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Illusion of Pain

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Skill details
Illusion of Pain
Illusion of Pain
Campaign: Factions Mesmer-icon
Profession: Mesmer
Attribute: Illusion Magic
Type: Hex Spell
    10 Energy 2 Activation 5 Recharge

Full: For 8 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 36...103.

Concise: (8 seconds.) Causes -3...9 Health degeneration and target foe takes 3...9 damage each second. End effect: that foe is healed for 36...103.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health Degeneration 334455667788 991010101111121213
Damage each second 334455667788 991010101111121213
Heal when end 364247535864707581869298 103109114120126131137142148154


Acquisition

Skill Trainers:

Notes

  • If the hex is removed quickly, the target will end up being healed significantly. Consequently, it is important to use a cover hex. Phantom Pain is ideal, with its relatively low cost and additional Deep Wound condition.
  • Mantra of Persistence will greatly increase the damage done, without increasing the healing.
  • Recasting this hex on your target will refresh it without triggering the healing.
  • The amount of healing scales with the maximum potential damage: the net damage is always approximately 50% of the theoretical maximum at any attribute rank.

Damage comparison

The following table shows the total damage done to the target if the hex lasts the full duration, with and without the end healing.

Attribute rank0123456789101112131415161718192021
Total Damage
(before healing)
72729696120110144144168168192192216216240240240248§248§256§256§264§
Total Net Damage
(after healing)
3630494362567469878210094113107126120114117§111§114§108§110§
§ = Assuming only 10 pips of health degeneration due to cap.

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