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General secondary professions

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For all professions

Warrior

  • "Save Yourselves!" can be used in PvE to provide allies with a brief but powerful armor buff.

Ranger

Monk

  • Deny Hexes, Holy Veil, Remove Hex and Smite Hex are all 5 energy hex removal skills.
  • Martyr can be used to transfer the conditions of all allies in radar range.
  • Mending Touch is cheap, recharges quickly and can remove two conditions in a single casting, as well as providing some healing.
  • Purge Conditions is fast and removes all conditions in a single casting, however it has a much longer recharge time than Mending Touch.
  • Purge Signet can be used to remove stacked conditions and hexes, however it can quickly drain your energy pool.
  • Having a reusable resurrection skill is often helpful in PvE. Rebirth is particularly useful for recovering from a near-wipe.

Necromancer

Mesmer

Elementalist

Assassin

Ritualist

  • Having a reusable resurrection skill is often helpful in PvE.

Paragon

  • Remedy Signet is a free, fast recharging condition removal skill.
  • Many shouts and chants are useful, even with minimal points invested into the linked attribute, simply for their party-wide benefits.
  • Having a reusable resurrection skill is often helpful in PvE.

Dervish

For melee professions

Warrior

  • Whirlwind Attack is a multi-target melee attack, and it is an adrenal skill, so it is effectively "free" when used alongside Energy-using Assassin and Dervish skills.
  • Wild Blow can be used to remove stances.

Ranger

  • Apply Poison is a an easy way to afflict poison on your targets. No Warrior or Dervish skills directly inflict poison, and most Assassin skills that deal this condition hold prerequisites.

Monk

  • Mending Touch offers a fast, inexpensive, quick-recharging method of removing conditions from yourself.

Necromancer

  • Plague Touch offers a cheap, fast way to get conditions off.

Mesmer

  • Hex Breaker is a stance that allows you to block an incoming Hex.

Elementalist

Assassin

Ritualist

  • Several Weapon Spells can be helpful in fighting large mobs, or as a cheap heal.

Paragon

  • The shout Fall Back is helpful after a battle when running to a new target.
  • Anthem of Guidance, Anthem of Envy, and Anthem of Fury are all good melee character skills. Guidance guarantees a hit, Envy is extra damage at the beginning, and Fury is free adrenaline to get a combo started.

Dervish

For ranged professions

Warrior

  • The Warrior secondary has IAS skills such as Tiger Stance that are good alternatives for ranged classes.

Ranger

  • Pets can tie up foes at a distance, allowing for the player to attack from safty.

Monk

  • Rebirth can be used to resurrect fallen allies without ever entering agro range of foes.

Necromancer

  • Like Ranger pets, minions can draw foes away from you.
  • Barbs can be used with a spear or bow to increase the damage per hit against a target, likewise Mark Of Pain damages nearby foes as well.

Mesmer

  • Several mesmer skills can be used to snare foes at a range.

Elementalist

Assassin

  • Skills used to shadow step to an ally (such as Return) can be used to kite opponents or keep them at your preferred range.

Ritualist

Paragon

  • Shouts and chants are likely to affect more allies when used from the middle of the party.

Dervish

For caster professions

Warrior

  • Blocking stances such as Shield Stance can be used to defend against melee attackers in both PvE and PvP when it is expected the player will be targeted.

Ranger

  • Stances such as Natural Stride can be useful for kiting and blocking.
  • Pets can be used to tie up enemies at range.

Monk

  • Against conditions other than Burning, secondary Monks can use Extinguish as effectively as primary Monks.

Necromancer

Mesmer

Elementalist

  • Blurred Vision is an effective multi-target anti-melee hex.
  • Intensity can be used in PvE to provide a brief spell damage buff.
  • Many Glyphs are both unlinked and equally useful for both Elementalist and non-Elementalist spells. Additionally, Glyph of Lesser Energy, altohugh linked to the Elementalist's primary attribute, is effective even without any ranks of Energy Storage.

Assassin

  • The PvE-only skill Shadow Sanctuary is cheap and functions as both a self-heal and a defensive skill, and the drawback of blindness generally has little impact on casters.
  • Feigned Neutrality can be used as a self healing skill, and grants an armor bonus.
  • Dark Escape provides damage reduction.
  • Return provides crippling to attacking enemies and a teleport.

Ritualist

Paragon

  • Skills such as Aria of Zeal provide ample party-wide energy restoration for a net cost of nothing.
  • Lyric of Zeal works great with Signet users.

Dervish

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