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| Holy Wrath
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Full: While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 Energy.
Concise: Deals 66% of the damage back to the source (maximum of 5...41 damage) whenever target ally takes attack damage. Damage cost: you lose 10 Energy.
| Smiting Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Max Damage
| 5 | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 | 38
| 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68
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[edit] Acquisition
Skill Trainers:
Signet of Capture:
- Using this enchantment on even one player will likely cause your energy to be at 0 almost all the time. Holy Wrath does not end if you can't pay the 10 energy for a hit, however, it will cause you to drop maintained enchantments that your natural regeneration can't pay for.
- Since you will generally have no energy when using Holy Wrath, using it in a build which requires little to no energy is best. Examples would be warriors with only adrenal attacks or a build consisting mainly of signets.
- Since Holy Wrath only triggers on attacks, it works best against enemy warriors, rangers, and undead minions. It is notably useful as a Kurzick in Fort Aspenwood to protect the NPCs from Luxon minion masters.
- It is possible to use energy-based skills with Holy Wrath. If you can swap to a weapon set with bonus energy or use Leech Signet, you will have energy until the next hit triggers Holy Wrath. Note that if you swap to items that lower your energy regeneration, you may end up losing maintained enchantments when your energy hits zero again.
- The damage dealt by Holy Wrath is holy damage although it is not stated in the skill description.
- If more than one person maintains Holy Wrath on the same target, the energy lost will be divided between each of them. This will not double the damage.
[edit] Related skills
[edit] Related articles