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Healing skills quick reference

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Further health-restoring skills can be found at the gain health skills quick reference.

See also skills that modify the amount of healing caused.

[edit] Warrior

[edit] Strength

Image:Lion's Comfort.jpg Lion's Comfort Skill. All of your signets are disabled for 12 seconds. You are healed for 50...98 Health, and gain 0...2 strikes of adrenaline.
    4 Adrenaline 1 Activation 1 Recharge
Nightfall    

[edit] Tactics

Image:Healing Signet.jpg Healing Signet Signet. You gain 82...154 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Can be obtained through a quest

[edit] Ranger

[edit] Beast Mastery

Image:Comfort Animal.jpg Comfort Animal Skill. You heal your animal companion for 20...87 Health. If your companion is dead, it is resurrected with 10...48% Health.
    10 Energy 1 Activation 1 Recharge
Core   Can be obtained through a quest
Image:Heal as One.jpg Heal as One Elite Skill. If you or your animal companion are below 75% Health, you are both healed for 25...121 Health. If your companion is dead, it is resurrected with 50% Health.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Predatory Bond.jpg Predatory Bond Shout. For 5...17 seconds, attacks by your animal companion heal you for 1...25 Health.
    10 Energy     30 Recharge
Factions    

[edit] Monk

[edit] Divine Favor

Image:Blessed Light.jpg Blessed Light Elite Spell. Heal target ally for 10...114 Health and remove one condition and one hex.
    10 Energy ¾ Activation 3 Recharge
Factions    
Image:Boon Signet.jpg Boon Signet Elite Signet. Heal target ally for 20...68 Health. Your next Healing or Protection Prayer[sic] spell that targets an ally heals for an additional 20...68 Health.
        1 Activation 8 Recharge
Factions    
Image:Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Monk spell that targets an ally, that ally is healed for 15...51 Health, and you lose 2 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Can be obtained through a quest
Image:Divine Healing.jpg Divine Healing Spell. Heal yourself and party members within earshot for 15...51 points.
    5 Energy 1 Activation 15 Recharge
Prophecies Duplicate of Heaven's Delight  
Image:Divine Intervention.jpg Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Image:Heaven's Delight.jpg Heaven's Delight Spell. Heals you and party members within earshot for 15...51 points.
    5 Energy 1 Activation 15 Recharge
Factions Duplicate of Divine Healing  
Image:Release Enchantments.jpg Release Enchantments Spell. Lose all enchantments. Each party member is healed for 5...29 Health for each Monk enchantment lost.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    
Image:Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

