From GuildWiki
| Illusion of Pain
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Full: For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129.
Concise: (10 seconds.) Causes -3...9 Health degeneration and target foe takes 3...9 damage each second. End effect: that foe is healed for 45...129.
| Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Health Degeneration
| 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8
| 9 | 9 | 10 | 10 | 10 | 11 | 11 | 12 | 12 | 13
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| Damage each second
| 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8
| 9 | 9 | 10 | 10 | 10 | 11 | 11 | 12 | 12 | 13
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| Heal when end
| 45 | 52 | 59 | 66 | 73 | 80 | 87 | 94 | 101 | 108 | 115 | 122
| 129 | 136 | 143 | 150 | 157 | 164 | 171 | 178 | 185 | 192
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[edit] Acquisition
Skill Trainers:
- If the hex is removed quickly, the target will end up being healed significantly. Consequently, it is important to use a cover hex. Phantom Pain is ideal, with its relatively low cost and additional Deep Wound condition.
- Mantra of Persistence will greatly increase the damage done, without increasing the healing.
- Recasting this hex on your target will refresh it without triggering the healing.
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