Half-ranged skills quick reference
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- This skill may be earned from a quest. See skill information for details.
Ranger
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Expertise
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| Point Blank Shot [edit]
| Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage. |
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| Zojun's Shot [edit]
| Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage. |
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Monk
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Healing Prayers
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| Healing Whisper [edit]
| Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range. |
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| Resurrection Chant [edit]
| Spell. Resurrect target party member with up to your current Health and 5...29% Energy. This spell has half the normal range. |
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Smiting Prayers
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| Signet of Judgment (PvP) [edit]
| Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 5...41 holy damage. This signet has half the normal range. |
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Elementalist
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Water Magic
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| Ice Spear [edit]
| Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range. |
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Assassin
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Critical Strikes
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| Seeping Wound [edit]
| Elite Hex Spell. For 1...6 seconds, target foe moves 33% slower. That foe takes 5...25 damage each second while suffering from a condition. This spell has half the normal range. |
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Deadly Arts
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| Augury of Death [edit]
| Hex Spell. For 5...29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17 seconds and Shadow Step to that foe. This Spell has half the normal range. |
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| Crippling Dagger [edit]
| Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51 earth damage if it hits, and Cripples moving foes for 3...13 seconds. This spell has half the normal range. |
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| Dancing Daggers [edit]
| Spell. Send out three Dancing Daggers at target foe, each striking for 5...29 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. |
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| Disrupting Dagger [edit]
| Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range. |
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| Scorpion Wire [edit]
| Hex Spell. For 8...18 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range. |
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| Siphon Speed [edit]
| Hex Spell. For 5...13 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. |
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Shadow Arts
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| Caltrops [edit]
| Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range. |
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Paragon
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Leadership
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| Awe [edit]
| Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5...13 seconds. Awe has half the normal range. |
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Related skills
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Assassin
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Critical Strikes
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| Deadly Haste [edit]
| Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster. |
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