From GuildWiki
Full: For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
Concise: (30...78 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5 Energy or Mantra of Resolve ends.
| Inspiration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| Duration
| 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 62 | 66 | 70 | 74
| 78 | 82 | 86 | 90 | 94 | 98 | 102 | 106 | 110 | 114
|
| Energy Lost
| 10 | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6
| 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 2
|
[edit] Acquisition
Skill Trainers:
Hero Skill Trainers:
- Commonly used by nukers, trappers, spirit spammers, and in any other builds that are vulnerable to interruption.
- This skill can quickly drain the caster's energy, especially against massive interrupts. Two alternatives protect single spells at half the base cost and without the per-interrupt energy drain:
- Skills that disable the target or Knockdowns will still prevent casting.
[edit] Related skills
[edit] Related articles