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Hiroyuki
Hiroyuki
Classification
Species: Human
Profession: Weaponsmith
Level(s): 20

General[]

Hiroyuki is a weaponsmith in Shing Jea Monastery.

If you give him the required amount of crafting materials, and pay him a fee in gold, he will craft you one of the weapons from his "menu".

Also, for a fee of 10 gold he can customize a weapon for you. This will increase its damage by 20%, but means that no character other than the one it is customized for can use that weapon.

Location[]

Weapons Offered[]

Shing Jea Monastery weaponsmith: Hiroyuki[]

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver (Canthan) Slashing damage: 5-10 (req. 1 Axe Mastery) Damage +10% (while Health is above 50%) 4 Iron
1 Wood
100Gold
Ranger Longbow (double) Piercing damage: 7-10 (req. 1 Marksmanship) Damage +10% (while Health is above 50%) 5 Wood 100Gold
Ranger Shortbow Piercing damage: 7-10 (req. 1 Marksmanship) Damage +10% (while Health is above 50%) 5 Wood 100Gold
Assassin Sai Piercing damage: 3-6 (req. 1 Dagger Mastery) Damage +10% (while Health is above 50%) 5 Iron 100Gold
Warrior Bludgeoner Blunt damage: 9-13 (req. 1 Hammer Mastery) Damage +10% (while Health is above 50%) 3 Iron
2 Wood
100Gold
Warrior Katana Slashing damage: 7-9 (req. 1 Swordsmanship) Damage +10% (while Health is above 50%) 5 Iron 100Gold
Warrior Bronze Shield Armor: 7 (req. 1 Strength) Health +15 5 Iron 100Gold
Warrior Bronze Shield Armor: 7 (req. 1 Tactics) Health +15 5 Iron 100Gold
Mesmer Clairvoyant Staff Chaos damage: 5-8
Energy +5
(req. 1 Domination) Halves casting time of Domination Magic spells (Chance 10%)
Halves skill recharge of Domination Magic Spells (Chance 10%)
4 Wood Planks
1 Piles of Glittering Dust
100Gold
Mesmer Hypnotic Staff Chaos damage: 5-8
Energy +5
(req. 1 Illusion) Halves casting time of Illusion Magic Spells (Chance 10%)
Halves skill recharge of Illusion Magic spells (Chance 10%)
3 Chitin Fragments
2 Iron
100Gold
Necromancer Evil Eye Staff Dark damage: 5-8
Energy +5
(req. 1 Blood Magic) Halves casting time of Blood Magic spells (Chance 10%)
Halves skill recharge of Blood Magic spells (Chance 10%)
5 Wood 100Gold
Necromancer Wicked Staff Cold damage: 5-8
Energy +5
(req. 1 Curses) Halves casting time of Curses spells (Chance 10%)
Halves skill recharge of Curses spells (Chance 10%)
3 Wood
2 Dust
100Gold
Necromancer Bone Staff Cold damage: 5-8
Energy +5
(req. 1 Death Magic) Halves casting time of Death Magic spells (Chance 10%)
Halves skill recharge of Death Magic spells (Chance 10%)
4 Bones
2 Dust
100Gold
Elementalist Air Staff (core) Lightning damage: 5-8
Energy +5
(req. 1 Air Magic) Halves casting time of Air Magic spells (Chance 10%)
Halves skill recharge of Air Magic spells (Chance 10%)
3 Dust
1 Iron
100Gold
Elementalist Earth Staff (core) Earth damage: 5-8
Energy +5
(req. 1 Earth Magic) Halves casting time of Earth Magic spells (Chance 10%)
Halves skill recharge of Earth Magic spells (Chance 10%)
3 Iron
1 Dust
100Gold
Elementalist Fire Staff (core) Fire damage: 5-8
Energy +5
(req. 1 Fire Magic) Halves casting time of Fire Magic spells (Chance 10%)
Halves skill recharge of Fire Magic spells (Chance 10%)
4 Iron 100Gold
Elementalist Water Staff (core) Cold damage: 5-8
Energy +5
(req. 1 Water Magic) Halves casting time of Water Magic spells (Chance 10%)
Halves skill recharge of Water Magic spells (Chance 10%)
3 Iron
2 Dust
100Gold
Monk Holy Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Divine Favor spells (Chance 10%)
Halves skill recharge of Divine Favor spells (Chance 10%)
3 Wood
2 Dust
100Gold
Monk Healing Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Healing Prayers spells (Chance 10%)
Halves skill recharge of Healing Prayers spells (Chance 10%)
4 Wood
1 Dust
100Gold
Monk Protective Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Protection Prayers spells (Chance 10%)
Halves skill recharge of Protection Prayers spells (Chance 10%)
3 Wood
2 Chitin
100Gold
Monk Smiting Staff Holy damage: 5-8
Energy +5
(req. 1 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance 10%)
Halves skill recharge of Smiting Prayers spells (Chance 10%)
2 Iron
2 Dust
100Gold
Ritualist Communing Staff Dark damage: 5-8
Energy +5
(req. 1 Communing) Halves casting time of Communing spells (Chance 10%)
Halves skill recharge of Communing spells (Chance 10%)
4 Wood
1 Bone
100Gold
Ritualist Spawning Staff Lightning damage: 5-8
Energy +5
(req. 1 Spawning Power) Halves casting time of Spawning Power spells (Chance 10%)
Halves skill recharge of Spawning Power spells (Chance 10%)
3 Bone
2 Fiber
100Gold
Ritualist Channeling Staff Lightning damage: 5-8
Energy +5
(req. 1 Channeling Magic) Halves casting time of Channeling Magic spells (Chance 10%)
Halves skill recharge of Channeling Magic spells (Chance 10%)
3 Wood
1 Iron
100Gold
Ritualist Restoration Staff Lightning damage: 5-8
Energy +5
(req. 1 Spawning Power) Halves casting time of Restoration Magic spells (Chance 10%)
Halves skill recharge of Restoration Magic spells (Chance 10%)
3 Bone
2 Fiber
100Gold


Notes[]

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