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Master of Magic

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Disambiguous This article is about the elite Elementalist skill. For the Nameless Master, see Master of Magic (NPC).
Skill details
Master of Magic
Master of Magic
Campaign: Nightfall Elementalist-icon
Profession: Elementalist
Attribute: Energy Storage
Type: Elite Enchantment Spell
    5 Energy 1 Activation 20 Recharge

Full: For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.

Concise: (1...49 seconds.) Your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. Ends if you use a non-elementalist skill.

Energy Storage 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 159131721252933374145 49535761656973778185
Energy Regeneration 000011111111 2222222333


Signet of Capture:


  • Combines well with Prismatic insignia to receive a +20 armor bonus while this enchantment is active.
  • While this skill is very useful for build flexibility, builds based on it are especially vulnerable to enchantment removal and interruption.
  • The Journey to the North bonus supersedes Master of Magic.
  • Heroes will only cast Master of Magic during battle; they sometimes cast other spells before setting up the enchantment. To work around this behavior, manually click Master of Magic, and use a covering enchantment (e.g. Aura of Restoration) prior to engaging foes.
  • Low level characters can maintain this enchantment (and thereby cast powerful elemental magic) after taking advantage of an Elite Tome.
  • Any attribute bonuses from runes or headgear are negated by this enchantment.
Anomaly Anomaly! Elemental Lord still affects spells cast under this enchantment. Similarly, the +2 bonus of Glyph of Elemental Power and the +1 bonus from headgear will count if they are applied after Master of Magic is active.
Anomaly Anomaly! Weakness will still reduce elemental attributes by 1, if they had any attribute points assigned to them.


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