Inspiration Magic skills quick reference
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This skill may be earned from a quest. See skill information for details.
Inspiration Magic
| Auspicious Incantation [edit]
| Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost. |
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| Channeling [edit]
| Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area. |
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| Prophecies | | ||||||||||||
| Discharge Enchantment [edit]
| Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44% faster. |
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| Drain Delusions [edit]
| Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4 Energy and you gain 4 Energy for each point lost. |
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| Drain Enchantment [edit]
| Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15 Energy and 40...104 Health. |
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| Elemental Resistance [edit]
| Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage. |
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| Energy Drain [edit]
| Elite Spell. Target foe loses 2...8 Energy. You gain 3 Energy for each point of Energy lost. |
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| Energy Tap [edit]
| Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost. |
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| Ether Feast [edit]
| Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost. |
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| Core | | ||||||||||||
| Ether Lord [edit]
| Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration. |
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| Prophecies | | ||||||||||||
| Ether Phantom [edit]
| Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy. |
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| Ether Signet [edit]
| Signet. If you have less than 5...9 Energy, gain 10...18 Energy. |
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| Extend Conditions [edit]
| Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81% (maximum 30 seconds). |
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| Feedback [edit]
| Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9 Energy. |
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| Hex Eater Signet [edit]
| Signet. Target touched ally and up to 2...4 adjacent allies each lose one hex. You gain 1...3 Energy for each hex removed this way. |
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| Inspired Enchantment [edit]
| Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe. |
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| Prophecies | | | |||||||||||
| Inspired Hex [edit]
| Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. |
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| Leech Signet [edit]
| Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy. |
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| Lyssa's Aura [edit]
| Elite Enchantment Spell. For 10 seconds, you have +0...4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. |
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| Mantra of Concentration [edit]
| Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted. |
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| Mantra of Earth [edit]
| Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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| Mantra of Flame [edit]
| Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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| Mantra of Frost [edit]
| Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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| Mantra of Inscriptions [edit]
| Stance. For 5...21 seconds, signets you successfully activate while in this stance recharge 10...34% faster. |
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| Mantra of Lightning [edit]
| Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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| Mantra of Persistence [edit]
| Stance. For 5...21 seconds, any Illusion Magic hex you cast lasts 10...34% longer. |
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| Mantra of Recall [edit]
| Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 Energy when Mantra of Recall ends. |
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| Mantra of Resolve [edit]
| Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends. |
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| Mantra of Signets [edit]
| Stance. For 10...34 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49 Health. |
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| Physical Resistance [edit]
| Stance. For 30...78 seconds, You[sic] gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage. |
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| Power Drain [edit]
| Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy. |
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| Power Leech [edit]
| Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe. |
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| Revealed Enchantment [edit]
| Spell. Remove an enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe. |
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| Revealed Hex [edit]
| Spell. Remove a hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed. |
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| Signet of Humility [edit]
| Signet. Target foe's elite skill is disabled for 1...13 seconds. Your non-Mesmer skills are disabled for 10 seconds. |
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| Signet of Recall [edit]
| Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19 Energy. |
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| Eye of the North | |||||||||||||
| Spirit Shackles [edit]
| Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks. |
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| Spirit of Failure [edit]
| Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat. |
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| Tease [edit]
| Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4 Energy from all foes in the area. |
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| Waste Not, Want Not [edit]
| Spell. If target foe is not casting a spell or attacking, you gain 8...12 Energy. |
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| Eye of the North | |||||||||||||







































