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Identification Kit

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Identification Kit
Identification Kit
Subtype Kit
Rarity Common
Value 50 Gold
Stackable No
Campaign Core
Uses 25

An Identification Kit is a set of tools used to identify items.


Double-click to identify another item in your inventory.


Collector Location Trophy
Hai Lae1 Sunqua Vale 3 Kappa Hatchling Shells
Marik Kuri1 Sunqua Vale 3 Mantid Pincers
Hao Zhang Shing Jea Monastery 1 Oni Talon
Bae Kwon Wajjun Bazaar 3 Vermin Hides
Adhitok1 Plains of Jarin 3 Sentient Roots
Sehyal Sunspear Great Hall 3 Sentient Seeds
Danton Jokanur Diggings 3 Skeleton Bones
Sheltah Mehtani Keys 1 Chunk of Drake Flesh
  1. The kit offered by these collectors only has 10 uses, instead of the normal 25, and a corresponding value of 20 Gold.
Collector Location Reward trophy
Monastery Quartermaster Shing Jea Monastery 1 Monastery Credit
Imperial Quartermaster Kaineng Center 1 Imperial Commendation
Kurzick Quartermaster House zu Heltzer 1 Equipment Requisition
Luxon Quartermaster Cavalon 1 Luxon Totem
Sunspear Quartermaster Sunspear Great Hall 1 Battle Commendation
Smuggler Command Post 1 Kournan Coin
Vabbi Trade Official The Kodash Bazaar 1 Trade Contract
Wandering Scribe Gate of Desolation 1 Ancient Artifact
Secret Keeper Gate of Torment 1 Inscribed Secret


Main article: Identify


  • The cost-per-use of an Identification Kit is 4 Gold. Identifying a "white" item will increase the item's value by ~10%. Thus, it is usually beneficial to identify items with a base value greater than 40 Gold if you are planning on selling them to a merchant.
  • Spending reward trophies on Identification Kits is not recommended, except for Monastery Credits and Battle Commendations (the first collectors in each campaign). The other collectors all offer Superior Identification Kits for 3 of the same trophy, which is a much better deal.
    • Trading 1 trophies for a standard kit (25 uses) gives a value of 25/1 = 25 uses/trophy.
    • Trading 3 trophies for a Superior kit (100 uses) gives a value of 100/3 = 33.3 uses/trophy.

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