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Illusion of Pain

From GuildWiki

Skill details
Illusion of Pain
Image:Illusion of Pain.jpg
Campaign: Factions Mesmer
Profession: Mesmer
Attribute: Illusion Magic
Type: Hex Spell
    10 Energy 1 Activation 8 Recharge

Full: For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129.

Concise: (10 seconds.) Causes -3...9 Health degeneration and target foe takes 3...9 damage each second. End effect: that foe is healed for 45...129.

Contents

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health Degeneration 334455667788 991010101111121213
Damage each second 334455667788 991010101111121213
Heal when end 4552596673808794101108115122 129136143150157164171178185192

[edit] Acquisition

Skill Trainers:

[edit] Notes

  • If the hex is removed quickly, the target will end up being healed significantly. Consequently, it is important to use a cover hex. Phantom Pain is ideal, with its relatively low cost and additional Deep Wound condition.
  • Mantra of Persistence will greatly increase the damage done, without increasing the healing.
  • Recasting this hex on your target will refresh it without triggering the healing.

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