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Inspiration Magic skills quick reference

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(Redirected from Inspiration Magic skills)

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Inspiration Magic

Image:Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
    5 Energy 1 Activation 25 Recharge
Factions    
Image:Channeling.jpg Channeling Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.
    5 Energy 1 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44% faster.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4 Energy and you gain 4 Energy for each point lost.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Image:Drain Enchantment.jpg Drain Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Elemental Resistance.jpg Elemental Resistance Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.
    10 Energy     20 Recharge
Prophecies   Can be obtained through a quest
Image:Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost.
    5 Energy 1 Activation 20 Recharge
Core    
Image:Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
    5 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.
    5 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Ether Signet.jpg Ether Signet Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
        1 Activation 45 Recharge
Factions    
Image:Extend Conditions.jpg Extend Conditions Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5..81% (maximum 30 seconds).
    5 Energy ¼ Activation 5 Recharge
Nightfall    
Image:Feedback.jpg Feedback Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9 Energy.
    10 Energy 2 Activation 30 Recharge
Factions    
Image:Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4 adjacent allies each lose one hex. You gain 1...3 Energy for each hex removed this way.
        1 Activation 25 Recharge
Factions    
Image:Inspired Enchantment.jpg Inspired Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Image:Inspired Hex.jpg Inspired Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Image:Keystone Signet.jpg Keystone Signet Elite Signet. All of your signets except Keystone Signet are recharged. All of your non-signet skills are disabled for 17...7 seconds.
        1 Activation 20 Recharge
Prophecies    
Image:Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
        ¼ Activation 30 Recharge
Core   Can be obtained through a quest
Image:Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
    5 Energy 1 Activation 30 Recharge
Factions    
Image:Mantra of Concentration.jpg Mantra of Concentration Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted.
    5 Energy     30 Recharge
Prophecies    
Image:Mantra of Earth.jpg Mantra of Earth Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Flame.jpg Mantra of Flame Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Frost.jpg Mantra of Frost Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 30...78 seconds, signets you successfully activate while in this stance recharge 25...45% faster.
    10 Energy     20 Recharge
Core    
Image:Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Persistence.jpg Mantra of Persistence Stance. For 30 seconds, any Illusion Magic hex you cast lasts 20...44% longer.
    15 Energy     15 Recharge
Core   Can be obtained through a quest
Image:Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Image:Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
    10 Energy     20 Recharge
Core    
Image:Mantra of Signets.jpg Mantra of Signets Stance. For 10...22 seconds, the next time you use a signet, it recharges immediately.
    15 Energy     30 Recharge
Prophecies    
Image:Physical Resistance.jpg Physical Resistance Stance. For 30...78 seconds, You[sic] gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
    10 Energy     20 Recharge
Prophecies    
Image:Power Drain.jpg Power Drain Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy.
    5 Energy ¼ Activation 20 Recharge
Core    
Image:Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.
    5 Energy ¼ Activation 20 Recharge
Factions    
Image:Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.
    10 Energy 1 Activation    
Factions Duplicate of Inspired Enchantment  
Image:Revealed Hex.jpg Revealed Hex Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.
    5 Energy 1 Activation    
Factions Duplicate of Inspired Hex  
Image:Signet of Humility.jpg Signet of Humility Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds.
        3 Activation 20 Recharge
Core    
Image:Signet of Recall.jpg Signet of Recall Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19 Energy.
        1 Activation 20 Recharge
Eye of the North    
Image:Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.
    15 Energy 3 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Tease.jpg Tease Elite Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and you steal 0...4 Energy from each interrupted foe.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Waste Not, Want Not.jpg Waste Not, Want Not Spell. If target foe is not casting a spell or attacking, you gain 8...12 Energy.
    5 Energy ¼ Activation 15 Recharge
Eye of the North    
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