Healing reduction
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Healing Reduction refers to effects that are placed on a target which cause all healing for that target to be reduced by a certain percentage. For example, a creature suffering from Deep Wound will receive 20% less benefit from any direct healing (not health regeneration) they get.
For more information on health, healing and health regeneration, see the article Health.
[edit] Skills that affect healing amount
Positive effect
| Name | Target | Amount | Stats | Notes | Skill type | Attr | Cam | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | [edit] Aura of Faith
| Ally | +50...90% |
| For 3s | Elite Enchantment Spell | | P | ||||||||
| | [edit] Healer's Boon
| Allies | +50% |
| Affects Healing Prayers spells you cast | Elite Enchantment Spell | | N | ||||||||
| | [edit] Life Attunement
| Ally | +14...43% |
| Ally deals 30% less damage with attacks | Enchantment Spell | | P | ||||||||
| | [edit] Unyielding Aura
| Allies | +15...51% |
| Resurrects an ally when the skill ends | Elite Enchantment Spell | | P | ||||||||
Negative effect
| Name | Target | Amount | Stats | Notes | Skill type | Attr | Cam | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | [edit] Predatory Season
| Spirit Range | -20% |
| Gain 5 health per attack | Nature Ritual | | P | ||||||||
| | [edit] Lingering Curse
| Foe and nearby foes | -20% |
| Also causes 0..3 health degen | Elite Hex Spell | | C | ||||||||
| | [edit] Defile Flesh
| Foe | -33% |
| Hex Spell | | C | |||||||||
| | [edit] Malign Intervention
| Foe | -20% |
| If foe dies with this hex, a masterless bone horror is animated | Hex Spell | | P | ||||||||
| | [edit] Mark of Death
| Foe | -33% |
| Hex Spell | | F | |||||||||
| | [edit] Healer's Covenant
| Allies | -25% |
| also reduces cost of Healing Prayers spells | Elite Enchantment Spell | | N | ||||||||
[edit] Other effects
Conditions:
- Deep Wound: 20% less healing benefit.
Environment Effects:
- Aspect of Death: 20% less healing benefit.
- Depths of Madness: 15% less healing benefit.
[edit] Notes
- Healing reduction will not stack to exceed -40%.
