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Healing skills quick reference

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Further health-restoring skills can be found at the gain health skills quick reference.

See also skills that modify the amount of healing caused.

Warrior

Strength

Lion's Comfort Lion's Comfort Skill. All of your signets are disabled for 12 seconds. You are healed for 50...98 Health, and gain 0...2 strikes of adrenaline.
    4 Adrenaline 1 Activation 1 Recharge
Nightfall    

Tactics

Healing Signet Healing Signet Signet. You gain 82...154 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Quest-medium

Ranger

Beast Mastery

Comfort Animal Comfort Animal Skill. You heal your animal companion for 20...87 Health. If your companion is dead, it is resurrected with 10...48% Health. If you have Comfort Animal equipped, your animal companion will travel with you.
    5 Energy 1 Activation 1 Recharge
Core   Quest-medium
Heal as One Heal as One Elite Skill. For 15 seconds, your animal companion steals 1...16 Health whenever it hits with an attack. You and your companion are both healed for 20...87 Health. If your companion is dead, it's[sic] resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
    5 Energy 1 Activation 5 Recharge
Factions    
Predatory Bond Predatory Bond Shout. For 5...17 seconds, your animal companion attacks 25% faster and heals you for 1...25 Health with each successful attack.
    10 Energy     30 Recharge
Factions    

Monk

Divine Favor

Blessed Light Blessed Light Elite Spell. Heal target ally for 10...114 Health and remove one condition and one hex.
    10 Energy ¾ Activation 3 Recharge
Factions    
Boon Signet Boon Signet Elite Signet. Heal target ally for 20...68 Health. Your next Healing or Protection Prayer[sic] spell that targets an ally heals for an additional 20...68 Health.
        1 Activation 8 Recharge
Factions    
Divine Boon Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Quest-medium
Divine Healing Divine Healing Spell. Heal yourself and party members within earshot for 15...51 points.
    5 Energy 1 Activation 12 Recharge
Prophecies Heaven's Delight  
Divine Intervention Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Heaven's Delight Heaven's Delight Spell. Heals you and party members within earshot for 15...51 points.
    5 Energy 1 Activation 12 Recharge
Factions Divine Healing  
Release Enchantments Release Enchantments Spell. Lose all enchantments. Each party member is healed for 5...29 Health for each Monk enchantment lost.
    5 Energy 1 Activation 5 Recharge
Factions    
Signet of Devotion Signet of Devotion Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    
Watchful Spirit Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

Healing Prayers

Cure Hex Cure Hex Spell. Remove one hex from target ally. If a hex was removed, that ally is healed for 30...102 Health.
    5 Energy 1 Activation 12 Recharge
Eye of the North    
Dwayna's Kiss Dwayna's Kiss Spell. Heal target other ally for 15...51 Health and an additional 10...30 Health for each enchantment or hex on that ally.
    5 Energy 1 Activation 3 Recharge
Prophecies   Quest-medium
Dwayna's Sorrow Dwayna's Sorrow Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.
    5 Energy 1 Activation 5 Recharge
Factions    
Ethereal Light Ethereal Light Spell. Target ally is healed for 25...85. This spell is easily interrupted.
    5 Energy 1 Activation 5 Recharge
Factions    
Gift of Health Gift of Health Spell. All of your other Healing Prayers skills are disabled for 10...6 seconds. Target other ally is healed for 15...123 Health.
    5 Energy ¾ Activation 5 Recharge
Factions    
Glimmer of Light Glimmer of Light Elite Spell. Heal target ally for 10...94 Health.
    5 Energy ¼ Activation 1 Recharge
Nightfall    
Heal Area Heal Area Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Prophecies Karei's Healing Circle Quest-medium
Heal Other Heal Other Spell. Heal target other ally for 35...151 health.
    10 Energy ¾ Activation 3 Recharge
Prophecies Jamei's Gaze Quest-medium
Heal Party Heal Party Spell. Heal entire party for 30...66 Health.
    15 Energy 2 Activation 2 Recharge
Core   Quest-medium
Healing Burst Healing Burst Elite Spell. Target ally is healed for 5...105. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.
    5 Energy ¾ Activation 4 Recharge
Factions    
Healing Hands Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health.
    5 Energy ¼ Activation 25 Recharge
Prophecies    
Healing Light Healing Light Elite Spell. Heal target ally for 40...88 Health. If your target has an enchantment, you gain 1...3 Energy.
    5 Energy 1 Activation 4 Recharge
Factions    
Healing Ribbon Healing Ribbon Spell. Target other ally is healed for 20...92 Health. Up to 2 additional allies near target ally are healed for 10...82 Health.
    10 Energy 1 Activation 5 Recharge
Eye of the North    
Healing Ring Healing Ring Spell. Heal adjacent creatures for 30...150 Health. The caster is not healed.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Healing Touch Healing Touch Spell. Heal target touched ally for 16...51 Health. Health gain from Divine Favor is doubled for this spell.
    5 Energy ¾ Activation 5 Recharge
Core   Quest-medium
Healing Whisper Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Infuse Health Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Quest-medium
Jamei's Gaze Jamei's Gaze Spell. Heal target other ally for 35...151 Health.
    10 Energy ¾ Activation 3 Recharge
Factions Heal Other  
Karei's Healing Circle Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Factions Heal Area  
Light of Deliverance Light of Deliverance Elite Spell. All party members are healed for 5...57 Health.
    5 Energy 1 Activation 6 Recharge
Nightfall    
Orison of Healing Orison of Healing Spell. Heal target ally for 20...60 points.
    5 Energy 1 Activation 2 Recharge
Core   Quest-medium
Patient Spirit Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    
Renew Life Renew Life Spell. Resurrect target touched dead target[sic] party member with 50% Health and 5...17% Energy. That party member and all allies within earshot are healed for 55...115 Health.
    15 Energy 4 Activation 5 Recharge
Nightfall    
Signet of Rejuvenation Signet of Rejuvenation Signet. Heal target ally for 15...63. If target ally is casting a spell or attacking, that ally is healed for an additional 15...63 Health.
        1 Activation 8 Recharge
Factions    
Supportive Spirit Supportive Spirit Enchantment Spell. For 5...19 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29 Health.
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Vigorous Spirit Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health.
    5 Energy ¼ Activation 4 Recharge
Prophecies   Quest-medium
Word of Healing Word of Healing Elite Spell. Heal target ally for 5...81 Health. Heal for an additional 30...98 Health if that ally is below 50% Health.
    5 Energy ¾ Activation 3 Recharge
Core    
Words of Comfort Words of Comfort Spell. Target ally is healed for 15...51 Health and an additional 15...39 Health if that ally is suffering from a condition.
    5 Energy 1 Activation 4 Recharge
Nightfall    

Protection Prayers

Dismiss Condition Dismiss Condition Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15...63 Health.
    5 Energy ¾ Activation 3 Recharge
Nightfall    
Extinguish Extinguish Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82 Health.
    15 Energy 1 Activation 12 Recharge
Factions    
Life Sheath Life Sheath Elite Enchantment Spell. Remove 0...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84).
    5 Energy ¼ Activation 2 Recharge
Factions    
Mark of Protection Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Mend Ailment Mend Ailment Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 5 Recharge
Core   Quest-medium
Mend Condition Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 2 Recharge
Prophecies   Quest-medium
Mending Touch Mending Touch Spell. Touched ally loses two conditions and is healed for 15...51 Health for each condition removed in this way.
    5 Energy ¾ Activation 6 Recharge
Nightfall    
Restore Condition Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Reversal of Fortune Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Quest-medium
Shield Guardian Shield Guardian Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
    10 Energy ¼ Activation 1 Recharge
Factions    
Spirit Bond Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.
    10 Energy ¼ Activation 2 Recharge
Factions    
Zealous Benediction Zealous Benediction Elite Spell. Heal target ally for 30...150 Health. If target was below 50% Health, you gain 7 Energy.
    10 Energy ¾ Activation 4 Recharge
Nightfall    

