| Life Siphon
| Hex Spell. For 12...22 seconds, target foe suffers -1...3 Health degeneration, and you gain +1...3 Health regeneration.
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| Core
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| Life Transfer
| Elite Hex Spell. For 6...11 seconds, target foe and adjacent foes suffer -3...7 Health degeneration, which you gain as Health regeneration.
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| Prophecies
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| Mark of Fury
| Hex Spell. For 5...29 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.
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| Nightfall
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| Mark of Subversion
| Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76 Health from that foe.
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| Prophecies
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| Soul Leech
| Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67 Health from that foe.
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| Prophecies
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| Spoil Victor
| Elite Hex Spell. For 5...17 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85 Health.
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| Factions
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| Atrophy
| Hex Spell. For 3...6 seconds, target foe's primary attribute is reduced to 0.
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| Eye of the North
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| Barbs
| Hex Spell. For 30 seconds, target foe takes 1...12 more damage when hit by physical damage.
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| Core
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| Cacophony
| Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 30...90 damage.
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| Eye of the North
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| Corrupt Enchantment
| Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7 Health degeneration for 10 seconds.
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| Nightfall
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| Defile Defenses
| Hex Spell. For 5...17 seconds, the next time target foe blocks, that foe takes 30...102 damage.
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| Eye of the North
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| Defile Flesh
| Hex Spell. For 5...29 seconds, target foe gains only two-thirds Health from healing.
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| Core
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| Depravity
| Elite Hex Spell. For 5...17 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4 Energy.
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| Nightfall
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| Faintheartedness
| Hex Spell. For the next 3...20 seconds, target foe attacks 50% slower, and that foe suffers -0...2 Health degeneration.
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| Core
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| Insidious Parasite
| Hex Spell. For 5...13 seconds, whenever target foe hits with an attack, you steal up to 15...39 Health from that foe.
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| Prophecies
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| Lingering Curse
| Elite Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration, and receive 20% less benefit from healing.
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| Core
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| Malaise
| Hex Spell. For 5...29 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41 damage and Malaise ends.
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| Prophecies
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| Mark of Pain
| Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.
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| Core
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| Meekness
| Hex Spell. For 5...25 seconds, target foe and all foes in the area attack 50% slower.
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| Nightfall
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| Parasitic Bond
| Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
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| Core
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| Price of Failure
| Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat.
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| Prophecies
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| Reckless Haste
| Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks.
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| Factions
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| Rigor Mortis
| Hex Spell. For 8...18 seconds, target foe cannot block.
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| Core
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| Shadow of Fear
| Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25 seconds.
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| Prophecies
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| Shivers of Dread
| Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted[sic] and you lose 10...6 Energy or Shivers of Dread ends.
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| Factions
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| Soul Barbs
| Hex Spell. For 30 seconds, target foe takes 15...27 damage when an enchantment or hex is cast on that target.
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| Prophecies
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| Soul Bind
| Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex.
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| Factions
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| Spinal Shivers
| Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6 Energy or Spinal Shivers ends.
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| Prophecies
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| Spiteful Spirit
| Elite Hex Spell. For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29 shadow damage to that foe and all adjacent allies of that foe.
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| Prophecies
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| Suffering
| Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration.
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| Core
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| Ulcerous Lungs
| Hex Spell. For 10...22 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13 seconds [sic]
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| Nightfall
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| Vocal Minority
| Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot use shouts or chants.
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| Nightfall
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| Weaken Knees
| Elite Hex Spell. For 1...13 seconds, target foe suffers -1...3 Health degeneration and takes 5...9 damage while moving.
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| Factions
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| Wither
| Elite Hex Spell. For 5...29 seconds, target foe suffers -2...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63 damage and Wither ends.
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| Prophecies
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| Backfire
| Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
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| Core
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| Diversion
| Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
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| Core
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| Empathy
| Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage.
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| Core
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| Enchanter's Conundrum
| Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. If target foe is not under the effects of an enchantment or hex when this hex is applied, that foe takes 30...102 damage.
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| Nightfall
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| Guilt
| Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
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| Prophecies
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| Ignorance
| Hex Spell. For 8...18 seconds target foe cannot use signets.
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| Core
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| Mind Wrack
| Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75 damage.
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| Core
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| Mistrust
| Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 15...63 damage to that foe and all nearby foes.
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| Nightfall
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| Panic
| Elite Hex Spell. For 5...17 seconds target foe and all nearby foes suffer -2 Energy degeneration and take 10...68 damage whenever they use a signet.
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| Prophecies
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| Power Flux
| Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
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| Nightfall
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| Price of Pride
| Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.
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| Nightfall
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| Shame
| Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
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| Prophecies
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| Visions of Regret
| Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15..39 damage whenever they use a skill and 5..41 damage if not under the effects of another Mesmer hex.
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| Nightfall
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| Wastrel's Worry
| Hex Spell. After 3 seconds, target foe takes 20...84 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
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| Prophecies
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| Air of Disenchantment
| Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
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| Nightfall
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| Arcane Conundrum
| Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast.
