Gaming
 

Hex spell skills quick reference

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[edit] Monk

[edit] Protection Prayers

Image:Amity.jpg Amity Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    
Image:Pacifism.jpg Pacifism Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest

[edit] Smiting Prayers

Image:Defender's Zeal.jpg Defender's Zeal Elite Hex Spell. For 5...21 seconds, whenever target foe hits with an attack, you gain 2 Energy.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Scourge Enchantment.jpg Scourge Enchantment Hex Spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15...63 damage.
    10 Energy 2 Activation 5 Recharge
Nightfall    
Image:Scourge Healing.jpg Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67 holy damage.
    10 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Scourge Sacrifice.jpg Scourge Sacrifice Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy 1 Activation 5 Recharge
Prophecies    

[edit] Necromancer

[edit] Blood Magic

Image:Life Siphon.jpg Life Siphon Hex Spell. For 12...22 seconds, target foe suffers -1...3 Health degeneration, and you gain +1...3 Health regeneration.
    10 Energy 2 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11 seconds, target foe and adjacent foes suffer -3...7 Health degeneration, which you gain as Health regeneration.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Image:Mark of Fury.jpg Mark of Fury Hex Spell. For 5...29 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76 Health from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Image:Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67 Health from that foe.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Image:Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 5...17 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85 Health.
    10 Energy 1 Activation 10 Recharge
Factions    

[edit] Curses

Image:Atrophy.jpg Atrophy Hex Spell. For 3...6 seconds, target foe's primary attribute is reduced to 0.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Image:Barbs.jpg Barbs Hex Spell. For 30 seconds, target foe takes 1...12 more damage when hit by physical damage.
    10 Energy 2 Activation 5 Recharge
Core    
Image:Cacophony.jpg Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 30...90 damage.
    10 Energy 2 Activation 15 Recharge
Eye of the North    
Image:Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7 Health degeneration for 10 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Image:Defile Defenses.jpg Defile Defenses Hex Spell. For 5...17 seconds, the next time target foe blocks, that foe takes 30...102 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Image:Defile Flesh.jpg Defile Flesh Hex Spell. For 5...29 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Depravity.jpg Depravity Elite Hex Spell. For 5...17 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4 Energy.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Image:Faintheartedness.jpg Faintheartedness Hex Spell. For the next 3...20 seconds, target foe attacks 50% slower, and that foe suffers -0...2 Health degeneration.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Insidious Parasite.jpg Insidious Parasite Hex Spell. For 5...13 seconds, whenever target foe hits with an attack, you steal up to 15...39 Health from that foe.
    15 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Lingering Curse.jpg Lingering Curse Elite Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration, and receive 20% less benefit from healing.
    15 Energy 1 Activation 10 Recharge
Core    
Image:Malaise.jpg Malaise Hex Spell. For 5...29 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41 damage and Malaise ends.
    5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Mark of Pain.jpg Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Meekness.jpg Meekness Hex Spell. For 5...25 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Nightfall    
Image:Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Price of Failure.jpg Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat.
    15 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Reckless Haste.jpg Reckless Haste Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks.
    15 Energy 1 Activation 12 Recharge
Factions    
Image:Rigor Mortis.jpg Rigor Mortis Hex Spell. For 8...18 seconds, target foe cannot block.
    10 Energy 1 Activation 20 Recharge
Core    
Image:Shadow of Fear.jpg Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25 seconds.
    10 Energy 2 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Image:Shivers of Dread.jpg Shivers of Dread Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted[sic] and you lose 10...6 Energy or Shivers of Dread ends.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Spinal Shivers  
Image:Soul Barbs.jpg Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27 damage when an enchantment or hex is cast on that target.
    10 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Soul Bind.jpg Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy 1 Activation 5 Recharge
Factions    
Image:Spinal Shivers.jpg Spinal Shivers Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6 Energy or Spinal Shivers ends.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Shivers of Dread  
Image:Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy 2 Activation 10 Recharge
Prophecies    
Image:Suffering.jpg Suffering Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration.
    15 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Ulcerous Lungs.jpg Ulcerous Lungs Hex Spell. For 10...22 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13 seconds [sic]
    15 Energy 2 Activation 10 Recharge
Nightfall    
Image:Vocal Minority.jpg Vocal Minority Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot use shouts or chants.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 1...13 seconds, target foe suffers -1...3 Health degeneration and takes 5...9 damage while moving.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Wither.jpg Wither Elite Hex Spell. For 5...29 seconds, target foe suffers -2...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63 damage and Wither ends.
    10 Energy 2 Activation 10 Recharge
Prophecies    

[edit] Death Magic

Image:Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Image:Putrid Bile.jpg Putrid Bile Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73 damage.
    10 Energy 1 Activation 12 Recharge
Eye of the North    
Image:Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    

[edit] Soul Reaping

Image:Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74 cold damage. For 10...30 seconds, if target foe dies all nearby foes are struck for 20...92 cold damage.
    10 Energy 1 Activation 5 Recharge
Factions    
Image:Reaper's Mark.jpg Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13 Energy.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Image:Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3 seconds, all of target foe's attributes are set to 0.
10% Sacrifice 1 Energy ¼ Activation 15 Recharge
Factions    

[edit] Mesmer

[edit] Domination Magic

Image:Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
    15 Energy 3 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Empathy.jpg Empathy Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100% slower. If target foe is not under the effects of an enchantment or hex when this hex is applied, that foe takes 30...102 damage.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
    5 Energy 2 Activation 25 Recharge
Prophecies   Can be obtained through a quest
Image:Ignorance.jpg Ignorance Hex Spell. For 8...18 seconds target foe cannot use signets.
    15 Energy 1 Activation 10 Recharge
Core    
Image:Mind Wrack.jpg Mind Wrack Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75 damage.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 15...63 damage to that foe and all nearby foes.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Panic.jpg Panic Elite Hex Spell. For 5...17 seconds target foe and all nearby foes suffer -2 Energy degeneration and take 10...68 damage whenever they use a signet.
    25 Energy 1 Activation 10 Recharge
Prophecies    
Image:Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Price of Pride.jpg Price of Pride Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.
    5 Energy 2 Activation 8 Recharge
Nightfall    
Image:Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15..39 damage whenever they use a skill and 5..41 damage if not under the effects of another Mesmer hex.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe takes 20...84 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Can be obtained through a quest

[edit] Fast Casting

Image:Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8 seconds, all spells cast by target foe cause Exhaustion.
    10 Energy 2 Activation 15 Recharge
Factions    
Image:Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 5...17 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast.
    5 Energy 1 Activation 3 Recharge
Factions    

[edit] Illusion Magic

Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Calculated Risk.jpg Calculated Risk Hex Spell. For 4...9 seconds, target foe has a 50% chance to miss with attacks but does +25...13 damage.
    10 Energy 1 Activation 10 Recharge
Eye of the North    
Image:Clumsiness.jpg Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Confusing Images.jpg Confusing Images Hex Spell. For 2...8 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
    15 Energy 1 Activation 5 Recharge
Factions    
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 8...18 seconds, target moves 50% slower and suffers -1...3 Health degeneration.
    15 Energy 1 Activation 20 Recharge
Core    
Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.
    10 Energy 2 Activation 8 Recharge
Prophecies    
Image:Fragility.jpg Fragility Hex Spell. For 8...18 seconds, target and adjacent foes takes 5...17 damage each time they suffer or recover from a new condition.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Frustration.jpg Frustration Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. For 10 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 45...129.
    10 Energy 1 Activation 8 Recharge
Factions    
Image:Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
    5 Energy 2 Activation 5 Recharge
Factions    
Image:Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Ineptitude.jpg Ineptitude Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Factions Duplicate of Ethereal Burden  
Image:Migraine.jpg Migraine Elite Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration and takes 100% longer to cast spells.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Image:Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    10 Energy 2 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 33% slower.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Image:Soothing Images.jpg Soothing Images Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 5 Recharge
Core    
Image:Sum of All Fears.jpg Sum of All Fears Hex Spell. For 5...17 seconds, target foe moves, attacks, and casts spells 20% slower.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
Image:Wandering Eye.jpg Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76 damage.
    10 Energy 2 Activation 10 Recharge
Eye of the North    

[edit] Inspiration Magic

Image:Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.
    5 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.
    5 Energy ¼ Activation 20 Recharge
Factions    
Image:Spirit Shackles.jpg Spirit Shackles Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.
    15 Energy 3 Activation 20 Recharge
Prophecies   Can be obtained through a quest

[edit] No Attribute

Image:Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    10 Energy ¼ Activation 15 Recharge
Nightfall    

[edit] Allegiance Title

Image:Ether Nightmare.jpg Ether Nightmare Hex Spell. Target foe loses 5...7 energy. For each point of energy lost in this way, that foe and all foes in the area suffer -1 health degeneration for 10 seconds.
    10 Energy 3 Activation 15 Recharge
Factions PvE
only
 

[edit] Elementalist

[edit] Air Magic

Image:Chilling Winds.jpg Chilling Winds Hex Spell. Target foe is struck for 25...45 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85% longer.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Glimmering Mark.jpg Glimmering Mark Elite Hex Spell. For 10 seconds, target foe is struck for 10...26 lightning damage per second. This hex ends if you use a skill that targets this foe.
    10 Energy 1 Activation 10 Recharge
Prophecies    
Image:Lightning Surge.jpg Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage.
    15 Energy 2 Activation 10 Recharge
Core    

[edit] Earth Magic

Image:Grasping Earth.jpg Grasping Earth Hex Spell. For 8...18 seconds, all nearby foes move 50% slower.
    5 Energy ¾ Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Iron Mist.jpg Iron Mist Hex Spell. For 5...15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Stone Sheath.jpg Stone Sheath Elite Hex Spell. For 10...30 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.
    5 Energy 1 Activation 15 Recharge
Nightfall    

[edit] Fire Magic

Image:Elemental Flame.jpg Elemental Flame Hex Spell. For 5...17 seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for 3...5 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Incendiary Bonds.jpg Incendiary Bonds Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68 fire damage and are set on fire for 1...3 seconds.
    15 Energy 2 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Mark of Rodgort.jpg Mark of Rodgort Hex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10...30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3 seconds.
    15 Energy 1 Activation 15 Recharge
Prophecies    
Image:Smoldering Embers.jpg Smoldering Embers Hex Spell. Target foe is struck for 7...91 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.
    10 Energy 2 Activation 7 Recharge
Factions    

[edit] Water Magic

Image:Blurred Vision.jpg Blurred Vision Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
    10 Energy 1 Activation 12 Recharge
Core    
Image:Deep Freeze.jpg Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70 cold damage, and for 10 seconds, they move 66% slower.
    25 Energy 2 Activation 15 Recharge
Core   Can be obtained through a quest
Image:Freezing Gust.jpg Freezing Gust Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves 66% slower for 1...5 seconds.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Frozen Burst.jpg Frozen Burst Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds.
    15 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest
Image:Ice Prison.jpg Ice Prison Hex Spell. For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.
    10 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Teinai's Prison Can be obtained through a quest
Image:Ice Spikes.jpg Ice Spikes Hex Spell. Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds.
    15 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Icy Shackles.jpg Icy Shackles Elite Hex Spell. For 1...8 seconds, target foe's movement is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
    10 Energy 1 Activation 12 Recharge
Nightfall    
Image:Mind Freeze.jpg Mind Freeze Elite Hex Spell. Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion.
Image:Exhaustion.png   5 Energy 1 Activation 8 Recharge
Core    
Image:Rust.jpg Rust Hex Spell. Deals 10...58 cold damage. For 5...17 seconds, target foe and all adjacent foes take twice as long to activate signets.
    10 Energy 1 Activation 8 Recharge
Core    
Image:Shard Storm.jpg Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Shatterstone.jpg Shatterstone Elite Hex Spell. Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
    15 Energy 2 Activation 8 Recharge
Factions    
Image:Teinai's Prison.jpg Teinai's Prison Hex Spell. For 8...18 seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage.
    10 Energy 2 Activation 30 Recharge
Factions Duplicate of Ice Prison  
Image:Winter's Embrace.jpg Winter's Embrace Hex Spell. For 2...5 seconds, target foe moves 66% slower and takes 5...13 damage while moving.
    5 Energy ¾ Activation 12 Recharge
Eye of the North    

[edit] Assassin

[edit] Critical Strikes

Image:Seeping Wound.jpg Seeping Wound Elite Hex Spell. For 20 seconds, if target foe is suffering from Bleeding or Poison, that foe takes 5...13 damage per second.
    5 Energy 1 Activation 10 Recharge
Factions    

[edit] Deadly Arts

Image:Assassin's Promise.jpg Assassin's Promise Elite Hex Spell. For 5...13 seconds, if target foe dies, you gain 5...17 Energy and all your skills are recharged.
    5 Energy ¾ Activation 45 Recharge
Factions    
Image:Augury of Death.jpg Augury of Death Hex Spell. For 5...29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17 seconds and Shadow Step to that foe. This Spell has half the normal range.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Dark Prison.jpg Dark Prison Hex Spell. Shadow Step to target foe. For 1...5 seconds, that foe moves 33% slower.
    10 Energy ¼ Activation 30 Recharge
Factions    
Image:Enduring Toxin.jpg Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
    5 Energy ¼ Activation 10 Recharge
Factions    
Image:Expose Defenses.jpg Expose Defenses Hex Spell. For 1...9 seconds, target foe cannot block your attacks.
    10 Energy 1 Activation 25 Recharge
Factions    
Image:Mark of Death.jpg Mark of Death Hex Spell. For 4...9 seconds, target foe gains 33% less benefit from healing.
    10 Energy ¼ Activation 20 Recharge
Factions    
Image:Mark of Insecurity.jpg Mark of Insecurity Elite Hex Spell. For 5...21 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on that foe expire 30..70% faster. All of your non-Assassin skills are disabled for 10 seconds.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Scorpion Wire.jpg Scorpion Wire Hex Spell. For 8...18 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Shadow Fang.jpg Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17 seconds.
    10 Energy ¼ Activation 45 Recharge
Eye of the North    
Image:Shadow Prison.jpg Shadow Prison Elite Hex Spell. Shadow Step to target foe. For 1...6 seconds, that foe moves 66% slower.
    10 Energy ¼ Activation 25 Recharge
Nightfall    
Image:Shameful Fear.jpg Shameful Fear Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17 damage.
    10 Energy 2 Activation 10 Recharge
Factions    
Image:Shroud of Silence.jpg Shroud of Silence Elite Hex Spell. All of your spells are disabled for 15 seconds. For 1...3 seconds, target touched foe cannot cast spells.
    10 Energy ¾ Activation 30 Recharge
Factions    
Image:Siphon Speed.jpg Siphon Speed Hex Spell. For 5...13 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
    5 Energy 1 Activation 30 Recharge
Factions    
Image:Siphon Strength.jpg Siphon Strength Elite Hex Spell. For 5...17 seconds, target foe deals -5...41 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
    10 Energy 1 Activation 10 Recharge
Factions    

[edit] Shadow Arts

Image:Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 second.[sic] For 1...8 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12 seconds.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Image:Mirrored Stance.jpg Mirrored Stance Hex Spell. For 10...30 seconds, whenever target foe enters a stance, you enter the same stance.
    5 Energy ¼ Activation 15 Recharge
Factions    
Image:Shadow Shroud.jpg Shadow Shroud Elite Hex Spell. For 3...8 seconds, target foe cannot be the target of enchantments.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Shadowy Burden.jpg Shadowy Burden Hex Spell. For 3...13 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
    10 Energy ¼ Activation 15 Recharge
Factions    

[edit] No Attribute

Image:Mark of Instability.jpg Mark of Instability Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down.
    10 Energy ¼ Activation 20 Recharge
Factions    

[edit] Ritualist

[edit] Channeling Magic

Image:Painful Bond.jpg Painful Bond Hex Spell. For 10...18 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18 damage whenever hit by a spirit's attack.
    15 Energy 1 Activation 12 Recharge
Factions   Can be obtained through a quest

[edit] Communing

Image:Binding Chains.jpg Binding Chains Hex Spell. For 5...15 seconds, target foe moves 90% slower and cannot attack. Binding Chains ends if that foe takes damage.
    15 Energy 2 Activation 30 Recharge
Factions    
Image:Dulled Weapon.jpg Dulled Weapon Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot achieve a critical hit.
    10 Energy 1 Activation 12 Recharge
Factions    

[edit] Common PvE Skills

[edit] Asura Title Track

Image:Asuran Scan.jpg Asuran Scan Hex Spell. For 9...11 seconds, your attacks against this foe deal an additional 45...69% damage.
    5 Energy     5 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Image:Pain Inverter.jpg Pain Inverter Hex Spell. For 6...9 seconds, every time target foe deals damage that foe takes 100...132% of the damage it causes (maximum 80 damage).
    10 Energy 1 Activation 20 Recharge
Eye of the North PvE
only
Can be obtained through a quest

[edit] Norn Title Track

Image:A Touch of Guile.jpg A Touch of Guile Hex Spell. Target touched foe takes 44...73 damage. If target foe was knocked down, that foe cannot attack for 5...7 seconds.
    5 Energy ¾ Activation 15 Recharge
Eye of the North PvE
only
Can be obtained through a quest
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