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Mesmer skills quick reference

From GuildWiki

Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Contents

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Domination Magic

Image:Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Image:Arcane Larceny.jpg Arcane Larceny Spell. For 5...29 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy 1 Activation    
Factions Duplicate of Arcane Thievery  
Image:Arcane Thievery.jpg Arcane Thievery Spell. For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy 1 Activation    
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest
Image:Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
    15 Energy 3 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Blackout.jpg Blackout Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12 damage each second. Chaos Storm drains 1...6 Energy whenever it strikes a foe casting a spell.
    5 Energy 1 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Complicate.jpg Complicate Spell. Interrupt target foe's action. If that action was to use a signet, it and all other signets are disabled for 1...13 seconds.
    10 Energy ¼ Activation 20 Recharge
Factions    
Image:Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37 damage.
    10 Energy ¼ Activation 15 Recharge
Core    
Image:Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Empathy.jpg Empathy Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. If target foe is not under the effects of an enchantment or hex when this hex is applied, that foe takes 30...102 damage.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8 Energy and takes 9 damage for each point of Energy lost.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
    10 Energy 2 Activation 20 Recharge
Core    
Image:Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
    5 Energy 2 Activation 25 Recharge
Prophecies   Can be obtained through a quest
Image:Hex Breaker.jpg Hex Breaker Stance. For 5...65 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39 damage.
    5 Energy     15 Recharge
Core   Can be obtained through a quest
Image:Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78 damage and lose one enchantment.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Ignorance.jpg Ignorance Hex Spell. For 8...18 seconds target foe cannot use signets.
    15 Energy 1 Activation 10 Recharge
Core    
Image:Mind Wrack.jpg Mind Wrack Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75 damage.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment.
    15 Energy 1 Activation 20 Recharge
Nightfall    
Image:Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 15...63 damage to that foe and all nearby foes.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Overload.jpg Overload Spell. Target foe takes 5...33 damage. If that foe was casting a spell, you deal +5...41 damage.
    5 Energy ¼ Activation 3 Recharge
Factions    
Image:Panic.jpg Panic Elite Hex Spell. For 5...17 seconds target foe and all nearby foes suffer -2 Energy degeneration and take 10...68 damage whenever they use a signet.
    25 Energy 1 Activation 10 Recharge
Prophecies    
Image:Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 3...13 seconds and that skill is interrupted.
    15 Energy ¼ Activation 20 Recharge
Prophecies    
Image:Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy.
    10 Energy ¼ Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Power Lock.jpg Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11 seconds.
    10 Energy ¼ Activation 12 Recharge
Eye of the North    
Image:Power Spike.jpg Power Spike Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe takes 30...102 damage.
    5 Energy ¼ Activation 12 Recharge
Core   Can be obtained through a quest
Image:Price of Pride.jpg Price of Pride Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.
    5 Energy 2 Activation 8 Recharge
Nightfall    
Image:Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11 seconds.
    10 Energy ¼ Activation 2 Recharge
Factions    
Image:Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Image:Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe takes 15...63 damage.
    5 Energy ¼ Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83 damage.
    15 Energy 1 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Shatter Hex.jpg Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102 damage.
    15 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation 20 Recharge
Factions    
Image:Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4 seconds for each signet you have equipped.
        ¼ Activation 20 Recharge
Eye of the North    
Image:Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7 Energy.
        2 Activation 30 Recharge
Prophecies    
Image:Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..17 seconds, and Simple Thievery is replaced by that skill.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63 damage. If that foe is near a spirit, all other nearby foes take 15...63 damage, and this skill recharges instantly if it hits a spirit.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Image:Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63 damage. If that foe was a summoned creature this signet does double damage and recharges instantly.
        1 Activation 40 Recharge
Factions    
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15..39 damage whenever they use a skill and 5..41 damage if not under the effects of another Mesmer hex.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Wastrel's Demise.jpg Wastrel's Demise Hex Spell. Target foe takes 5...33 damage. If that foe was not using a skill, that foe suffers from -1...3 Health degeneration for 10 seconds.
    5 Energy ¼ Activation 8 Recharge
Nightfall    
Image:Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe takes 20...84 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Can be obtained through a quest

