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Inspiration Magic skills (Core)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Inspiration Magic

Drain Enchantment Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health.
    5 Energy 2 Activation 20 Recharge
Core   Quest-medium
Energy Drain Energy Drain Elite Spell. Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy 1 Activation 30 Recharge
Core    
Energy Tap Energy Tap Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy 2 Activation 30 Recharge
Core   Quest-medium
Ether Feast Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
    5 Energy 1 Activation 8 Recharge
Core   Quest-medium
Leech Signet Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
        ¼ Activation 20 Recharge
Core   Quest-medium
Mantra of Earth Mantra of Earth Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Flame Mantra of Flame Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Frost Mantra of Frost Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Inscriptions Mantra of Inscriptions Stance. For 5...21 seconds, signets you successfully activate while in this stance recharge 10...34% faster.
    10 Energy     20 Recharge
Core    
Mantra of Lightning Mantra of Lightning Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Quest-medium
Mantra of Persistence Mantra of Persistence Stance. For 5...21 seconds, any Illusion Magic hex you cast lasts 10...34% longer.
    5 Energy     15 Recharge
Core   Quest-medium
Mantra of Resolve Mantra of Resolve Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
    10 Energy     20 Recharge
Core    
Power Drain Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy.
    5 Energy ¼ Activation 20 Recharge
Core    
Signet of Humility Signet of Humility Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation 20 Recharge
Core    
Spirit Shackles Spirit Shackles Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy 3 Activation 8 Recharge
Core   Quest-medium

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