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Master of Magic

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This article is about the elite Elementalist skill. For the Nameless Master, see Master of Magic (NPC).
Skill details
Master of Magic
Image:Master of Magic.jpg
Campaign: Nightfall Elementalist
Profession: Elementalist
Attribute: Energy Storage
Type: Elite Enchantment Spell
    5 Energy 1 Activation 20 Recharge

Full: For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.

Concise: (1...49 seconds.) Your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. Ends if you use a non-elementalist skill.

Contents

Energy Storage 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 159131721252933374145 49535761656973778185
Energy Regeneration 000011111111 2222222333

[edit] Acquisition

Signet of Capture:

[edit] Notes

  • All elemental attribute runes (minor/major/superior of air/earth/fire/water magic) are completely inoperative while this enchantment is active; all bonuses are lost for the duration.
  • The Elementalist Prismatic insignia, which gives +5 armor for a rank of 9 in any elemental attribute, will result in +20 Armor while Master of Magic is active.
  • Elemental Lord will still affect spells cast under the effects of Master of Magic. Glyph of Elemental Power will also affect these spells, but only if the glyph is cast after Master of Magic.
  • With this skill, you do not need to invest any points in any elemental attribute, thus allowing more flexibility on all four elemental attributes. Be careful of relying wholly on this skill for attributes, however, as enchantment removal or interruption could render your entire build useless.
  • Journey to the North will bypass the attribute change from this spell.
  • Heroes will use Master of Magic on their own, but only during battle. They may cast a spell or two at their normal attribute ranks before using this one. For this reason it makes sense to manually click Master of Magic, followed by a covering enchantment like Aura of Restoration, prior to engaging foes, as this will enable the hero to begin casting spells at full power immediately.
  • Consider using an elite tome to obtain this on a new character, as level 12 attributes are extremely useful before naturally available much later, and it can be kept up indefinitely without much Energy Storage.

[edit] Trivia

  • This skill's name may be a reference to the famous Microprose game Master of Magic.
  • The figure in the skill's image seems to be wielding an Accursed Staff.

[edit] Related articles

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