Sunspear title track

Seed of Life Seed of Life Enchantment Spell. For 2...4 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
    5 Energy ¼ Activation 20 Recharge
Nightfall PvE
only
 

Necromancer

Blood Magic

Blood Renewal Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
15% Sacrifice 1 Energy 1 Activation 7 Recharge
Prophecies   Quest-medium

Curses

Parasitic Bond Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Quest-medium

Death Magic

Blood of the Master Blood of the Master Spell. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way.
5%+ Sacrifice 5 Energy 1 Activation 2 Recharge
Core   Quest-medium
Feast for the Dead Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82 Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    

Mesmer

Inspiration Magic

Ether Feast Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
    5 Energy 1 Activation 8 Recharge
Core   Quest-medium

Elementalist

Energy Storage

Aura of Restoration Aura of Restoration Enchantment Spell. For 60 seconds, you gain 0...1 Energy and are healed for 200...440% of the Energy cost each time you cast a spell.
    5 Energy ¼ Activation 12 Recharge
Core   Quest-medium
Glyph of Restoration Glyph of Restoration Glyph. For 15 seconds, your next 2 Spells heal you for 30...90 Health, and you are healed for 150...350% of the Energy cost of that Spell.
    5 Energy 1 Activation 8 Recharge
Nightfall    

Allegiance Title

Elemental Lord Elemental Lord Enchantment Spell. For 40...56 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...260% of the spell's Energy cost.
    5 Energy ¼ Activation 45 Recharge
Factions PvE
only
 

Assassin

Deadly Arts

Sadist's Signet Sadist's Signet Signet. You gain 10...34 Health for each condition on target foe.
        1 Activation 8 Recharge
Eye of the North    

Shadow Arts

Death's Charge Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173.
    5 Energy ¼ Activation 30 Recharge
Factions   Quest-medium
Death's Retreat Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112 Health.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Heart of Shadow Heart of Shadow Spell. You are healed for 30...126. Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 15 Recharge
Factions    
Shadow Refuge Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Quest-medium
Way of Perfection Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
    5 Energy ¼ Activation 30 Recharge
Factions   Quest-medium

Ritualist

Restoration Magic

Ghostmirror Light Ghostmirror Light Spell. Target other ally is healed for 15...75 Health. If you are within earshot of a spirit, you are also healed for 15...75 Health.
    5 Energy 1 Activation 3 Recharge
Nightfall    
Life Life Binding Ritual. Create a level 1...11 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    10 Energy ¾ Activation 20 Recharge
Factions    
Mend Body and Soul Mend Body and Soul Spell. Target ally is healed for 20...96 Health. That ally loses one condition for each spirit within earshot.
    5 Energy ¾ Activation 3 Recharge
Factions    
Mending Grip Mending Grip Spell. Target ally is healed for 15...63 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy 1 Activation 6 Recharge
Eye of the North    
Preservation Preservation Elite Binding Ritual. Create a level 1...11 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94 Health. This spirit dies after 90 seconds.
    5 Energy ¾ Activation 20 Recharge
Factions    
Protective Was Kaolai Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15...51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70 Health.
    10 Energy 1 Activation 25 Recharge
Factions    
Rejuvenation Rejuvenation Binding Ritual. Create a level 1...16 spirit. This spirit heals all party members within earshot for 3...9 Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Soothing Memories Soothing Memories Spell. Target ally is healed for 10...82 Health. If you are holding an item, you gain 3 Energy.
    5 Energy ¾ Activation 4 Recharge
Factions    
Spirit Light Spirit Light Spell. Target ally is healed for 60...156. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice 5 Energy 1 Activation 4 Recharge
Factions    
Spirit Transfer Spirit Transfer Spell. The spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy ¼ Activation 5 Recharge
Factions    
Wielder's Boon Wielder's Boon Spell. Heal target ally for 15...51 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63 Health.
    5 Energy ¼ Activation 4 Recharge
Factions    

