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Name Target Duration Stats Notes Skill type Attr Cam
Belly Smash Belly Smash Foe & adjacent foes 3...6s
    5 Energy 1 Activation 10 Recharge
If foe is knocked down Hammer Attack WarriorHammer P
Throw Dirt Throw Dirt Touched foe & adjacent foes 3...13s
    5 Energy 1 Activation 30 Recharge
Skill RangerExp C
Dust Trap Dust Trap Trapped foes 3...7s
    25 Energy 2 Activation 30 Recharge
+damage Trap RangerWS P
Smoke Trap Smoke Trap Trapped foes 5...9s
    10 Energy 2 Activation 20 Recharge
causes daze Elite Trap RangerWS N
Ineptitude Ineptitude Foe 10s
    10 Energy 1 Activation 15 Recharge
Next time target foe attacks, +damage & blind Elite Hex Spell MesmerIll P
Signet of Midnight Signet of Midnight Self & touched foe 15s
        2 Activation 10 Recharge
Elite Signet MesmerNone P
Blinding Flash Blinding Flash Foe 3...7s
    10 Energy ¾ Activation 6 Recharge
Spell ElementalistAir C
Blinding Surge Blinding Surge Foe & adjacent foes 3...7s
    10 Energy ¾ Activation 6 Recharge
Do +lightning damage to target Elite Spell ElementalistAir N
Lightning Touch Lightning Touch Touched foe & adjacent foes 3...7s
    5 Energy ¾ Activation 10 Recharge
must be suffering from a Water Magic hex Skill ElementalistAir C
Ash Blast Ash Blast Foe 3...13s
    5 Energy 1 Activation 8 Recharge
if foe is knocked down; also causes earth damage Spell ElementalistEarth F
Eruption Eruption Foes in area of spell location 10s
    25 Energy 2 Activation 30 Recharge
For 5s, nearby foes are struck for +earth damage and blinded Spell ElementalistEarth P
Steam Steam Foe 5...9s
    5 Energy 1 Activation 8 Recharge
if foe is burning; also deals cold damage Spell ElementalistWater N
Temple Strike Temple Strike Foe 1...8s
LeadAttack required   15 Energy     20 Recharge
Give dazed, interrupt casting spell Elite Off-Hand Attack AssassinDagger F
Blinding Powder Blinding Powder Foe & adjacent foes 3...13s
OffHand required   5 Energy ¼ Activation 20 Recharge
Spell AssassinShadow F
Smoke Powder Defense Smoke Powder Defense Adjacent foes 2..5s
    5 Energy     20 Recharge
Next time you are struck Stance AssassinShadow E
Unseen Fury Unseen Fury Adjacent foes 3...9s
    5 Energy     20 Recharge
You cannot be blocked by blinded foes Stance AssassinShadow F
Gaze from Beyond Gaze from Beyond Foe 2...5s
    5 Energy 1 Activation 10 Recharge
Only if within earshot of a spirit. Do +lightning damage to target Spell RitualistChan F
Shadowsong Shadowsong Special 1...5s
    15 Energy 1 Activation 30 Recharge
Spirit attacks cause blind Binding Ritual RitualistComm F
Blind Was Mingson Blind Was Mingson Nearby foes 3...7s
    5 Energy 1 Activation 20 Recharge
When ashes are dropped, give blind Item Spell RitualistRest F
Weapon of Shadow Weapon of Shadow Special 5s
    10 Energy 1 Activation 20 Recharge
Foes that attack target ally are blinded Weapon Spell RitualistRest F
Rupture Soul Rupture Soul Nearby foes 3...10s
    10 Energy ¾ Activation 5 Recharge
Destroy target allied spirit, +lightning damage & give blind Spell RitualistSpawn F
Dust Cloak Dust Cloak Adjacent foes 1...4s
    10 Energy     6 Recharge
Adjacent foes take +earth damage, for 30s, your attacks deal earth damage, when this enchant ends, give blind Flash Enchantment Spell DervishEarth N
Ebon Dust Aura Ebon Dust Aura Nearby foes 1...6s
    10 Energy     20 Recharge
Elite Flash Enchantment Spell DervishEarth N

PvE only[]

Name Target Duration Stats Notes Skill type Attr Cam
Shadow Sanctuary Shadow Sanctuary Self 5
    5 Energy ¼ Activation 30 Recharge
Gain 40 armor and 7..10 Health Regeneration Enchantment Spell AssassinKurzick/Luxon F
Black Powder Mine Black Powder Mine Trapped foes 7...10s
    10 Energy 2 Activation 20 Recharge
Trap Deldrimor E
Sneak Attack Sneak Attack Foe 5...8s
    5 Energy     5 Recharge
Counts as lead attack Melee Attack Vanguard E

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