Skill details
Maelstrom | ||||||||||||
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Full: Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.
Concise: Deals 10...22 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. You are Exhausted.
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
Acquisition[]
Notes[]
- Maelstrom is best used in PvE for shutting down spell casting in an area, since its long cast time prevents it from usefully shutting down a particular spell.
- Since it can be easily avoided by leaving its area of effect, it works best when combined with snares and knockdowns. Conveniently, Water Magic spells include many good choices: Deep Freeze, Ice Spikes, Frozen Burst, Mind Freeze, Water Trident.
- The spell is useful even without any attribute points in Water Magic: the 1 interrupt per second effect still lasts 10 seconds.
- In PvP, Maelstrom can cause havoc to spell-casters that tank (e.g. a protection/smiting monk).