnatural Signet Signet. Target foe takes 15...63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41 damage.
        1 Activation 10 Recharge
Factions    
Visions of Regret Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39 damage whenever they use a skill and 5...41 damage if not under the effects of another Mesmer hex.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Wastrel's Demise Wastrel's Demise Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8 damage and an additional 1...8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Wastrel's Worry Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Quest-medium

Fast Casting

Arcane Languor Arcane Languor Elite Hex Spell. For 1...8 seconds, all spells cast by target foe cause Exhaustion.
    10 Energy 2 Activation 15 Recharge
Factions    
Keystone Signet Keystone Signet Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51 damage and are interrupted.
        1 Activation 15 Recharge
Prophecies    
Mantra of Recovery Mantra of Recovery Elite Stance. For 5...17 seconds, spells you cast recharge 33% faster.
    5 Energy     15 Recharge
Core    
Persistence of Memory Persistence of Memory Enchantment Spell. For 5...17 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Power Return Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6 Energy.
    5 Energy ¼ Activation 7 Recharge
Factions    
Psychic Instability Psychic Instability Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4 seconds. (50% failure chance with Fast Casting 4 or less.)
    5 Energy ¼ Activation 12 Recharge
Factions    
Stolen Speed Stolen Speed Elite Hex Spell. For 1...8 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.
    5 Energy 1 Activation 12 Recharge
Factions    
Symbolic Celerity Symbolic Celerity Enchantment Spell. For 36...55 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.
    15 Energy 1 Activation 30 Recharge
Nightfall    
Symbolic Posture Symbolic Posture Stance. For 5...17 seconds, the next signet you activate recharges 20...68% faster.
    10 Energy     20 Recharge
Nightfall    
Symbols of Inspiration Symbols of Inspiration Elite Skill. For 1...25 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
    5 Energy 1 Activation 15 Recharge
Nightfall    

Illusion Magic

Accumulated Pain Accumulated Pain Spell. Target foe takes 15...63 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17 seconds.
    5 Energy 2 Activation 12 Recharge
Factions    
Air of Disenchantment Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Ancestor's Visage Ancestor's Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Factions Sympathetic Visage  
Arcane Conundrum Arcane Conundrum Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6 Energy.
    10 Energy 2 Activation 20 Recharge
Core   Quest-medium
Calculated Risk Calculated Risk Hex Spell. For 3...20 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83 damage.)
    5 Energy 1 Activation 7 Recharge
Eye of the North    
Clumsiness Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
    10 Energy 2 Activation 8 Recharge
Core   Quest-medium
Confusing Images Confusing Images Hex Spell. For 2...8 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Conjure Nightmare Conjure Nightmare Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
    15 Energy 1 Activation 5 Recharge
Factions    
Conjure Phantasm Conjure Phantasm Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Quest-medium
Crippling Anguish Crippling Anguish Elite Hex Spell. For 5...17 seconds, target moves and attacks 50% slower and suffers -1...7 Health degeneration.
    5 Energy 1 Activation 12 Recharge
Core    
Distortion Distortion Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
    5 Energy     8 Recharge
Prophecies   Quest-medium
Ethereal Burden Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Prophecies Kitah's Burden Quest-medium
Fevered Dreams Fevered Dreams Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.
    10 Energy 2 Activation 10 Recharge
Prophecies    
Fragility Fragility Hex Spell. For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Frustration Frustration Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
    10 Energy 1 Activation 7 Recharge
Nightfall    
Illusion of Haste Illusion of Haste Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Illusion of Pain Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 36...103.
    10 Energy 2 Activation 5 Recharge
Factions    
Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Illusionary Weaponry Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.
    5 Energy 1 Activation 25 Recharge
Prophecies    
Images of Remorse Images of Remorse Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
    5 Energy 2 Activation 5 Recharge
Factions    
Imagined Burden Imagined Burden Hex Spell. For 8...18 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Quest-medium
Ineptitude Ineptitude Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114 damage and are Blinded for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Kitah's Burden Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Factions Ethereal Burden  
Migraine Migraine Elite Hex Spell. For 5...17 seconds, target foe suffers -1...7 Health degeneration and takes 100% longer to activate skills.
    10 Energy 2 Activation 12 Recharge
Prophecies    
Phantom Pain Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    5 Energy 2 Activation 15 Recharge
Prophecies   Quest-medium
Recurring Insecurity Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Shared Burden Shared Burden Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
    5 Energy 2 Activation 15 Recharge
Factions    
Shrinking Armor Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Signet of Clumsiness Signet of Clumsiness Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51 damage. Any foes using attack skills are knocked down.
        ¼ Activation 8 Recharge
Nightfall    
Signet of Illusions Signet of Illusions Elite Signet. Your next 1...3 spells use your Illusion attribute instead of their normal attribute.
        2 Activation 5 Recharge
Nightfall    
Soothing Images Soothing Images Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 8 Recharge
Core    
Sum of All Fears Sum of All Fears Hex Spell. For 1...8 seconds, target foe moves, attacks, and casts spells 33% slower.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
Sympathetic Visage Sympathetic Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Prophecies Ancestor's Visage  
Wandering Eye Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94 damage.
    5 Energy 2 Activation 12 Recharge
Eye of the North    

