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Skill details
Maelstrom
Maelstrom
Campaign: Core Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Spell
Exhaustion   25 Energy 2 Activation 30 Recharge

Full: Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.

Concise: Deals 10...22 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. You are Exhausted.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31


Acquisition[]

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[]

  • Maelstrom is best used in PvE for shutting down spell casting in an area, since its long cast time prevents it from usefully shutting down a particular spell.
  • Since it can be easily avoided by leaving its area of effect, it works best when combined with snares and knockdowns. Conveniently, Water Magic spells include many good choices: Deep Freeze, Ice Spikes, Frozen Burst, Mind Freeze, Water Trident.
  • The spell is useful even without any attribute points in Water Magic: the 1 interrupt per second effect still lasts 10 seconds.
  • In PvP, Maelstrom can cause havoc to spell-casters that tank (e.g. a protection/smiting monk).

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