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Illusion Magic skills quick reference

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(Redirected from Illusion Magic skills)

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Illusion Magic

Image:Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 10...30 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17 seconds.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Factions Duplicate of Sympathetic Visage  
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Calculated Risk.jpg Calculated Risk Hex Spell. For 4...9 seconds, target foe has a 50% chance to miss with attacks but does +25...13 damage.
    10 Energy 1 Activation 10 Recharge
Eye of the North    
Image:Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Confusing Images.jpg Confusing Images Hex Spell. For 2...8 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
    15 Energy 1 Activation 5 Recharge
Factions    
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 8...18 seconds, target moves 50% slower and suffers -1...3 Health degeneration.
    15 Energy 1 Activation 20 Recharge
Core    
Image:Distortion.jpg Distortion Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
    5 Energy     8 Recharge
Prophecies   Can be obtained through a quest
Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.
    10 Energy 2 Activation 8 Recharge
Prophecies    
Image:Fragility.jpg Fragility Hex Spell. For 8...18 seconds, target and adjacent foes takes 5...17 damage each time they suffer or recover from a new condition.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Frustration.jpg Frustration Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129.
    10 Energy 1 Activation 8 Recharge
Factions    
Image:Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.
    5 Energy 1 Activation 25 Recharge
Prophecies    
Image:Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
    5 Energy 2 Activation 5 Recharge
Factions    
Image:Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Factions Duplicate of Ethereal Burden  
Image:Migraine.jpg Migraine Elite Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration and takes 100% longer to cast spells.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Image:Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    10 Energy 2 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 33% slower.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Image:Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe is interrupted and takes 15...51 damage.
        ¼ Activation 15 Recharge
Nightfall    
Image:Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next 1...3 spells use your Illusion attribute instead of their normal attribute.
        2 Activation 5 Recharge
Nightfall    
Image:Soothing Images.jpg Soothing Images Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 5 Recharge
Core    
Image:Sum of All Fears.jpg Sum of All Fears Hex Spell. For 5...17 seconds, target foe moves, attacks, and casts spells 20% slower.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
Image:Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Prophecies Duplicate of Ancestor's Visage  
Image:Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76 damage.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
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