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Game updates/2009 May

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Update - Friday, May 1, 2009Edit

Bug FixesEdit

  • Fixed a bug that incorrectly awarded credit for a Zaishen Combat Quest.


Update - Thursday, May 7, 2009Edit

Xunlai Tournament House 2.0Edit

  • The Xunlai Tournament House has received a variety of exciting improvements!
    • Players will now log in to the Xunlai Tournament House with their Guild Wars username and password.
    • The interface and functionality of the Xunlai Tournament House has been greatly improved. To read about the changes, see this article.

Updated Zaishen RewardsEdit

Automated TournamentsEdit

  • Updated Automated Tournament map rotations.

Bug FixesEdit

  • Fixed a bug that prevented some players from turning in collectible items to Nicholas Sandford.
  • Fixed a bug that allowed some pets to evolve at level 14.
  • Fixed a bug that prevented some pets from being added to the Fellowship monument.

MiscellaneousEdit

  • Xunlai Tournament Agents now offer prizes for the April tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
  • Zaishen Combat Quests are now repeatable.
  • When multiple quests have been completed, players are now able to select which quest they would like to turn in.
  • Reduced the cost of Zaishen Summoning Stones from 5 Silver Zaishen Coins to 3.

GuildWiki NotesEdit


Update 2 - Thursday, May 14, 2009Edit

Bug Fix Edit

  • Fixed a crash bug.

Update - Thursday, May 14, 2009Edit

Skill UpdatesEdit

PvE and PvPEdit

Assassin

  • Heart of Shadow: functionality changed to: "You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target."
  • Shadow Fang: added an after-cast delay.
  • Viper's Defense: functionality changed to: "All adjacent foes are Poisoned for 5..20 seconds, and you Shadow Step to a nearby location, directly away from your target."

Elementalist

  • Mirror of Ice: functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5..35 cold damage whenever you cast a Water Magic hex."
  • Steam: functionality changed to: "Target foe is struck for 5..50 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds."

Mesmer

Monk

Necromancer

Ranger

  • Hunter's Shot: functionality changed to: "If this attack hits, your target bleeds for 3..25 seconds."
  • Melandru's Shot: functionality change to: "If this attack hits, your target bleeds for 5..25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10..25 damage and is crippled for +5..15 seconds."
  • Keen Arrow: decreased conditional damage to 5..25.

Ritualist

PvPEdit

Monk

  • Strength of Honor (PvP): decreased damage to 1..5.
  • Aegis (PvP): reduced casting time to .25. Functionality changed to: "For 1..3 seconds, hostile spells and attacks against 'target other ally' fail."

Warrior

PvEEdit

Dwarf

  • Low Blow: functionality changed to: "Strike target foe for 45..70 damage. If target foe is knocked down, that foe takes an additional 30..50 damage and suffers from Cracked Armor for 14..20 seconds."

Faction Skills

  • Elemental Lord: functionality changed to: "For 40..60 seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy Storage, and you are healed for 100..300% of the Energy cost each time you cast a spell."
  • Summon Spirits: decreased recharge time to 5 seconds.

Mesmer

  • Fragility: this skill now also affects adjacent foes.

Monk

Vanguard

Bug FixesEdit

  • Fixed a bug that prevented pet names from displaying properly in some languages.

MiscellaneousEdit

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