[edit] Healing Prayers

Image:Cure Hex.jpg Cure Hex Spell. Remove one hex from target ally. If a hex was removed, that ally is healed for 30...102 Health.
    5 Energy 1 Activation 12 Recharge
Eye of the North    
Image:Dwayna's Kiss.jpg Dwayna's Kiss Spell. Heal target other ally for 15...51 Health and an additional 10...30 Health for each enchantment or hex on that ally.
    5 Energy 1 Activation 3 Recharge
Prophecies   Can be obtained through a quest
Image:Dwayna's Sorrow.jpg Dwayna's Sorrow Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Ethereal Light.jpg Ethereal Light Spell. Target ally is healed for 25...85. This spell is easily interrupted.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Gift of Health.jpg Gift of Health Spell. All of your other Healing Prayers skills are disabled for 10...6 seconds. Target other ally is healed for 15...123 Health.
    5 Energy ¾ Activation 5 Recharge
Factions    
Image:Glimmer of Light.jpg Glimmer of Light Elite Spell. Heal target ally for 10...94 Health.
    5 Energy ¼ Activation 1 Recharge
Nightfall    
Image:Heal Area.jpg Heal Area Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Prophecies Duplicate of Karei's Healing Circle Can be obtained through a quest
Image:Heal Other.jpg Heal Other Spell. Heal target other ally for 35...151 health.
    10 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Jamei's Gaze Can be obtained through a quest
Image:Heal Party.jpg Heal Party Spell. Heal entire party for 30...66 Health.
    15 Energy 2 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Healing Burst.jpg Healing Burst Elite Spell. Target ally is healed for 5...105 and all party members in the area are healed for 5...17.
    5 Energy ¾ Activation 4 Recharge
Factions    
Image:Healing Hands.jpg Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health.
    5 Energy ¼ Activation 25 Recharge
Prophecies    
Image:Healing Light.jpg Healing Light Elite Spell. Heal target ally for 40...88 Health. If your target has an enchantment, you gain 1...3 Energy.
    5 Energy 1 Activation 4 Recharge
Factions    
Image:Healing Ribbon.jpg Healing Ribbon Spell. Target other ally is healed for 20...92 Health. Up to 2 additional allies near target ally are healed for 10...82 Health.
    10 Energy 1 Activation 5 Recharge
Eye of the North    
Image:Healing Ring.jpg Healing Ring Spell. Heal adjacent creatures for 30...150 Health. The caster is not healed.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Healing Touch.jpg Healing Touch Spell. Heal target touched ally for 16...51 Health. Health gain from Divine Favor is doubled for this spell.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Healing Whisper.jpg Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Image:Infuse Health.jpg Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Can be obtained through a quest
Image:Jamei's Gaze.jpg Jamei's Gaze Spell. Heal target other ally for 35...151 Health.
    10 Energy ¾ Activation 3 Recharge
Factions Duplicate of Heal Other  
Image:Karei's Healing Circle.jpg Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Factions Duplicate of Heal Area  
Image:Light of Deliverance.jpg Light of Deliverance Elite Spell. All party members are healed for 5...57 Health.
    5 Energy 1 Activation 6 Recharge
Nightfall    
Image:Orison of Healing.jpg Orison of Healing Spell. Heal target ally for 20...60 points.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Patient Spirit.jpg Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health.
    5 Energy ¼ Activation 3 Recharge
Eye of the North    
Image:Renew Life.jpg Renew Life Spell. Resurrect target touched dead target[sic] party member with 50% Health and 5...17% Energy. That party member and all allies within earshot are healed for 55...115 Health.
    15 Energy 4 Activation 5 Recharge
Nightfall    
Image:Signet of Rejuvenation.jpg Signet of Rejuvenation Signet. Heal target ally for 15...63. If target ally is casting a spell or attacking, that ally is healed for an additional 15...63 Health.
        1 Activation 8 Recharge
Factions    
Image:Supportive Spirit.jpg Supportive Spirit Enchantment Spell. For 5...19 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29 Health.
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Image:Vigorous Spirit.jpg Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health.
    5 Energy ¼ Activation 4 Recharge
Prophecies   Can be obtained through a quest
Image:Word of Healing.jpg Word of Healing Elite Spell. Heal target ally for 5...81 Health. Heal for an additional 30...98 Health if that ally is below 50% Health.
    5 Energy ¾ Activation 3 Recharge
Core    
Image:Words of Comfort.jpg Words of Comfort Spell. Target ally is healed for 15...51 Health and an additional 15...39 Health if that ally is suffering from a condition.
    5 Energy 1 Activation 4 Recharge
Nightfall    

[edit] Protection Prayers

Image:Dismiss Condition.jpg Dismiss Condition Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15...63 Health.
    5 Energy ¾ Activation 3 Recharge
Nightfall    
Image:Extinguish.jpg Extinguish Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82 Health.
    15 Energy 1 Activation 12 Recharge
Factions    
Image:Mark of Protection.jpg Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Image:Mend Ailment.jpg Mend Ailment Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Mend Condition.jpg Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Mending Touch.jpg Mending Touch Spell. Touched ally loses two conditions and is healed for 15...51 Health for each condition removed in this way.
    5 Energy ¾ Activation 6 Recharge
Nightfall    
Image:Restore Condition.jpg Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Image:Reversal of Fortune.jpg Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Can be obtained through a quest
Image:Shield Guardian.jpg Shield Guardian Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
    10 Energy ¼ Activation 1 Recharge
Factions    
Image:Spirit Bond.jpg Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.
    10 Energy ¼ Activation 2 Recharge
Factions    
Image:Zealous Benediction.jpg Zealous Benediction Elite Spell. Heal target ally for 30...150 Health. If target was below 50% Health, you gain 7 Energy.
    10 Energy ¾ Activation 4 Recharge
Nightfall    

[edit] Sunspear title track

Image:Seed of Life.jpg Seed of Life Enchantment Spell. For 2...4 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
    5 Energy ¼ Activation 25 Recharge
Nightfall PvE
only
 

