From GuildWiki
Full: This attack strikes for +5...17 damage if it hits. If you are under the effects of an enchantment, you gain 3...10 Energy.
Concise: Deals +5...17 damage. You gain 3...10 Energy if you are enchanted.
| Scythe Mastery | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| +Damage
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26
|
| Energy
| 3 | 4 | 4 | 5 | 5 | 6 | 7 | 7 | 8 | 8 | 9 | 10
| 10 | 11 | 11 | 12 | 13 | 13 | 14 | 14 | 15 | 16
|
[edit] Acquisition
Skill Trainers:
Signet of Capture:
- The energy gain is triggered by successful skill activation rather than on hit. This means that you will gain energy even if you are blocked or miss the target, and that you will not gain additional energy for hitting multiple targets.
- Because the actual energy gain is minimal, and added damage is mediocre due to recharge, the skill is useful mainly for Dervishes with Attacker's Insight and Ranger / Dervishes with Expertise.
[edit] Related skills
[edit] Related articles