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Half-ranged skills quick reference

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Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Energy.png - Energy requirement

Activation.png - Activation Time

Recharge.png - Recharge Time

RangerEdit

ExpertiseEdit

Point Blank Shot.jpg Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Prophecies Duplicate of Zojun's Shot Can be obtained through a quest
Zojun's Shot.jpg Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Factions Duplicate of Point Blank Shot  

MonkEdit

Healing PrayersEdit

Healing Whisper.jpg Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Resurrection Chant.jpg Resurrection Chant Spell. Resurrect target party member with up to your current Health and 5...29% Energy. This spell has half the normal range.
    10 Energy 6 Activation 15 Recharge
Factions    

Smiting PrayersEdit

Signet of Judgment.jpg Signet of Judgment (PvP) Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 5...41 holy damage. This signet has half the normal range.
        1 Activation 20 Recharge
Core    

ElementalistEdit

Water MagicEdit

Ice Spear.jpg Ice Spear Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range.
    5 Energy 1 Activation    
Core   Can be obtained through a quest

AssassinEdit

Critical StrikesEdit

Seeping Wound.jpg Seeping Wound Elite Hex Spell. For 1...6 seconds, target foe moves 33% slower. That foe takes 5...25 damage each second while suffering from a condition. This spell has half the normal range.
    15 Energy ¼ Activation 12 Recharge
Factions    

Deadly ArtsEdit

Augury of Death.jpg Augury of Death Hex Spell. For 5...29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17 seconds and Shadow Step to that foe. This Spell has half the normal range.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Crippling Dagger.jpg Crippling Dagger Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51 earth damage if it hits, and Cripples moving foes for 3...13 seconds. This spell has half the normal range.
    5 Energy 1 Activation 5 Recharge
Factions    
Dancing Daggers.jpg Dancing Daggers Spell. Send out three Dancing Daggers at target foe, each striking for 5...29 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
    5 Energy 1 Activation 5 Recharge
Factions   Can be obtained through a quest
Disrupting Dagger.jpg Disrupting Dagger Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Scorpion Wire.jpg Scorpion Wire Hex Spell. For 8...18 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
    5 Energy 1 Activation 10 Recharge
Factions    
Siphon Speed.jpg Siphon Speed Hex Spell. For 5...13 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
    5 Energy 1 Activation 30 Recharge
Factions    

Shadow ArtsEdit

Caltrops.jpg Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
    10 Energy ¼ Activation 10 Recharge
Factions   Can be obtained through a quest

ParagonEdit

LeadershipEdit

Awe.jpg Awe Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5...13 seconds. Awe has half the normal range.
    10 Energy ¾ Activation 10 Recharge
Nightfall    


Related skillsEdit

AssassinEdit

Critical StrikesEdit

Deadly Haste.jpg Deadly Haste Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    
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