Spawning Power

Consume Soul Consume Soul Elite Spell. You steal 5...49 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life.
    5 Energy 1 Activation 5 Recharge
Factions    
Feast of Souls Feast of Souls Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90 Health.
    10 Energy ¼ Activation 10 Recharge
Factions    
Spirit to Flesh Spirit to Flesh Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198.
    10 Energy ¾ Activation 15 Recharge
Factions    

Allegiance rank

Summon Spirits Summon Spirits Spell. All spirits you control Shadow Step to your location, and gain 60...92 Health.
    5 Energy ¼ Activation 5 Recharge
Factions PvE
only
 

Sunspear title track

Vampirism Vampirism Binding Ritual. Create a level 4...12 spirit that dies after 75...135 seconds. Attacks by this spirit steal up to 10...18 Health, and you are healed for 10...18 Health.
    10 Energy ¾ Activation 30 Recharge
Nightfall PvE
only
 

Paragon

Leadership

Angelic Protection Angelic Protection Skill. For 10 seconds, any time target other ally takes more than 250...130 damage per second, that ally is healed for any damage over that amount.
    5 Energy     30 Recharge
Nightfall    

Motivation

Chorus of Restoration Chorus of Restoration Chant. For 10 seconds, the next time each ally within earshot uses a shout or chant, that ally is healed for 30...78 Health.
    4 Adrenaline 1 Activation 5 Recharge
Nightfall    
Finale of Restoration Finale of Restoration Echo. For 10...30 seconds, whenever a chant or shout ends on target non-spirit ally, that ally is healed for 15...63 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Signet of Synergy Signet of Synergy Signet. Target other ally is healed for 40...88 Health. If you are not under the effects of an enchantment, you are also healed for 40...88 Health.
        1 Activation 10 Recharge
Nightfall   Quest-medium

Dervish

Earth Prayers

Signet of Pious Light Signet of Pious Light Signet. Lose 1 enchantment. Target ally is healed for 30...102 Health. If an enchantment was removed in this way, this signet recharges immediately.
        1 Activation 20 Recharge
Nightfall    
Vital Boon Vital Boon Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Quest-medium

Mysticism

Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Imbue Health Imbue Health Spell. Target other ally is healed for 5...41% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Quest-medium
Meditation Meditation Spell. You gain 20...104 Health. If you are not enchanted, you also gain 3...7 Energy.
    5 Energy 1 Activation 12 Recharge
Nightfall    
Watchful Intervention Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    

Wind Prayers

Dwayna's Touch Dwayna's Touch Spell. Target touched ally is healed for 15...51 Health for each enchantment on you (maximum 150).
    5 Energy ¾ Activation 5 Recharge
Nightfall    
Mystic Healing Mystic Healing Spell. For each enchantment on you, one party member is healed for 5...53 Health (the same party member cannot be healed more than once).
    5 Energy 1 Activation 2 Recharge
Nightfall    
Natural Healing Natural Healing Spell. You are healed for 40...88 Health and an additional 40...72 Health if you are not enchanted.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Vow of Piety Vow of Piety Stance. For 20 seconds, you have +24 armor and +1...3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
    15 Energy     45 Recharge
Nightfall    

All professions

Breath of the Great Dwarf Breath of the Great Dwarf Spell. All party members are relieved of Burning and are healed for 50...58 Health.
    10 Energy ¼ Activation 15 Recharge
Eye of the North PvE
only
Quest-medium
Ebon Escape Ebon Escape Spell. Shadow Step to target other ally. You and that ally are healed for 70...97 Health.
    5 Energy ¼ Activation 10 Recharge
Eye of the North PvE
only
Quest-medium

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