Inspiration Magic

Auspicious Incantation Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
    5 Energy 1 Activation 25 Recharge
Factions    
Channeling Channeling Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
    5 Energy 1 Activation 15 Recharge
Prophecies   Quest-medium
Discharge Enchantment Discharge Enchantment Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44% faster.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Drain Delusions Drain Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4 Energy and you gain 4 Energy for each point lost.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Drain Enchantment Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health.
    5 Energy 2 Activation 20 Recharge
Core   Quest-medium
Elemental Resistance Elemental Resistance Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.
    10 Energy     20 Recharge
Prophecies   Quest-medium
Energy Drain Energy Drain Elite Spell. Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy 1 Activation 30 Recharge
Core    
Energy Tap Energy Tap Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy 2 Activation 30 Recharge
Core   Quest-medium
Ether Feast Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
    5 Energy 1 Activation 8 Recharge
Core   Quest-medium
Ether Lord Ether Lord Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.
    5 Energy 2 Activation 20 Recharge
Prophecies   Quest-medium
Ether Phantom Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Ether Signet Ether Signet Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
        1 Activation 45 Recharge
Factions    
Extend Conditions Extend Conditions Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81% (maximum 30 seconds).
    5 Energy ¼ Activation 5 Recharge
Nightfall    
Feedback Feedback Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9 Energy.
    10 Energy 2 Activation 30 Recharge
Factions    
Hex Eater Signet Hex Eater Signet Signet. Target touched ally and up to 2...4 adjacent allies each lose one hex. You gain 1...3 Energy for each hex removed this way.
        1 Activation 25 Recharge
Factions    
Inspired Enchantment Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Prophecies Revealed Enchantment Quest-medium
Inspired Hex Inspired Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Prophecies Revealed Hex Quest-medium
Leech Signet Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
        ¼ Activation 20 Recharge
Core   Quest-medium
Lyssa's Aura Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy 1 Activation 30 Recharge
Factions    
Mantra of Concentration Mantra of Concentration Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted.
    5 Energy     30 Recharge
Prophecies    
Mantra of Earth Mantra of Earth Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Flame Mantra of Flame Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Frost Mantra of Frost Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Inscriptions Mantra of Inscriptions Stance. For 5...21 seconds, signets you successfully activate while in this stance recharge 10...34% faster.
    10 Energy     20 Recharge
Core    
Mantra of Lightning Mantra of Lightning Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Persistence Mantra of Persistence Stance. For 5...21 seconds, any Illusion Magic hex you cast lasts 10...34% longer.
    5 Energy     15 Recharge
Core   Quest-medium
Mantra of Recall Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Mantra of Resolve Mantra of Resolve Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
    10 Energy     20 Recharge
Core    
Mantra of Signets Mantra of Signets Stance. For 10...34 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49 Health.
    5 Energy     20 Recharge
Prophecies    
Physical Resistance Physical Resistance Stance. For 30...78 seconds, You[sic] gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
    10 Energy     20 Recharge
Prophecies    
Power Drain Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy.
    5 Energy ¼ Activation 20 Recharge
Core    
Power Leech Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.
    5 Energy ¼ Activation 20 Recharge
Factions    
Revealed Enchantment Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Factions Inspired Enchantment  
Revealed Hex Revealed Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Factions Inspired Hex  
Signet of Humility Signet of Humility Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation 20 Recharge
Core    
Signet of Recall Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19 Energy.
        1 Activation 20 Recharge
Eye of the North    
Spirit Shackles Spirit Shackles Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy 3 Activation 8 Recharge
Core   Quest-medium
Spirit of Failure Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.
    15 Energy 3 Activation 20 Recharge
Prophecies   Quest-medium
Tease Tease Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4 Energy from all foes in the area.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Waste Not, Want Not Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12 Energy.
    5 Energy ¼ Activation 15 Recharge
Eye of the North    

No Attribute

Arcane Echo Arcane Echo Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
    15 Energy 2 Activation 20 Recharge
Core    
Arcane Mimicry Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
    15 Energy 2 Activation 60 Recharge
Core    
Echo Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
    5 Energy 1 Activation 10 Recharge
Core    
Epidemic Epidemic Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.
    5 Energy ¼ Activation 5 Recharge
Core    
Expel Hexes Expel Hexes Elite Spell. Remove up to 2 hexes from target ally.
    5 Energy 1 Activation 8 Recharge
Factions    
Hypochondria Hypochondria Spell. Transfer all conditions from all foes in the area to target foe.
    5 Energy 1 Activation 7 Recharge
Nightfall    
Lyssa's Balance Lyssa's Balance Spell. Target foe loses one enchantment. If you have more enchantments than target foe, this skill has no effect.
    5 Energy 1 Activation 15 Recharge
Factions    
Shatter Storm Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy 1 Activation    
Factions    
Signet of Disenchantment Signet of Disenchantment Signet. Lose all Energy. Target foe loses one enchantment.
        1 Activation 15 Recharge
Factions    
Signet of Midnight Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds.
        2 Activation 10 Recharge
Prophecies    
Web of Disruption Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy ¼ Activation 15 Recharge
Nightfall    

Allegiance rank

Ether Nightmare (Kurzick) Ether Nightmare (Luxon)
Ether Nightmare Hex Spell. Target foe loses 5...7 energy. For each point of energy lost in this way, that foe and all foes in the area suffer -1 health degeneration for 10 seconds.
    10 Energy 3 Activation 25 Recharge
Factions PvE
only
 

Sunspear rank

Cry of Pain Cry of Pain Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25...50 damage and have 3...5[sic] Health degeneration for 10 seconds.
    10 Energy ¼ Activation 15 Recharge
Nightfall PvE
only
 


Skill quick references
Warrior-icon-smallWarriorRanger-icon-smallRangerMonk-icon-smallMonkNecromancer-icon-smallNecromancerMesmer-icon-smallMesmerElementalist-icon-smallElementalistAssassin-icon-smallAssassinRitualist-icon-smallRitualistParagon-icon-small ParagonDervish-icon-small Dervish

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