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Marksmanship skills

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Marksmanship

Arcing Shot Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22 damage. This arrow cannot be blocked, but it moves 50% slower.
    5 Energy     6 Recharge
Nightfall    
Barrage Barrage Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +5...17 damage if they hit.
    5 Energy     1 Recharge
Core    
Body Shot Body Shot Bow Attack. If this attack hits, you deal +5...17 damage. If it hits a foe with Cracked Armor, you gain 5...9 Energy.
    5 Energy     8 Recharge
Eye of the North    
Broad Head Arrow Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a spell that spell is interrupted.
    15 Energy     15 Recharge
Factions    
Burning Arrow Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26 damage and cause Burning for 1...6 seconds.
    10 Energy     5 Recharge
Nightfall    
Concussion Shot Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17 seconds. This attack deals only 1...13 damage.
    25 Energy ½ Activation 5 Recharge
Core   Quest-medium
Crippling Shot Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...8 seconds. This attack cannot be blocked.
    10 Energy     2 Recharge
Prophecies    
Crossfire Crossfire Bow Attack. If this attack hits target foe, it deals +5...17 damage. If this foe is near any of your allies, this attack cannot be blocked.
    5 Energy     4 Recharge
Nightfall    
Debilitating Shot Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8 Energy.
    10 Energy     10 Recharge
Core   Quest-medium
Determined Shot Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
    5 Energy     10 Recharge
Core   Quest-medium
Disrupting Accuracy Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical[sic], they also interrupt your target.
    5 Energy 2 Activation 12 Recharge
Nightfall    
Disrupting Shot Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a skill, you strike for +10...34 damage.
    10 Energy ½ Activation 15 Recharge
Eye of the North    
Favorable Winds Favorable Winds Nature Ritual. Create a level 1...8 spirit. For non-spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Quest-medium
Focused Shot Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22 damage but all of your other attack skills are disabled for 5...3 seconds.
    5 Energy     2 Recharge
Factions    
Forked Arrow Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow.
    10 Energy     5 Recharge
Nightfall    
Hunter's Shot Hunter's Shot Bow Attack. If Hunter's Shot hits, your target begins Bleeding for 3...21 seconds.
    5 Energy 1 Activation 10 Recharge
Core   Quest-medium
Keen Arrow Keen Arrow Bow Attack. If this attack hits, you strike for +5...17 damage. If you land a critical hit, you deal an additional +5...21 damage.
    5 Energy     6 Recharge
Nightfall    
Marauder's Shot Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30 damage and all your non-attack skills are disabled for 10 seconds.
    10 Energy     6 Recharge
Factions    
Melandru's Shot Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22 damage and is Crippled for 5...13 seconds.
    5 Energy 1 Activation 12 Recharge
Factions    
Needling Shot Needling Shot Bow Attack. Needling Shot strikes for only 10...26 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
    5 Energy ¾ Activation 4 Recharge
Factions    
Penetrating Attack Penetrating Attack Bow Attack. If Penetrating Attack hits, you strike for +5...21 damage and this attack has 10% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Prophecies Sundering Attack Quest-medium
Pin Down Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13 seconds.
    15 Energy     8 Recharge
Core   Quest-medium
Power Shot Power Shot Bow Attack. If Power Shot hits, target foe takes 25...45 damage.
    10 Energy   3 Recharge
Core   Quest-medium
Precision Shot Precision Shot Bow Attack. If Precision Shot hits, you strike for +3...9 damage. Precision Shot cannot be blocked. This action is easily interrupted.
    10 Energy 1 Activation 6 Recharge
Core   Quest-medium
Prepared Shot Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22 damage. If you are under the effects of a preparation, you gain 1...7 Energy.
    5 Energy     6 Recharge
Nightfall    
Punishing Shot Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18 damage and your target is interrupted.
    10 Energy ½ Activation 5 Recharge
Prophecies    
Rapid Fire Rapid Fire Preparation. For 5...21 seconds, you attack 33% faster while wielding a bow.
    5 Energy 2 Activation 12 Recharge
Eye of the North    
Read the Wind Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9 extra damage.
    5 Energy 2 Activation 12 Recharge
Core   Quest-medium
Savage Shot Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25 damage.
    10 Energy ½ Activation 5 Recharge
Core   Quest-medium
Screaming Shot Screaming Shot Bow Attack. If this attack hits, you deal +10...22 damage. If your target is within earshot, that foe begins Bleeding for 5...17 seconds.
    10 Energy     8 Recharge
Nightfall    
Seeking Arrows Seeking Arrows Preparation. For 3...12 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit.
    15 Energy 2 Activation 20 Recharge
Factions    
Sloth Hunter's Shot Sloth Hunter's Shot Bow Attack. If this attack hits, target foe takes +10...22 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30 damage.
    10 Energy     8 Recharge
Eye of the North    
Splinter Shot Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13 damage. If Splinter Shot is "blocked," all foes adjacent to your target take 5...53 damage.
    10 Energy     5 Recharge
Factions    
Sundering Attack Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +5...21 damage and this attack has 10% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Factions Penetrating Attack  
Volley Volley Bow Attack. All your preparations are removed. Shoot arrows at up to 3 foes adjacent to your target. These arrows strike for +1...8 damage if they hit.
    5 Energy     2 Recharge
Eye of the North    

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