From GuildWiki
| Glyph of Energy
|
|
|
|
|
|
Full: For 15 seconds, your next spell costs 10...30 less energy to cast and does not cause exhaustion.
Concise: (15 seconds.) Your next spell costs 10...30 less Energy and does not cause Exhaustion.
| Energy Storage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| Less Energy
| 10 | 12 | 13 | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28
| 30 | 32 | 33 | 35 | 37 | 38 | 40 | 42 | 43 | 45
|
[edit] Acquisition
Signet of Capture:
- A canceled spell will use this glyph.
- If combined with an Attunement, using this glyph to cast a spell costing 15 or more energy will result in a net gain of energy.
- If preceded by Auspicious Incantation, you will gain energy proportional to the original spell cost. This can net 40 energy or more at high ranks of Inspiration Magic.
- The only spells that take full advantage of the energy and exhaustion reduction in normal situations are: Earthquake/Dragon's Stomp, Maelstrom, and Meteor Shower.
- The only way to take full advantage of this skill at Energy Storage higher than 9 is to be under the influence of Quickening Zephyr and/or the environment effect Veiled Nightmare.
[edit] Energy Gain
| cost of next spell | 25 | 15 | 10 | 5
|
| Energy discount | 25 | 15 | 10 | 5
|
| net Energy discount | 20 | 10 | 5 | 0
|
| maximum Energy saved per second | 1.25 | 0.63 | 0.31 | 0
|
[edit] Related skills
[edit] Related articles