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Half-ranged skills quick reference

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Image:Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Image:Energy.png - Energy requirement

Image:Activation.png - Activation Time

Image:Recharge.png - Recharge Time

[edit] Ranger

[edit] Expertise

Image:Point Blank Shot.jpg Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Prophecies Duplicate of Zojun's Shot Can be obtained through a quest
Image:Zojun's Shot.jpg Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Factions Duplicate of Point Blank Shot  

[edit] Monk

[edit] Healing Prayers

Image:Healing Whisper.jpg Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Image:Resurrection Chant.jpg Resurrection Chant Spell. Resurrect target party member with up to your current Health and 5...29% Energy. This spell has half the normal range.
    10 Energy 6 Activation 15 Recharge
Factions    

[edit] Elementalist

[edit] Water Magic

Image:Ice Spear.jpg Ice Spear Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range.
    5 Energy 1 Activation    
Core   Can be obtained through a quest

[edit] Assassin

[edit] Deadly Arts

Image:Augury of Death.jpg Augury of Death Hex Spell. For 5...29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17 seconds and Shadow Step to that foe. This Spell has half the normal range.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Crippling Dagger.jpg Crippling Dagger Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51 earth damage if it hits, and Cripples moving foes for 3...13 seconds. This spell has half the normal range.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Dancing Daggers.jpg Dancing Daggers Spell. Send out three Dancing Daggers at target foe, each striking for 5...29 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
    5 Energy 1 Activation 5 Recharge
Factions   Can be obtained through a quest
Image:Disrupting Dagger.jpg Disrupting Dagger Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Scorpion Wire.jpg Scorpion Wire Hex Spell. For 8...18 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Siphon Speed.jpg Siphon Speed Hex Spell. For 5...13 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
    5 Energy 1 Activation 30 Recharge
Factions    

[edit] Shadow Arts

Image:Caltrops.jpg Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
    10 Energy ¼ Activation 10 Recharge
Factions   Can be obtained through a quest

[edit] Paragon

[edit] Leadership

Image:Awe.jpg Awe Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5...13 seconds. Awe has half the normal range.
    10 Energy ¾ Activation 10 Recharge
Nightfall    


[edit] Related skills

[edit] Assassin

[edit] Critical Strikes

Image:Deadly Haste.jpg Deadly Haste Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall