Fandom

GuildWars Fanfic Wikia

Kinetic Armor

17,333pages on
this wiki
Add New Page
Talk40 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Skill details
Kinetic Armor
Kinetic Armor
Campaign: Prophecies Elementalist-icon
Profession: Elementalist
Attribute: Earth Magic
Type: Enchantment Spell
    15 Energy 3 Activation 60 Recharge

Full: For 8 seconds, you gain +20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.

Concise: (8 seconds.) You have +20...68 armor. Renewal bonus: cast a spell.

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Armor 202428323640444852566064 6872768084889296100104


Acquisition

Skill Trainers:

Signet of Capture:

Notes

  • When Kinetic Armor is renewed, its new length is determined by your current enchantment modifiers. For example, if you cast Kinetic Armor with no enchantment modifiers, then it will be active for 8 seconds. If you then switch to a weapon with +20% enchantment length and cast a spell, Kinetic Armor will be renewed for 10 seconds.
  • Ideally, Kinetic Armor can be held up with at least one quick recharge, low cost spell, such as Stone Daggers.
  • Earth Magic has relatively few low-recharge spammable spells, so, because of its strong effect even with a modest investment in Earth Magic, this spell could be more useful with an attribute with more quick spells, such as Air or Fire Magic. Searing Flames is especially useful, because it will almost always be spammed.

Related skills

Related articles

Also on Fandom

Random Wiki