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Health conditional skills quick reference

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Quest-medium - This skill may be earned from a quest. See skill information for details.
Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Warrior

Strength

"You Will Die!" "You Will Die!" Shout. If target foe is below 50% Health, you gain 1...3 strikes of adrenaline.
    5 Energy     15 Recharge
Factions    

Swordsmanship

Final Thrust Final Thrust Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32 more damage. This damage is doubled if your target was below 50% Health.
    10 Adrenaline        
Core   Quest-medium

Ranger

Beast Mastery

Brutal Strike Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29 damage. If that attack strikes a foe whose health is below 50%, that foe takes an additional +5...29 damage.
    10 Energy     5 Recharge
Prophecies    
Edge of Extinction Edge of Extinction Nature Ritual. Create a level 1...8 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Quest-medium
Lacerate Lacerate Elite Nature Ritual. Create a level 1...8 Spirit. Bleeding creatures within its range suffer -2 health degeneration. When this spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5...21 seconds. This spirit dies after 30...126 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    

Marksmanship

Needling Shot Needling Shot Bow Attack. Needling Shot strikes for only 10...26 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
    5 Energy ¾ Activation 4 Recharge
Factions    

Wilderness Survival

Serpent's Quickness Serpent's Quickness Stance. For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy     45 Recharge
Prophecies   Quest-medium

Necromancer

Blood Magic

Blood Drinker Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56 Health from target foe.
    5 Energy 2 Activation 8 Recharge
Factions    
Lifebane Strike Lifebane Strike Spell. Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal up to 12...41 Health.
    10 Energy 2 Activation 15 Recharge
Factions Shadow Strike  
Shadow Strike Shadow Strike Spell. Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal up to 12...41 Health.
    10 Energy 2 Activation 15 Recharge
Prophecies Lifebane Strike Quest-medium

Death Magic

Deathly Chill Deathly Chill Spell. Target foe is struck for 5...41 cold damage. If that foe's Health is above 50%, you deal an additional 5...41 shadow damage.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Taste of Pain Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126 Health.
    5 Energy ¼ Activation 10 Recharge
Factions    

Soul Reaping

Signet of Lost Souls Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82 Health and 1...8 Energy.
        ¼ Activation 8 Recharge
Nightfall    

No Attribute

Gaze of Contempt Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all enchantments.
    10 Energy 2 Activation 15 Recharge
Factions    

Mesmer

Illusion Magic

Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium

Assassin

Critical Strikes

Unsuspecting Strike Unsuspecting Strike Lead Attack. If this attack hits, you strike for +19...29 damage. If your target was above 90% Health you deal an additional 15...63 damage.
    10 Energy     2 Recharge
Factions   Quest-medium

Dagger Mastery

Desperate Strike Desperate Strike Lead Attack. If you have less than 50...74% Health, you deal +15...51 damage.
    5 Energy     6 Recharge
Factions    
Moebius Strike Moebius Strike Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
DualAttack required   5 Energy     2 Recharge
Factions    

Deadly Arts

Augury of Death Augury of Death Hex Spell. For 5...29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17 seconds and Shadow Step to that foe. This Spell has half the normal range.
    5 Energy 1 Activation 20 Recharge
Nightfall    

Shadow Arts

Shroud of Distress Shroud of Distress Enchantment Spell. For 30...54 seconds, if you are below 50% Health, you have +3...7 Health regeneration and a 75% chance to block attacks.
    10 Energy 1 Activation 45 Recharge
Factions   Quest-medium

Paragon

Command

"Never Give Up!" "Never Give Up!" Shout. All allies within earshot and below 75% Health gain 1...8 Energy.
    5 Energy     15 Recharge
Nightfall    
"Never Surrender!" "Never Surrender!" Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1...4 Health regeneration.
    5 Energy     15 Recharge
Nightfall    
Anthem of Envy Anthem of Envy Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10...22 damage against foes with more than 50% Health.
    6 Adrenaline 1 Activation    
Nightfall    

Spear Mastery

Merciless Spear Merciless Spear Spear Attack. If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5...17 seconds.
    6 Adrenaline        
Nightfall    

Dervish

Mysticism

Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Watchful Intervention Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    

Scythe Mastery

Reaper's Sweep Reaper's Sweep Elite Scythe Attack. If this attack hits, you Cripple your target for 3...15 seconds. You lose 1 Dervish enchantment. If an Enchantment was removed, this attack knocks down for 2...3 seconds.
    8 Adrenaline        
Nightfall    

Wind Prayers

Test of Faith Test of Faith Spell. Target touched foe and all nearby foes are struck for 15...55 cold damage. Affected foes below 50% Health lose all enchantments.
    10 Energy ¾ Activation 15 Recharge
Nightfall    

PvE Skills

Deldrimor Title Track

"By Ural's Hammer!" "By Ural's Hammer!" Shout. For 30 seconds, all dead party members within earshot are resurrected with full Health and Energy. Resurrected party members deal 25% .. 33% more damage. When this skill ends, affected party members die. This skill does not incur a death penalty.
    5 Energy     60 Recharge
Eye of the North PvE
only
Quest-medium

Norn Title Track

"Finish Him!" "Finish Him!" Shout. If target foe has less than 50% Health, that foe takes 44...73 damage and suffers from Cracked Armor and a Deep Wound for 12...18 seconds.
    10 Energy     15 Recharge
Eye of the North PvE
only
Quest-medium

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