Imprisoned Spirits
From GuildWiki
[edit] Overview
Summary
- Defend the Released Spirits while they escape from the Pit.
- Protect the Released Spirits while they travel to the Reaper.
- Return to Reaper of the Bone Pits for your reward. [sic]
Obtained from
Requirements
Reward
- 10,000 XP
Dialogue
- "While I was trapped by the Terrorwebs, many souls which should not have been consigned to such a fate were cast down into the pit. Most have been lost forever, but a few remain who have not yet been driven to madness. I shall make it possible for them to escape the realm of torment. Do not allow these Released Spirits to be destroyed."
- Accept: "I am on my way!"
- Reject: "I am not ready."
Reward Dialogue
- "The Released Spirits have been sent to the Hall of Judgment, where Grenth shall select for them a fate befitting the measure of their mortal lives. You have served the God of Death well this day."
[edit] Walkthrough
As soon as any member in your party takes this quest, the spirits will spawn by the large pit with the four giant bone arms sticking out of it. It's a short walk from the Reaper back to them, but hurry. Three groups of 3 Terrorweb Dryders will spawn near the cave at the entrance to the Bone Pits. You need to rush past the spirits and face the Dryders before they attack the spirits. Also, keep an eye on the Chained Souls that appear every now and then in the area. They are harmless, but because they are hostile, the spirits will run to them and attack them, further slowing you down.
[edit] Notes
- Protect the spirits at all costs! If one of them is killed, your party will not be returned to the outpost, but if a second spirit dies, you will be transfered back to the last visited outpost.
- As an extra precaution, have one party member take the quest while the rest of your party is at the location where the dryders spawn.
- Gathering the Terrorwebs into a tightly knit group will making destroying them much easier than fighting them one at a time. This requires good tanking skill.
