Skill details
Leader's Comfort | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
|
Full: You gain 30...66 Health. For each ally within earshot, you also gain +10...18 Health (maximum 140 Health).
Concise: You gain 30...66 Health. You also gain 10...18 Health (maximum 140) for each ally in earshot.
Leadership | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Healing | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 | 75 | 78 | 81 | 84 | 87 | 90 |
+Health | 10 | 11 | 11 | 12 | 13 | 13 | 14 | 15 | 15 | 16 | 17 | 17 | 18 | 19 | 19 | 20 | 21 | 21 | 22 | 23 | 23 |
Acquisition[]
Notes[]
- There is always at least one ally in earshot, yourself.
- Useful for minion masters who can make up for the lack of leadership by having a large amount of minions, who count as allies.
- The maximum healing (140) includes the initial benefit that one receives regardless of allies.
Healing[]
This table lists the number of (non-self) allies that must be within earshot in order to gain the maximum heal from this skill.
Leadership | 0 | 1-2 | 3 | 4-5 | 6 | 7-9 | 10-12 | 13-15 | 16+ |
Allies needed | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |