Fandom

GuildWars Fanfic Wikia

Hex spell skills quick reference

17,333pages on
this wiki
Add New Page
Talk6 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Monk

Protection Prayers

Amity Amity Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    
Pacifism Pacifism Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium

Smiting Prayers

Defender's Zeal Defender's Zeal Elite Hex Spell. For 5...21 seconds, whenever target foe hits with an attack, you gain 2 Energy.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Scourge Enchantment Scourge Enchantment Hex Spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15...63 damage.
    10 Energy 2 Activation 5 Recharge
Nightfall    
Scourge Healing Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67 holy damage.
    10 Energy 2 Activation 5 Recharge
Core   Quest-medium
Scourge Sacrifice Scourge Sacrifice Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy 1 Activation 5 Recharge
Prophecies    

Necromancer

Blood Magic

Blood Bond Blood Bond Hex Spell. For 3...10 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84 Health.
    5 Energy 1 Activation 8 Recharge
Factions    
Life Siphon Life Siphon Hex Spell. For 12...22 seconds, target foe suffers -1...3 Health degeneration, and you gain +1...3 Health regeneration.
    10 Energy 1 Activation 5 Recharge
Core   Quest-medium
Life Transfer Life Transfer Elite Hex Spell. For 6...11 seconds, target foe and adjacent foes suffer -3...7 Health degeneration, which you gain as Health regeneration.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Mark of Fury Mark of Fury Hex Spell. For 5 seconds, allies hitting target foe gain 0...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Mark of Subversion Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76 Health from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Soul Leech Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67 Health from that foe.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Spoil Victor Spoil Victor Elite Hex Spell. For 3...13 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85 Health.
    10 Energy 1 Activation 10 Recharge
Factions    

Curses

Atrophy Atrophy Hex Spell. For 3...6 seconds, target foe's primary attribute is reduced to 0.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Barbs Barbs Hex Spell. For 30 seconds, target foe takes 1...12 more damage when hit by physical damage.
    10 Energy 2 Activation 5 Recharge
Core    
Cacophony Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 30...90 damage.
    10 Energy 2 Activation 15 Recharge
Eye of the North    

Template:Corrupt Enchantment

Defile Defenses Defile Defenses Hex Spell. For 5...17 seconds, the next time target foe blocks, that foe takes 30...102 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Defile Flesh Defile Flesh Hex Spell. For 5...29 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Quest-medium
Depravity Depravity Elite Hex Spell. For 5...17 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4 Energy.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Faintheartedness Faintheartedness Hex Spell. For the next 3...13 seconds, target foe attacks 50% slower, and that foe suffers -0...2 Health degeneration.
    10 Energy 1 Activation 8 Recharge
Core   Quest-medium
Insidious Parasite Insidious Parasite Hex Spell. For 5...13 seconds, whenever target foe hits with an attack, you steal up to 15...39 Health from that foe.
    15 Energy 1 Activation 12 Recharge
Prophecies   Quest-medium
Lingering Curse Lingering Curse Elite Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration, and receive 20% less benefit from healing.
    15 Energy 1 Activation 10 Recharge
Core    
Malaise Malaise Hex Spell. For 5...29 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41 damage and Malaise ends.
    5 Energy 2 Activation 2 Recharge
Prophecies   Quest-medium
Mark of Pain Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.
    10 Energy 1 Activation 20 Recharge
Core   Quest-medium
Meekness Meekness Hex Spell. For 5...25 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Nightfall    
Parasitic Bond Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Quest-medium
Price of Failure Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat.
    15 Energy 2 Activation 20 Recharge
Prophecies   Quest-medium
Reckless Haste Reckless Haste Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks.
    15 Energy 1 Activation 12 Recharge
Factions    
Rigor Mortis Rigor Mortis Hex Spell. For 8...18 seconds, target foe cannot block.
    10 Energy 1 Activation 20 Recharge
Core    
Shadow of Fear Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25 seconds.
    10 Energy 2 Activation 5 Recharge
Prophecies   Quest-medium
Shivers of Dread Shivers of Dread Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted[sic] and you lose 10...6 Energy or Shivers of Dread ends.
    10 Energy 2 Activation 15 Recharge
Factions Spinal Shivers  
Soul Barbs Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27 damage when an enchantment or hex is cast on that target.
    10 Energy 2 Activation 20 Recharge
Prophecies   Quest-medium
Soul Bind Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy 1 Activation 5 Recharge
Factions    
Spinal Shivers Spinal Shivers Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6 Energy or Spinal Shivers ends.
    10 Energy 2 Activation 15 Recharge
Prophecies Shivers of Dread  
Spiteful Spirit Spiteful Spirit Elite Hex Spell. For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy 2 Activation 10 Recharge
Prophecies    
Suffering Suffering Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration.
    15 Energy 1 Activation 10 Recharge
Core   Quest-medium
Ulcerous Lungs Ulcerous Lungs Hex Spell. For 10...22 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13 seconds [sic]
    15 Energy 2 Activation 10 Recharge
Nightfall    
Vocal Minority Vocal Minority Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot use shouts or chants.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Weaken Knees Weaken Knees Elite Hex Spell. For 1...13 seconds, target foe suffers -1...3 Health degeneration and takes 5...9 damage while moving.
    5 Energy 1 Activation 10 Recharge
Factions    
Wither Wither Elite Hex Spell. For 5...29 seconds, target foe suffers -2...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63 damage and Wither ends.
    10 Energy 2 Activation 10 Recharge
Prophecies    

Death Magic

Malign Intervention Malign Intervention Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Putrid Bile Putrid Bile Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73 damage.
    10 Energy 1 Activation 12 Recharge
Eye of the North    
Rising Bile Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    
Vile Miasma Vile Miasma Hex Spell. Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    

Soul Reaping

Icy Veins Icy Veins Elite Hex Spell. Target foe is struck for 10...74 cold damage. For 10...30 seconds, if target foe dies all nearby foes are struck for 20...92 cold damage.
    10 Energy 1 Activation 5 Recharge
Factions    
Reaper's Mark Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13 Energy.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Wail of Doom Wail of Doom Elite Hex Spell. For 1...3 seconds, all of target foe's attributes are set to 0.
10% Sacrifice 1 Energy ¼ Activation 15 Recharge
Factions    

Mesmer

Domination Magic

Backfire Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
    15 Energy 3 Activation 20 Recharge
Core   Quest-medium
Diversion Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Quest-medium
Empathy Empathy Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage and deals 1...12 less damage.
    10 Energy 2 Activation 10 Recharge
Core   Quest-medium
Enchanter's Conundrum Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82 damage.
    10 Energy 2 Activation 10 Recharge
Nightfall    
Guilt Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12 Energy from that foe.
    5 Energy 2 Activation 25 Recharge
Prophecies   Quest-medium
Ignorance Ignorance Hex Spell. For 8...18 seconds target foe cannot use signets.
    15 Energy 1 Activation 10 Recharge
Core    
Mind Wrack Mind Wrack Hex Spell. For 5...33 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83 damage.
    5 Energy 1 Activation 7 Recharge
Core   Quest-medium
Mistrust Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 30...114 damage to that foe and all nearby foes.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Panic Panic Elite Hex Spell. For 1...8 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Power Flux Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Price of Pride Price of Pride Hex Spell. For 5...17 seconds, the next time target foe uses an elite skill, that foe loses 1...6 Energy.
    5 Energy 2 Activation 8 Recharge
Nightfall    
Shame Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12 Energy from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Visions of Regret Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39 damage whenever they use a skill and 5...41 damage if not under the effects of another Mesmer hex.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Wastrel's Worry Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Quest-medium

Fast Casting

Arcane Languor Arcane Languor Elite Hex Spell. For 1...8 seconds, all spells cast by target foe cause Exhaustion.
    10 Energy 2 Activation 15 Recharge
Factions    
Stolen Speed Stolen Speed Elite Hex Spell. For 1...8 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.
    5 Energy 1 Activation 12 Recharge
Factions    

Illusion Magic

Air of Disenchantment Air of Disenchantment Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17 seconds, enchantments expire 150...270% faster on those foes.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Arcane Conundrum Arcane Conundrum Hex Spell. For 5...13 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6 Energy.
    10 Energy 2 Activation 20 Recharge
Core   Quest-medium
Calculated Risk Calculated Risk Hex Spell. For 3...20 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83 damage.)
    5 Energy 1 Activation 7 Recharge
Eye of the North    
Clumsiness Clumsiness Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76 damage.
    10 Energy 2 Activation 8 Recharge
Core   Quest-medium
Confusing Images Confusing Images Hex Spell. For 2...8 seconds, target foe takes twice as long to activate non-attack skills.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Conjure Nightmare Conjure Nightmare Hex Spell. For 2...13 seconds, target foe suffers -8 Health degeneration.
    15 Energy 1 Activation 5 Recharge
Factions    
Conjure Phantasm Conjure Phantasm Hex Spell. For 2...13 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Quest-medium
Crippling Anguish Crippling Anguish Elite Hex Spell. For 5...17 seconds, target moves and attacks 50% slower and suffers -1...7 Health degeneration.
    5 Energy 1 Activation 12 Recharge
Core    
Ethereal Burden Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Prophecies Kitah's Burden Quest-medium
Fevered Dreams Fevered Dreams Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3 seconds.
    10 Energy 2 Activation 10 Recharge
Prophecies    
Fragility Fragility Hex Spell. For 8...18 seconds, target and adjacent foes take 5...17 damage each time they suffer or recover from a new condition.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Frustration Frustration Hex Spell. For 5...17 seconds, target foe casts spells 50% slower and takes 5...41 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage.
    10 Energy 1 Activation 7 Recharge
Nightfall    
Illusion of Pain Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9 Health degeneration and take 3...9 damage each second. When Illusion of Pain ends, that foe is healed for 36...103.
    10 Energy 2 Activation 5 Recharge
Factions    
Images of Remorse Images of Remorse Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
    5 Energy 2 Activation 5 Recharge
Factions    
Imagined Burden Imagined Burden Hex Spell. For 8...18 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Quest-medium
Ineptitude Ineptitude Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114 damage and are Blinded for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Kitah's Burden Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 30 Recharge
Factions Ethereal Burden  
Migraine Migraine Elite Hex Spell. For 5...17 seconds, target foe suffers -1...7 Health degeneration and takes 100% longer to activate skills.
    10 Energy 2 Activation 12 Recharge
Prophecies    
Phantom Pain Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    5 Energy 2 Activation 15 Recharge
Prophecies   Quest-medium
Recurring Insecurity Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Shared Burden Shared Burden Elite Hex Spell. For 5...17 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower.
    5 Energy 2 Activation 15 Recharge
Factions    
Shrinking Armor Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Soothing Images Soothing Images Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 8 Recharge
Core    
Sum of All Fears Sum of All Fears Hex Spell. For 1...8 seconds, target foe moves, attacks, and casts spells 33% slower.
    10 Energy 2 Activation 10 Recharge
Eye of the North    
Wandering Eye Wandering Eye Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94 damage.
    5 Energy 2 Activation 12 Recharge
Eye of the North    

Inspiration Magic

Ether Lord Ether Lord Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.
    5 Energy 2 Activation 20 Recharge
Prophecies   Quest-medium
Ether Phantom Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Power Leech Power Leech Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe.
    5 Energy ¼ Activation 20 Recharge
Factions    
Spirit Shackles Spirit Shackles Hex Spell. For 5...17 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy 3 Activation 8 Recharge
Core   Quest-medium
Spirit of Failure Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.
    15 Energy 3 Activation 20 Recharge
Prophecies   Quest-medium

No Attribute

Web of Disruption Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy ¼ Activation 15 Recharge
Nightfall    

Allegiance Title

Ether Nightmare Ether Nightmare Hex Spell. Target foe loses 5...7 energy. For each point of energy lost in this way, that foe and all foes in the area suffer -1 health degeneration for 10 seconds.
    10 Energy 3 Activation 25 Recharge
Factions PvE
only
 

Elementalist

Air Magic

Chilling Winds Chilling Winds Hex Spell. Target foe is struck for 25...45 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85% longer.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Glimmering Mark Glimmering Mark Elite Hex Spell. For 10 seconds, target foe takes 5...21 damage each second. This hex ends if you use a skill that targets this foe.
    10 Energy 1 Activation 10 Recharge
Prophecies    
Lightning Surge Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage.
    15 Energy 2 Activation 10 Recharge
Core    

Earth Magic

Grasping Earth Grasping Earth Hex Spell. For 5...17 seconds, all nearby foes move 50% slower.
    10 Energy ¾ Activation 12 Recharge
Prophecies   Quest-medium
Iron Mist Iron Mist Hex Spell. For 5...15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Stone Sheath Stone Sheath Elite Hex Spell. For 10...30 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.
    5 Energy 1 Activation 15 Recharge
Nightfall    

Fire Magic

Elemental Flame Elemental Flame Hex Spell. For 5...17 seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for 3...5 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Incendiary Bonds Incendiary Bonds Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68 fire damage and are set on fire for 1...3 seconds.
    15 Energy 2 Activation 15 Recharge
Prophecies   Quest-medium
Mark of Rodgort Mark of Rodgort Hex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10...30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3 seconds.
    15 Energy 1 Activation 15 Recharge
Prophecies    
Smoldering Embers Smoldering Embers Hex Spell. Target foe is struck for 7...91 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.
    10 Energy 2 Activation 7 Recharge
Factions    

Water Magic

Blurred Vision Blurred Vision Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
    10 Energy 1 Activation 12 Recharge
Core    
Deep Freeze Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70 cold damage, and for 10 seconds, they move 66% slower.
    25 Energy 2 Activation 15 Recharge
Core   Quest-medium
Freezing Gust Freezing Gust Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves 66% slower for 1...5 seconds.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Frozen Burst Frozen Burst Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds.
    15 Energy ¾ Activation 8 Recharge
Prophecies   Quest-medium
Ice Prison Ice Prison Hex Spell. For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.
    10 Energy 2 Activation 30 Recharge
Prophecies Teinai's Prison Quest-medium
Ice Spikes Ice Spikes Hex Spell. Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds.
    15 Energy 2 Activation 10 Recharge
Core   Quest-medium
Icy Shackles Icy Shackles Elite Hex Spell. For 1...8 seconds, target foe's movement is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
    10 Energy 1 Activation 12 Recharge
Nightfall    
Mind Freeze Mind Freeze Elite Hex Spell. Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion.
Exhaustion   5 Energy 1 Activation 8 Recharge
Core    
Rust Rust Hex Spell. Deals 10...58 cold damage to target and adjacent foes. For 5...17 seconds, target foe and all adjacent foes take twice as long to activate signets.
    10 Energy 1 Activation 8 Recharge
Core    
Shard Storm Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds.
    10 Energy 1 Activation 10 Recharge
Prophecies   Quest-medium
Shatterstone Shatterstone Elite Hex Spell. Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
    15 Energy 2 Activation 8 Recharge
Factions    
Teinai's Prison Teinai's Prison Hex Spell. For 8...18 seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage.
    10 Energy 2 Activation 30 Recharge
Factions Ice Prison  
Winter's Embrace Winter's Embrace Hex Spell. For 2...5 seconds, target foe moves 66% slower and takes 5...13 damage while moving.
    10 Energy ¾ Activation 15 Recharge
Eye of the North    

Assassin

Critical Strikes

Seeping Wound Seeping Wound Elite Hex Spell. For 1...6 seconds, target foe moves 33% slower. That foe takes 5...25 damage each second while suffering from a condition. This spell has half the normal range.
    15 Energy ¼ Activation 12 Recharge
Factions    

Deadly Arts

Assassin's Promise Assassin's Promise Elite Hex Spell. For 5...13 seconds, if target foe dies, you gain 5...17 Energy and all your skills are recharged.
    5 Energy ¾ Activation 45 Recharge
Factions    
Augury of Death Augury of Death Hex Spell. For 5...29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17 seconds and Shadow Step to that foe. This Spell has half the normal range.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Dark Prison Dark Prison Hex Spell. Shadow Step to target foe. For 1...5 seconds, that foe moves 33% slower.
    10 Energy ¼ Activation 30 Recharge
Factions    
Enduring Toxin Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
    5 Energy ¼ Activation 10 Recharge
Factions    
Expose Defenses Expose Defenses Hex Spell. For 1...9 seconds, target foe cannot block your attacks.
    10 Energy 1 Activation 25 Recharge
Factions    
Mark of Death Mark of Death Hex Spell. For 4...9 seconds, target foe gains 33% less benefit from healing.
    10 Energy ¼ Activation 20 Recharge
Factions    
Mark of Insecurity Mark of Insecurity Elite Hex Spell. For 5...21 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on that foe expire 30..70% faster. All of your non-Assassin skills are disabled for 10 seconds.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Scorpion Wire Scorpion Wire Hex Spell. For 8...18 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
    5 Energy 1 Activation 10 Recharge
Factions    
Shadow Fang Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17 seconds.
    10 Energy ¼ Activation 45 Recharge
Eye of the North    
Shadow Prison Shadow Prison Elite Hex Spell. Shadow Step to target foe. For 1...6 seconds, that foe moves 66% slower.
    10 Energy ¼ Activation 25 Recharge
Nightfall    
Shameful Fear Shameful Fear Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17 damage.
    10 Energy 2 Activation 10 Recharge
Factions    
Shroud of Silence Shroud of Silence Elite Hex Spell. All of your spells are disabled for 15 seconds. For 1...3 seconds, target touched foe cannot cast spells.
    10 Energy ¾ Activation 30 Recharge
Factions    
Siphon Speed Siphon Speed Hex Spell. For 5...13 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
    5 Energy 1 Activation 30 Recharge
Factions    
Siphon Strength Siphon Strength Elite Hex Spell. For 5...17 seconds, target foe deals -5...41 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
    10 Energy 1 Activation 10 Recharge
Factions    

Shadow Arts

Hidden Caltrops Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12 seconds.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Mirrored Stance Mirrored Stance Hex Spell. For 10...30 seconds, whenever target foe enters a stance, you enter the same stance.
    5 Energy ¼ Activation 15 Recharge
Factions    
Shadow Shroud Shadow Shroud Elite Hex Spell. For 3...8 seconds, target foe cannot be the target of enchantments.
    10 Energy 1 Activation 20 Recharge
Factions    
Shadowy Burden Shadowy Burden Hex Spell. For 3...13 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks.
    10 Energy ¼ Activation 15 Recharge
Factions    

No Attribute

Mark of Instability Mark of Instability Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down.
    10 Energy ¼ Activation 20 Recharge
Factions    

Ritualist

Channeling Magic

Lamentation Lamentation Hex Spell. For 5...17 seconds, target foe and all nearby foes suffer -0...2 health degeneration. When this hex is applied, these foes take 10...42 damage if you are within earshot of a spirit or corpse.
    10 Energy 1 Activation 15 Recharge
Factions    
Painful Bond Painful Bond Hex Spell. For 10...18 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18 damage whenever hit by a spirit's attack.
    15 Energy 1 Activation 12 Recharge
Factions   Quest-medium
Renewing Surge Renewing Surge Hex Spell. For 8 seconds, target foe suffers 2...10 damage each second. When this hex ends, you gain 1...7 energy.
    5 Energy 1 Activation 15 Recharge
Nightfall    

Communing

Binding Chains Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24 damage each second while moving.
    10 Energy 1 Activation 15 Recharge
Factions    
Dulled Weapon Dulled Weapon Hex Spell. For 5...13 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12 less damage.
    15 Energy 1 Activation 20 Recharge
Factions    

Common PvE Skills

Asura Title Track

Asuran Scan Asuran Scan Hex Spell. For 9...11 seconds, your attacks cannot miss target foe. Killing a foe hexed with Asuran Scan removes 5% death penalty
    5 Energy     5 Recharge
Eye of the North PvE
only
Quest-medium
Pain Inverter Pain Inverter Hex Spell. For 6...9 seconds, every time target foe deals damage that foe takes 100...132% of the damage it causes (maximum 80 damage).
    10 Energy 1 Activation 20 Recharge
Eye of the North PvE
only
Quest-medium

Norn Title Track

A Touch of Guile A Touch of Guile Hex Spell. Target touched foe takes 44...73 damage. If target foe was knocked down, that foe cannot attack for 5...7 seconds.
    5 Energy ¾ Activation 15 Recharge
Eye of the North PvE
only
Quest-medium

Also on Fandom

Random Wiki