From GuildWiki
| Intensity
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Full: For 10 seconds, your spells deal 15...23% more damage.
Concise: (10 seconds.) Your spells deal 15...23% more damage.
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| +% Damage
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[edit] Acquisition
Hero Skill Trainers:
- This skill can only be used in PvE, and is unusable by heroes.
- This skill does not boost the spell itself, but instead boosts all spell damage while this enchantment is in effect. Spells with delayed effects, like Meteor Shower, only gain benefit if this enchantment is active when the damage is dealt. In that case, it may be beneficial to cast the spell first, followed by Intensity.
- This skill does not affect hexes that deal damage as their primary effect (e.g.,Empathy) but does affect the damage dealt by post-hex effects, as with Putrid Bile or Icy Veins.
- If only one skill can be taken, "By Ural's Hammer!" is generally superior to Intensity, as it usually provides a larger damage increase that affects all sources of damage, provides small health regeneration, has a shorter recharge time, and cannot be interrupted or removed. Unless there are wounded allies nearby, however, Intensity will usually provide a slightly longer-lasting bonus, especially if used with Enchantment lengtheners.