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"Lead the Way!"
. Target ally moves 25% faster for Shout 1...4 seconds for each ally within earshot (maximum of 20 seconds).
"Make Your Time!"
. You gain 1 strike of Shout adrenaline for each party member within earshot (maximum 1...4 adrenaline).
"They're on Fire!"
. For 10 seconds, party members within Shout earshot take 5...29% less damage from foes suffering from Burning.
. For Echo 5...21 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.
. For 10 seconds, the next time an ally within Elite Skill earshot would take fatal damage, that damage is negated and that ally is healed for 20...164 Health. Angelic Bond ends on all other allies.
. For 10 seconds, any time target other ally takes more than Skill 250...130 damage per second, that ally is healed for any damage over that amount.
Anthem of Flame
. For 10 seconds, the next Chant attack skill used by each party member within earshot also causes Burning for 1...3 seconds.
Anthem of Fury
. For 10 seconds, all party members within Elite Chant earshot gain 1...3 strikes of adrenaline the next time they use an attack skill.
. If this skill hits a Skill knocked-down foe, that foe becomes Dazed for 5...13 seconds. Awe has half the normal range.
. For Echo 10...30 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire [ for sic] 1...6 seconds.
. For 20 seconds, if target non- Echo spirit ally hits a foe with more Health than that ally, that foe is set on Fire [ for sic] 1...3 seconds. This echo is reapplied every time a chant or shout ends on that ally.
. For Elite Chant 4...9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill.
. For Echo 10...30 seconds, chants and shouts last 50% longer on target non- spirit ally.
. For 45 seconds, you gain Elite Skill 0...120% more adrenaline.
. If target foe is Signet Burning, you gain 5...13 Energy.
. For 10 seconds, the next time each ally within Chant earshot casts a spell, that ally loses 1 hex.
. You gain Skill 30...66 Health. For each ally within earshot, you also gain + 10...18 Health (maximum 140 Health).
. For Skill 4...9 seconds, you gain 33% more adrenaline while not under the effects of an enchantment.
Signet of Return
. Signet Resurrect target party member with 5...13% Health and 1...3% Energy for each party member within earshot.
. For Elite Echo 10...30 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.