Fast Casting

Image:Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8 seconds, all spells cast by target foe cause Exhaustion.
    10 Energy 2 Activation 15 Recharge
Factions    
Image:Mantra of Recovery.jpg Mantra of Recovery Elite Stance. For 5...17 seconds, spells you cast recharge 33% faster.
    5 Energy     20 Recharge
Core    
Image:Persistence of Memory.jpg Persistence of Memory Enchantment Spell. For 5...17 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Power Return.jpg Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6 Energy.
    5 Energy ¼ Activation 5 Recharge
Factions    
Image:Psychic Instability.jpg Psychic Instability Elite Spell. Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)
    5 Energy ¼ Activation 10 Recharge
Factions    
Image:Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 5...17 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast.
    5 Energy 1 Activation 3 Recharge
Factions    
Image:Symbolic Celerity.jpg Symbolic Celerity Enchantment Spell. For 5...17 seconds, all of your signets activate 25...45% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Symbolic Posture.jpg Symbolic Posture Stance. For 5...17 seconds, the next signet you activate recharges 20...68% faster.
    10 Energy     20 Recharge
Nightfall    
Image:Symbols of Inspiration.jpg Symbols of Inspiration Elite Skill. For 1...25 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
    5 Energy 1 Activation 15 Recharge
Nightfall    

Illusion Magic

Image:Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 10...30 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17 seconds.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Factions Duplicate of Sympathetic Visage  
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Calculated Risk.jpg Calculated Risk Hex Spell. For 4...9 seconds, target foe has a 50% chance to miss with attacks but does +25...13 damage.
    10 Energy 1 Activation 10 Recharge
Eye of the North    
Image:Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Confusing Images.jpg Confusing Images Hex Spell. For 2...8 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
    15 Energy 1 Activation 5 Recharge
Factions    
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 8...18 seconds, target moves 50% slower and suffers -1...3 Health degeneration.
    15 Energy 1 Activation 20 Recharge
Core    
Image:Distortion.jpg Distortion Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
    5 Energy     8 Recharge
Prophecies   Can be obtained through a quest
Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.
    10 Energy 2 Activation 8 Recharge
Prophecies    
Image:Fragility.jpg Fragility Hex Spell. For 8...18 seconds, target and adjacent foes takes 5...17 damage each time they suffer or recover from a new condition.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Frustration.jpg Frustration Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129.
    10 Energy 1 Activation 8 Recharge
Factions    
Image:Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.
    5 Energy 1 Activation 25 Recharge
Prophecies    
Image:Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
    5 Energy 2 Activation 5 Recharge
Factions    
Image:Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Factions Duplicate of Ethereal Burden  
Image:Migraine.jpg Migraine Elite Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration and takes 100% longer to cast spells.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Image:Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    10 Energy 2 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 33% slower.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Image:Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe is interrupted and takes 15...51 damage.
        ¼ Activation 15 Recharge
Nightfall    
Image:Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3 spells use your Illusion attribute instead of their normal attribute.
        2 Activation 5 Recharge
Nightfall    
Image:Soothing Images.jpg Soothing Images Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 5 Recharge
Core    
Image:Sum of All Fears.jpg Sum of All Fears Hex Spell. For 5...17 seconds, target foe moves, attacks, and casts spells 20% slower.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
Image:Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Prophecies Duplicate of Ancestor's Visage  
Image:Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76 damage.
    10 Energy 2 Activation 10 Recharge
Eye of the North    

