From GuildWiki
| Life
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Full: Create a level 1...11 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6 Health for each second this spirit was alive. This spirit dies after 20 seconds.
Concise: Creates a level 1...11 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6 for each second this spirit was alive.
| Restoration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Level
| 1 | 2 | 3 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
| 11 | 12 | 13 | 14 | 15 | 16 | 17 | 17 | 18 | 19
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| Health
| 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 5
| 6 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | 9
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[edit] Acquisition
Skill Trainers:
- The range of Life's healing effect is spirit range.
- Destroy Life through Spirit to Flesh or similar skills before it expires for an emergency heal.
- If Life is recharged before 20 seconds are up, either through a morale boost or a skill like Ritual Lord, using it again will kill the existing spirit and give its healing for the time it has been alive.
[edit] Related skills
[edit] Related articles