From GuildWiki
| Glass Arrows
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Full: For 10...30 seconds, your arrows strike for +5...17 damage if they hit and cause Bleeding for 10...18 seconds if they are Blocked.
Concise: (10...30 seconds.) Your arrows deal +5...17 damage. Inflicts Bleeding condition if blocked (10...18 seconds).
| Expertise | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Duration
| 10 | 12 | 13 | 15 | 17 | 18 | 20 | 22 | 23 | 25 | 27 | 28
| 30 | 32 | 33 | 35 | 37 | 38 | 40 | 42 | 43
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| +Damage
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
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| Bleeding
| 10 | 11 | 11 | 12 | 13 | 13 | 14 | 15 | 15 | 16 | 17 | 17
| 18 | 19 | 19 | 20 | 21 | 21 | 22 | 23 | 23
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[edit] Acquisition
Signet of Capture:
- The bleeding effect when Glass Arrows are blocked is instead of, not in addition to, the bonus damage.
- Glass Arrows works very well with Needling Shot, quickly spiking down targets with low health.
- A closely related Prophecies-only skill is Melandru's Arrows.
- Glass Arrows
- Adds bonus damage unconditionally.
- Lasts longer than Melandru's Arrows (at 6 Expertise or higher).
- Lasts longer than most other preparations (at 9 Expertise or higher).
- Melandru's Arrows
- Adds bleeding unconditionally.
- Adds more bonus damage.
- Adds bleeding and damage if the requirement is met.
- Has a relatively easy-to-meet requirement (enchanted foes are commonly encountered).
[edit] Related skills
[edit] Related articles