Inspiration Magic

Image:Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
    5 Energy 1 Activation 25 Recharge
Factions    
Image:Channeling.jpg Channeling Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
    5 Energy 1 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44% faster.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4 Energy and you gain 4 Energy for each point lost.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Image:Drain Enchantment.jpg Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Elemental Resistance.jpg Elemental Resistance Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.
    10 Energy     20 Recharge
Prophecies   Can be obtained through a quest
Image:Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy 1 Activation 20 Recharge
Core    
Image:Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
    5 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.
    5 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Ether Signet.jpg Ether Signet Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
        1 Activation 45 Recharge
Factions    
Image:Extend Conditions.jpg Extend Conditions Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5..81% (maximum 30 seconds).
    5 Energy ¼ Activation 5 Recharge
Nightfall    
Image:Feedback.jpg Feedback Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9 Energy.
    10 Energy 2 Activation 30 Recharge
Factions    
Image:Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4 adjacent allies each lose one hex. You gain 1...3 Energy for each hex removed this way.
        1 Activation 25 Recharge
Factions    
Image:Inspired Enchantment.jpg Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Image:Inspired Hex.jpg Inspired Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Image:Keystone Signet.jpg Keystone Signet Elite Signet. All of your signets except Keystone Signet are recharged. All of your non-signet skills are disabled for 17...7 seconds.
        1 Activation 20 Recharge
Prophecies    
Image:Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
        ¼ Activation 30 Recharge
Core   Can be obtained through a quest
Image:Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy 1 Activation 30 Recharge
Factions    
Image:Mantra of Concentration.jpg Mantra of Concentration Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted.
    5 Energy     30 Recharge
Prophecies    
Image:Mantra of Earth.jpg Mantra of Earth Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Flame.jpg Mantra of Flame Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Frost.jpg Mantra of Frost Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 30...78 seconds, signets you successfully activate while in this stance recharge 25...45% faster.
    10 Energy     20 Recharge
Core    
Image:Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Persistence.jpg Mantra of Persistence Stance. For 30 seconds, any Illusion Magic hex you cast lasts 20...44% longer.
    15 Energy     15 Recharge
Core   Can be obtained through a quest
Image:Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Image:Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
    10 Energy     20 Recharge
Core    
Image:Mantra of Signets.jpg Mantra of Signets Stance. For 10...22 seconds, the next time you use a signet, it recharges immediately.
    15 Energy     30 Recharge
Prophecies    
Image:Physical Resistance.jpg Physical Resistance Stance. For 30...78 seconds, You[sic] gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
    10 Energy     20 Recharge
Prophecies    
Image:Power Drain.jpg Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy.
    5 Energy ¼ Activation 20 Recharge
Core    
Image:Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.
    5 Energy ¼ Activation 20 Recharge
Factions    
Image:Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Factions Duplicate of Inspired Enchantment  
Image:Revealed Hex.jpg Revealed Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Factions Duplicate of Inspired Hex  
Image:Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation 20 Recharge
Core    
Image:Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19 Energy.
        1 Activation 20 Recharge
Eye of the North    
Image:Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.
    15 Energy 3 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Tease.jpg Tease Elite Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and you steal 0...4 Energy from each interrupted foe.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Waste Not, Want Not.jpg Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12 Energy.
    5 Energy ¼ Activation 15 Recharge
Eye of the North    

No Attribute

Image:Arcane Echo.jpg Arcane Echo Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
    15 Energy 2 Activation 20 Recharge
Core    
Image:Arcane Mimicry.jpg Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
    15 Energy 2 Activation 60 Recharge
Core    
Image:Echo.jpg Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds.
    5 Energy 1 Activation 10 Recharge
Core    
Image:Epidemic.jpg Epidemic Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target.
    5 Energy ¼ Activation 5 Recharge
Core    
Image:Expel Hexes.jpg Expel Hexes Elite Spell. Remove up to 2 hexes from target ally.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Hypochondria.jpg Hypochondria Spell. Target foe suffers from the same conditions as all foes in the area.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Lyssa's Balance.jpg Lyssa's Balance Spell. Target foe loses one enchantment. If you have more enchantments than target foe, this skill has no effect.
    5 Energy 1 Activation 15 Recharge
Factions    
Image:Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy 1 Activation    
Factions    
Image:Signet of Disenchantment.jpg Signet of Disenchantment Signet. Lose all Energy. Target foe loses one enchantment.
        1 Activation 15 Recharge
Factions    
Image:Signet of Midnight.jpg Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds.
        2 Activation 10 Recharge
Prophecies    
Image:Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    10 Energy ¼ Activation 15 Recharge
Nightfall    

[edit] Allegiance rank

Image:Ether Nightmare (Kurzick).jpg Image:Ether Nightmare (Luxon).jpg
Ether Nightmare Hex Spell. Target foe loses 5...7 energy. For each point of energy lost in this way, that foe and all foes in the area suffer -1 health degeneration for 10 seconds.
    10 Energy 3 Activation 15 Recharge
Factions PvE
only
 

[edit] Sunspear rank

Image:Cry of Pain.jpg Cry of Pain Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25...50 damage and have 3...5[sic] Health degeneration for 10 seconds.
    10 Energy ¼ Activation 12 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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