[edit] Necromancer

[edit] Blood Magic

Image:Blood Renewal.jpg Blood Renewal Enchantment Spell. For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
25% Sacrifice 1 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest

[edit] Curses

Image:Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest

[edit] Death Magic

Image:Blood of the Master.jpg Blood of the Master Spell. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way.
5%+ Sacrifice 5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Feast for the Dead.jpg Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82 Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    

[edit] Mesmer

[edit] Inspiration Magic

Image:Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 20...56 for each point of Energy lost.
    5 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest

[edit] Elementalist

[edit] Energy Storage

Image:Aura of Restoration.jpg Aura of Restoration Enchantment Spell. For 60 seconds, you gain 0...1 energy and are healed for 200...440% of the Energy cost each time you cast a Spell.
    5 Energy ¼ Activation 12 Recharge
Core   Can be obtained through a quest
Image:Glyph of Restoration.jpg Glyph of Restoration Glyph. For 15 seconds, your next 2 Spells heal you for 30...90 Health, and you are healed for 150...350% of the Energy cost of that Spell.
    5 Energy 1 Activation 8 Recharge
Nightfall    

[edit] Allegiance Title

Image:Elemental Lord.jpg Elemental Lord Enchantment Spell. For 40...56 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...260% of the spell's Energy cost.
    5 Energy ¼ Activation 45 Recharge
Factions PvE
only
 

[edit] Assassin

[edit] Deadly Arts

Image:Sadist's Signet.jpg Sadist's Signet Signet. You gain 10...34 Health for each condition on target foe.
        1 Activation 8 Recharge
Eye of the North    

[edit] Shadow Arts

Image:Death's Charge.jpg Death's Charge Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65...173.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest
Image:Death's Retreat.jpg Death's Retreat Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40...112 Health.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Heart of Shadow.jpg Heart of Shadow Spell. You are healed for 30...126 and you Shadow Step to a nearby location directly away from your target.
    5 Energy ¼ Activation 15 Recharge
Factions    
Image:Shadow Refuge.jpg Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Can be obtained through a quest
Image:Way of Perfection.jpg Way of Perfection Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10...34 Health.
    5 Energy ¼ Activation 30 Recharge
Factions   Can be obtained through a quest

[edit] Ritualist

[edit] Restoration Magic

Image:Ghostmirror Light.jpg Ghostmirror Light Spell. Target other ally is healed for 15...75 Health. If you are within earshot of a spirit, you are also healed for 15...75 Health.
    5 Energy 1 Activation 3 Recharge
Nightfall    
Image:Life.jpg Life Binding Ritual. Create a level 1...11 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    10 Energy ¾ Activation 20 Recharge
Factions    
Image:Mend Body and Soul.jpg Mend Body and Soul Spell. Target ally is healed for 20...96 Health. That ally loses one condition for each spirit within earshot.
    5 Energy ¾ Activation 3 Recharge
Factions    
Image:Mending Grip.jpg Mending Grip Spell. Target ally is healed for 15...63 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy 1 Activation 6 Recharge
Eye of the North    
Image:Preservation.jpg Preservation Elite Binding Ritual. Create a level 1...11 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94 Health. This spirit dies after 90 seconds.
    5 Energy ¾ Activation 20 Recharge
Factions    
Image:Protective Was Kaolai.jpg Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15...51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70 Health.
    10 Energy 1 Activation 25 Recharge
Factions    
Image:Rejuvenation.jpg Rejuvenation Binding Ritual. Create a level 1...16 spirit. This spirit heals all party members within earshot for 3...9 Health each second. This spirit loses 3...9 Health for each party member healed in this way. This Spirit dies after 30...78 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Image:Soothing Memories.jpg Soothing Memories Spell. Target ally is healed for 10...82 Health. If you are holding an item, you gain 3 Energy.
    5 Energy ¾ Activation 4 Recharge
Factions    
Image:Spirit Light.jpg Spirit Light Spell. Target ally is healed for 60...156. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice 5 Energy 1 Activation 4 Recharge
Factions    
Image:Spirit Transfer.jpg Spirit Transfer Spell. The spirit nearest you loses 5...41 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy ¼ Activation 5 Recharge
Factions    
Image:Wielder's Boon.jpg Wielder's Boon Spell. Heal target ally for 15...51 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63 Health.
    5 Energy ¼ Activation 4 Recharge
Factions    

[edit] Spawning Power

Image:Consume Soul.jpg Consume Soul Elite Spell. You steal 5...49 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Feast of Souls.jpg Feast of Souls Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90 Health.
    10 Energy ¼ Activation 10 Recharge
Factions    
Image:Spirit to Flesh.jpg Spirit to Flesh Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198.
    10 Energy ¾ Activation 15 Recharge
Factions    

[edit] Allegiance rank

Image:Summon Spirits.jpg Summon Spirits Spell. All spirits you control Shadow Step to your location, and gain 60...92 Health.
    5 Energy ¼ Activation 5 Recharge
Factions PvE
only
 

[edit] Sunspear title track

Image:Vampirism.jpg Vampirism Binding Ritual. Create a level 4...12 spirit that dies after 75...135 seconds. Attacks by this spirit steal up to 10...18 Health, and you are healed for 10...18 Health.
    10 Energy ¾ Activation 30 Recharge
Nightfall PvE
only
 

[edit] Paragon

[edit] Leadership

Image:Angelic Protection.jpg Angelic Protection Skill. For 10 seconds, any time target other ally takes more than 250...130 damage per second, that ally is healed for any damage over that amount.
    5 Energy     30 Recharge
Nightfall    

[edit] Motivation

Image:Chorus of Restoration.jpg Chorus of Restoration Chant. For 10 seconds, the next time each ally within earshot uses a shout or chant, that ally is healed for 30...78 Health.
    4 Adrenaline 1 Activation 5 Recharge
Nightfall    
Image:Finale of Restoration.jpg Finale of Restoration Echo. For 10...30 seconds, whenever a chant or shout ends on target non-spirit ally, that ally is healed for 15...63 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Signet of Synergy.jpg Signet of Synergy Signet. Target other ally is healed for 40...88 Health. If you are not under the effects of an enchantment, you are also healed for 40...88 Health.
        1 Activation 10 Recharge
Nightfall   Can be obtained through a quest

[edit] Dervish

[edit] Earth Prayers

Image:Signet of Pious Light.jpg Signet of Pious Light Signet. Lose 1 enchantment. Target ally is healed for 30...102 Health. If an enchantment was removed in this way, this signet recharges immediately.
        1 Activation 20 Recharge
Nightfall    
Image:Vital Boon.jpg Vital Boon Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this enchantment ends, you are healed for 75...175 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Can be obtained through a quest

[edit] Mysticism

Image:Faithful Intervention.jpg Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Image:Imbue Health.jpg Imbue Health Spell. Target other ally is healed for 5...41% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Image:Meditation.jpg Meditation Spell. Lose 1 enchantment. If an enchantment is removed in this way, you gain 3...7 Energy, otherwise you are healed for 20...104 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Watchful Intervention.jpg Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    

[edit] Wind Prayers

Image:Dwayna's Touch.jpg Dwayna's Touch Spell. Target touched ally is healed for 15...51 Health for each enchantment on you (maximum 150).
    5 Energy ¾ Activation 2 Recharge
Nightfall    
Image:Mystic Healing.jpg Mystic Healing Spell. For each enchantment on you, one party member is healed for 5...53 Health (the same party member cannot be healed more than once).
    5 Energy 1 Activation 2 Recharge
Nightfall    
Image:Natural Healing.jpg Natural Healing Spell. You are healed for 40...128 Health. If you are under the effects of an enchantment, you lose 5 Energy.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Vow of Piety.jpg Vow of Piety Enchantment Spell. For 20 seconds, whenever you lose an enchantment, 1 ally in the area is healed for 5...41 Health.
    5 Energy ¼ Activation 8 Recharge
Nightfall    

[edit] All professions

Image:Breath of the Great Dwarf.jpg Breath of the Great Dwarf Spell. All party members are relieved of Burning and are healed for 50...58 Health.
    10 Energy ¼ Activation 15 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Image:Ebon Escape.jpg Ebon Escape Spell. Shadow Step to target other ally. You and that ally are healed for 70...97 Health.
    5 Energy ¼ Activation 10 Recharge
Eye of the North PvE
only
Can be obtained through a quest
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