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| Core
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| Calculated Risk
| Hex Spell. For 4...9 seconds, target foe has a 50% chance to miss with attacks but does +25...13 damage.
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| Eye of the North
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| Clumsiness
| Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
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| Core
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| Confusing Images
| Hex Spell. For 2...8 seconds, target foe takes twice as long to activate non-attack skills.
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| Eye of the North
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| Conjure Nightmare
| Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
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| Factions
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| Conjure Phantasm
| Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
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| Core
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| Crippling Anguish
| Elite Hex Spell. For 8...18 seconds, target moves 50% slower and suffers -1...3 Health degeneration.
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| Core
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| Ethereal Burden
| Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
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| Prophecies
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| Fevered Dreams
| Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.
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| Prophecies
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| Fragility
| Hex Spell. For 8...18 seconds, target and adjacent foes takes 5...17 damage each time they suffer or recover from a new condition.
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| Core
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| Frustration
| Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted.
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| Nightfall
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| Illusion of Pain
| Hex Spell. For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129.
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| Factions
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| Images of Remorse
| Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
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| Factions
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| Imagined Burden
| Hex Spell. For 8...18 seconds, target foe moves 50% slower.
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| Core
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| Ineptitude
| Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds.
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| Prophecies
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| Kitah's Burden
| Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
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| Factions
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| Migraine
| Elite Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration and takes 100% longer to cast spells.
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| Prophecies
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| Phantom Pain
| Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
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| Prophecies
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| Recurring Insecurity
| Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
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| Factions
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| Shared Burden
| Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 33% slower.
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| Factions
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| Shrinking Armor
| Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
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| Eye of the North
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| Soothing Images
| Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
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| Core
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| Sum of All Fears
| Hex Spell. For 5...17 seconds, target foe moves, attacks, and casts spells 20% slower.
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| Eye of the North
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| Wandering Eye
| Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76 damage.
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| Eye of the North
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| Blurred Vision
| Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
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| Core
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| Deep Freeze
| Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70 cold damage, and for 10 seconds, they move 66% slower.
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| Core
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| Freezing Gust
| Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves 66% slower for 1...5 seconds.
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| Nightfall
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| Frozen Burst
| Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds.
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| Prophecies
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| Ice Prison
| Hex Spell. For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.
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| Prophecies
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| Ice Spikes
| Hex Spell. Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds.
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| Core
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| Icy Shackles
| Elite Hex Spell. For 1...8 seconds, target foe's movement is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
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| Nightfall
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| Mind Freeze
| Elite Hex Spell. Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion.
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| Core
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| Rust
| Hex Spell. Deals 10...58 cold damage. For 5...17 seconds, target foe and all adjacent foes take twice as long to activate signets.
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| Core
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| Shard Storm
| Hex Spell. Send out an ice shard that strikes target foe for 10...70 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds.
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| Prophecies
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| Shatterstone
| Elite Hex Spell. Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
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| Factions
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| Teinai's Prison
| Hex Spell. For 8...18 seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage.
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| Factions
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| Winter's Embrace
| Hex Spell. For 2...5 seconds, target foe moves 66% slower and takes 5...13 damage while moving.
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| Eye of the North
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| Assassin's Promise
| Elite Hex Spell. For 5...13 seconds, if target foe dies, you gain 5...17 Energy and all your skills are recharged.
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| Factions
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| Augury of Death
| Hex Spell. For 5...29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17 seconds and Shadow Step to that foe. This Spell has half the normal range.
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| Nightfall
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| Dark Prison
| Hex Spell. Shadow Step to target foe. For 1...5 seconds, that foe moves 33% slower.
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| Factions
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| Enduring Toxin
| Hex Spell. For 5 seconds, target foe suffers -1...4 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
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| Factions
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| Expose Defenses
| Hex Spell. For 1...9 seconds, target foe cannot block your attacks.
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| Factions
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| Mark of Death
| Hex Spell. For 4...9 seconds, target foe gains 33% less benefit from healing.
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| Factions
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| Mark of Insecurity
| Elite Hex Spell. For 5...21 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on that foe expire 30..70% faster. All of your non-Assassin skills are disabled for 10 seconds.
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| Nightfall
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| Scorpion Wire
| Hex Spell. For 8...18 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
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| Factions
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| Shadow Fang
| Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17 seconds.
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| Eye of the North
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| Shadow Prison
| Elite Hex Spell. Shadow Step to target foe. For 1...6 seconds, that foe moves 66% slower.
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| Nightfall
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| Shameful Fear
| Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17 damage.
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| Factions
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| Shroud of Silence
| Elite Hex Spell. All of your spells are disabled for 15 seconds. For 1...3 seconds, target touched foe cannot cast spells.
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| Factions
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| Siphon Speed
| Hex Spell. For 5...13 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
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| Factions
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| Siphon Strength
| Elite Hex Spell. For 5...17 seconds, target foe deals -5...41 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
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| Factions
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