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Illusion Magic skills quick reference

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Illusion Magic

Accumulated Pain Accumulated Pain Spell. Target foe takes 15...63 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17 seconds.
    5 Energy 2 Activation 12 Recharge
Factions    
Air of Disenchantment Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Ancestor's Visage Ancestor's Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Factions Sympathetic Visage  
Arcane Conundrum Arcane Conundrum Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6 Energy.
    10 Energy 2 Activation 20 Recharge
Core   Quest-medium
Calculated Risk Calculated Risk Hex Spell. For 3...20 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83 damage.)
    5 Energy 1 Activation 7 Recharge
Eye of the North    
Clumsiness Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
    10 Energy 2 Activation 8 Recharge
Core   Quest-medium
Confusing Images Confusing Images Hex Spell. For 2...8 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Conjure Nightmare Conjure Nightmare Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
    15 Energy 1 Activation 5 Recharge
Factions    
Conjure Phantasm Conjure Phantasm Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Quest-medium
Crippling Anguish Crippling Anguish Elite Hex Spell. For 5...17 seconds, target moves and attacks 50% slower and suffers -1...7 Health degeneration.
    5 Energy 1 Activation 12 Recharge
Core    
Distortion Distortion Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
    5 Energy     8 Recharge
Prophecies   Quest-medium
Ethereal Burden Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Prophecies Kitah's Burden Quest-medium
Fevered Dreams Fevered Dreams Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.
    10 Energy 2 Activation 10 Recharge
Prophecies    
Fragility Fragility Hex Spell. For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Frustration Frustration Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
    10 Energy 1 Activation 7 Recharge
Nightfall    
Illusion of Haste Illusion of Haste Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Illusion of Pain Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 36...103.
    10 Energy 2 Activation 5 Recharge
Factions    
Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Illusionary Weaponry Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.
    5 Energy 1 Activation 25 Recharge
Prophecies    
Images of Remorse Images of Remorse Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
    5 Energy 2 Activation 5 Recharge
Factions    
Imagined Burden Imagined Burden Hex Spell. For 8...18 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Quest-medium
Ineptitude Ineptitude Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114 damage and are Blinded for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Kitah's Burden Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Factions Ethereal Burden  
Migraine Migraine Elite Hex Spell. For 5...17 seconds, target foe suffers -1...7 Health degeneration and takes 100% longer to activate skills.
    10 Energy 2 Activation 12 Recharge
Prophecies    
Phantom Pain Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    5 Energy 2 Activation 15 Recharge
Prophecies   Quest-medium
Recurring Insecurity Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Shared Burden Shared Burden Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
    5 Energy 2 Activation 15 Recharge
Factions    
Shrinking Armor Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Signet of Clumsiness Signet of Clumsiness Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51 damage. Any foes using attack skills are knocked down.
        ¼ Activation 8 Recharge
Nightfall    
Signet of Illusions Signet of Illusions Elite Signet. Your next 1...3 spells use your Illusion attribute instead of their normal attribute.
        2 Activation 5 Recharge
Nightfall    
Soothing Images Soothing Images Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 8 Recharge
Core    
Sum of All Fears Sum of All Fears Hex Spell. For 1...8 seconds, target foe moves, attacks, and casts spells 33% slower.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
Sympathetic Visage Sympathetic Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Prophecies Ancestor's Visage  
Wandering Eye Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94 damage.
    5 Energy 2 Activation 12 Recharge
Eye of the North    

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