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|Isle of Wurms|
(click to enlarge)
LayoutThe bases are at the east and west ends of the map. Between them is a large, open area containing the flag stand. The flag stand itself is on a small rise at the north center. Both front gates open into this area. There is another small open area in front of either rear gate, with a path connecting them on the southern edge of the map. In the middle of the path is the health shrine.
- The health shrine is an Alliance Battle-type shrine. When captured, the holding team will have +120 maximum health.
- Looks like Bone Palace
Both teams start with several NPCs.
This guild hall is primarily used for GvG builds that have ganks. The other key point on the field besides the flag stand is the health shrine. That 120 bonus is extremely helpful in both fighting the effects of any death penalty and making it easier to win overall.
This map can be bad for spike builds if the opposing team captures the health shrine, making it difficult to spike down players.
- This guild hall was once also referred to as Isle of the Wurm by the Canthan Ambassador, but this has been fixed.
|Warrior's Isle • Hunter's Isle • Wizard's Isle • Frozen Isle • Nomad's Isle • Druid's Isle • Isle of the Dead • Burning Isle • Isle of Weeping Stone • Isle of Meditation • Imperial Isle • Isle of Jade • Uncharted Isle • Corrupted Isle • Isle of Wurms • Isle of Solitude|