From GuildWiki
| Leader's Comfort
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Full: You gain 30...66 Health. For each ally within earshot, you also gain +10...18 Health (maximum 140 Health).
Concise: You gain 30...66 Health. You also gain 10...18 Health (maximum 140) for each ally in earshot.
| Leadership | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Healing
| 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 | 63
| 66 | 69 | 72 | 75 | 78 | 81 | 84 | 87 | 90
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| +Health
| 10 | 11 | 11 | 12 | 13 | 13 | 14 | 15 | 15 | 16 | 17 | 17
| 18 | 19 | 19 | 20 | 21 | 21 | 22 | 23 | 23
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[edit] Acquisition
Skill Quests:
Profession Changers:
| Anomaly! Despite what the description says,you are actually healed rather than gaining health.
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- Because this skill actually heals you,skills like Scourge Healing will do damage to you.
- There is always at least one ally in earshot, yourself.
- Useful for minion masters who can make up for the lack of leadership by having a large amount of minions, who count as allies.
- The maximum healing (140) includes the initial benefit that one receives regardless of allies.
[edit] Healing
This table lists the number of (non-self) allies that must be within earshot in order to gain the maximum heal from this skill.
| Leadership
| 0
| 1-2
| 3
| 4-5
| 6
| 7-9
| 10-12
| 13-15
| 16+
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| Allies needed
| 10
| 9
| 8
| 7
| 6
| 5
| 4
| 3
| 2
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[edit] Related skills
[edit] Related articles