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Half-ranged skills quick reference

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Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement

Activation - Activation Time

Recharge - Recharge Time

Ranger

Expertise

Point Blank Shot Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Prophecies Zojun's Shot Quest-medium
Zojun's Shot Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34 damage.
    5 Energy     3 Recharge
Factions Point Blank Shot  

Monk

Healing Prayers

Healing Whisper Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Resurrection Chant Resurrection Chant Spell. Resurrect target party member with up to your current Health and 5...29% Energy. This spell has half the normal range.
    10 Energy 6 Activation 15 Recharge
Factions    

Smiting Prayers

Signet of Judgment Signet of Judgment (PvP) Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 5...41 holy damage. This signet has half the normal range.
        1 Activation 20 Recharge
Core    

Elementalist

Water Magic

Ice Spear Ice Spear Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range.
    5 Energy 1 Activation    
Core   Quest-medium

Assassin

Critical Strikes

Seeping Wound Seeping Wound Elite Hex Spell. For 1...6 seconds, target foe moves 33% slower. That foe takes 5...25 damage each second while suffering from a condition. This spell has half the normal range.
    15 Energy ¼ Activation 12 Recharge
Factions    

Deadly Arts

Augury of Death Augury of Death Hex Spell. For 5...29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17 seconds and Shadow Step to that foe. This Spell has half the normal range.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Crippling Dagger Crippling Dagger Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51 earth damage if it hits, and Cripples moving foes for 3...13 seconds. This spell has half the normal range.
    5 Energy 1 Activation 5 Recharge
Factions    
Dancing Daggers Dancing Daggers Spell. Send out three Dancing Daggers at target foe, each striking for 5...29 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
    5 Energy 1 Activation 5 Recharge
Factions   Quest-medium
Disrupting Dagger Disrupting Dagger Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Scorpion Wire Scorpion Wire Hex Spell. For 8...18 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
    5 Energy 1 Activation 10 Recharge
Factions    
Siphon Speed Siphon Speed Hex Spell. For 5...13 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
    5 Energy 1 Activation 30 Recharge
Factions    

Shadow Arts

Caltrops Caltrops Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
    10 Energy ¼ Activation 10 Recharge
Factions   Quest-medium

Paragon

Leadership

Awe Awe Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5...13 seconds. Awe has half the normal range.
    10 Energy ¾ Activation 10 Recharge
Nightfall    


Related skills

Assassin

Critical Strikes

Deadly Haste Deadly Haste Enchantment Spell. For 10...30 seconds, half-ranged spells cast 5...41% faster and recharge 5...41% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    

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