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Leadership skills (Nightfall)

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Adrenaline Adrenaline requirement

Energy Energy requirement

Activation Activation time

Recharge Recharge time


"Lead the Way!" "Lead the Way!" Shout. Target ally moves 25% faster for 1...4 seconds for each ally within earshot (maximum of 20 seconds).
    10 Energy     8 Recharge
"Make Your Time!" "Make Your Time!" Shout. You gain 1 strike of adrenaline for each party member within earshot (maximum 1...4 adrenaline).
    10 Energy     30 Recharge
"They're on Fire!" "They're on Fire!" Shout. For 10 seconds, party members within earshot take 5...29% less damage from foes suffering from Burning.
    10 Energy     10 Recharge
Aggressive Refrain Aggressive Refrain Echo. For 5...21 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.
    25 Energy 2 Activation 20 Recharge
Angelic Bond Angelic Bond Elite Skill. For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...164 Health. Angelic Bond ends on all other allies.
    5 Energy 1 Activation 30 Recharge
Angelic Protection Angelic Protection Skill. For 10 seconds, any time target other ally takes more than 250...130 damage per second, that ally is healed for any damage over that amount.
    5 Energy     30 Recharge
Anthem of Flame Anthem of Flame Chant. For 10 seconds, the next attack skill used by each party member within earshot also causes Burning for 1...3 seconds.
    5 Energy 1 Activation 10 Recharge
Nightfall   Quest-medium
Anthem of Fury Anthem of Fury Elite Chant. For 10 seconds, all party members within earshot gain 1...3 strikes of adrenaline the next time they use an attack skill.
    5 Energy 1 Activation 10 Recharge
Awe Awe Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5...13 seconds. Awe has half the normal range.
    10 Energy ¾ Activation 10 Recharge
Blazing Finale Blazing Finale Echo. For 10...30 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire[sic] for 1...6 seconds.
    5 Energy 1 Activation 8 Recharge
Burning Refrain Burning Refrain Echo. For 20 seconds, if target non-spirit ally hits a foe with more Health than that ally, that foe is set on Fire[sic] for 1...3 seconds. This echo is reapplied every time a chant or shout ends on that ally.
    10 Energy 1 Activation 10 Recharge
Defensive Anthem Defensive Anthem Elite Chant. For 4...9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill.
    10 Energy 1 Activation 25 Recharge
Enduring Harmony Enduring Harmony Echo. For 10...30 seconds, chants and shouts last 50% longer on target non-spirit ally.
    5 Energy 1 Activation 10 Recharge
Focused Anger Focused Anger Elite Skill. For 45 seconds, you gain 0...120% more adrenaline.
    10 Energy     60 Recharge
Glowing Signet Glowing Signet Signet. If target foe is Burning, you gain 5...13 Energy.
        ¼ Activation 20 Recharge
Hexbreaker Aria Hexbreaker Aria Chant. For 10 seconds, the next time each ally within earshot casts a spell, that ally loses 1 hex.
    8 Adrenaline 2 Activation    
Leader's Comfort Leader's Comfort Skill. You gain 30...66 Health. For each ally within earshot, you also gain +10...18 Health (maximum 140 Health).
    5 Energy 2 Activation 8 Recharge
Nightfall   Quest-medium
Natural Temper Natural Temper Skill. For 4...9 seconds, you gain 33% more adrenaline while not under the effects of an enchantment.
    3 Adrenaline        
Signet of Return Signet of Return Signet. Resurrect target party member with 5...13% Health and 1...3% Energy for each party member within earshot.
        5 Activation 5 Recharge
Soldier's Fury Soldier's Fury Elite Echo. For 10...30 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor.
    5 Energy 1 Activation 5 Recharge

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