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Illusionary Weaponry

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Skill details
Illusionary Weaponry
Image:Illusionary Weaponry.jpg
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Illusion Magic
Type: Elite Enchantment Spell
    5 Energy 1 Activation 25 Recharge

Full: For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.

Concise: (30 seconds.) You deal no damage in melee, but target foe takes 8...34 damage whenever you attack in melee.

Contents

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 81012141719212325272931 34363840424446495153

[edit] Acquisition

Signet of Capture:

[edit] Notes

  • Weapons that attack faster will increase DPS, so swords and axes are more effective than hammers.
  • Scythes can strike up to 2 foes adjacent to your target, triggering Illusionary Weaponry up to 3 times per attack.
  • A common belief is that a Me/A with daggers will have a higher damage output than a Me/W with a sword or axe, but this is incorrect. With 12 Dagger Mastery, a 26% chance to double strike is not as effective as Flurry, which requires 0 attribute points and is equivalent to a double strike on every other attack. In addition, swords and axes also allow use of a shield or focus item.
  • Attacks under this enchantment only require that you swing a weapon to inflict the stated damage, therefore Blindness, blocking, and skills that cause attacks to miss are not effective; Reckless Haste is actually a benefit when using this skill.
  • Assassin attack skills used without the requirement will still fail and not cause damage. Attack skills used that meet the requirement will cause damage from Illusionary Weaponry and trigger skill recharge, but will not otherwise hit or mark the target.
  • While enchanted with Illusionary Weaponry, you will not...
  • On the other hand, skills like Riposte and Vigorous Spirit that trigger "while attacking" or "on attack" will still affect you. Skills that block will not negate Illusionary Weaponry's damage.
Image:Anomaly.GIF Anomaly! This skill's description says your attacks deal no damage in melee; instead, they do not hit. These do not trigger effects based on hitting the target or effects based on failing to hit.

[edit] Related skills

[edit] Trivia

  • The Colossal Scimitar, available in the Nightfall campaign is the weapon in the skill icon.

[edit] Related articles

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