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Update - Thursday, August 7, 2008Edit

Updated Zaishen RewardsEdit

  • Updated the Zaishen Chest drops to replace the Automatonic [sic] with a new tonic for the month of August. More information on Zaishen Rewards can be found here.

Automated TournamentsEdit

  • Updated Automated Tournament map rotations.

Guild Battle ChangesEdit

  • There is no longer any Victory or Death effect.
  • There is no longer any Victory is Ours effect.
  • The Guild Battle NPCs no longer walk to the flag stand.
  • The Guild Lord's Health has been reduced to 1680.
  • Removed all skills on the Bodyguard except Oath of Healing.
  • Removed Precision Shot from the Archers.
  • Whenever a team gets a moral [sic] boost that team's Guild Lord gets an additional +300 maximum Health for the rest of the game.
  • The final, 28-minute tie-breaker is determined by the team that did the most damage to the enemy Guild Lord. This tie-breaker is now effective in all GvG matches.
  • Amulet of Protection: reduced the amount of damage the Guild Lord can take to 25 per second at the beginning of a match, scaling up to 300 damage per second later in the match.

Skill UpdatesEdit

For more information on these changes, please see the Developer Updates page.

PvE and PvPEdit

AssassinEdit

  • Flashing Blades: functionality changed to: "(5..30 seconds.) You have 75% chance to block while attacking. Block effect: 5..20 damage to your attacker."
  • Golden Skull Strike: this skill no longer requires a lead attack; reduced Dazed duration to 1..5 seconds.
  • Hidden Caltrops: increased recharge to 12 seconds. Functionality changed to: "(10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (3..15 seconds)."
  • Shadow Form: reduced the damage penalty to 33%.
  • Way of the Assassin: functionality changed to: "(20 seconds.) You attack 5..35% faster and have +5..35% chance to land a critical hit."

DervishEdit

  • Onslaught: increased Energy cost to 10. Functionality changed to: "(5..20 seconds.) You attack and move 25% faster."
  • Vow of Strength: functionality changed to: "(20 seconds.) Adds +5..35%[sic] damage to your attacks against foes not suffering from any conditions."
  • Zealous Vow: increased Energy gained per hit to 1..7; decreased to -3 Energy degeneration.

ElementalistEdit

  • Glimmering Mark: decreased casting time to 1 second; increased recharge time to 10 seconds. Functionality changed to: "(10 seconds.) Deals 5..25 lightning damage per second. Ends if you cast a spell that targets this foe."
  • Master of Magic: decreased Energy cost to 5; decreased recharge to 20 seconds. Functionality changed to: "(1..61 seconds.) Your elemental attributes are set to 12 and you gain +0..2 Energy regeneration."
  • Mirror of Ice: increased casting time to 1 second; increased recharge to 30 seconds. Functionality changed to: "(60 seconds.) You deal 5..35 cold damage whenever you cast a Water Magic hex."
  • Thunderclap: decreased casting time to 1 second; increased recharge to 20 seconds. Functionality changed to: "Deals 15..75 damage. After 3 seconds, inflicts Dazed condition (1..10 seconds) to target and adjacent foes. 25% armor penetration."

MesmerEdit

  • Air of Disenchantment: functionality changed to: "Also hexes foes near your target (5..20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150..300% faster on those foes."
  • Extend Conditions: functionality changed to: "Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5..100% (maximum 30 seconds)."
  • Lyssa's Aura: increased recharge to 30 seconds. Functionality changed to: "(10 seconds.) You have 0..4 Energy regeneration. Renewal: every time you cast a spell on an enemy."
  • Signet of Midnight: increased casting time to 2 seconds.
  • Tease: decreased casting time to .25 seconds. Functionality changed to: "Interrupts a skill. Interruption effect: also interrupts all foes in the area and you steal 0..5 Energy from each interrupted foe."
  • Visions of Regret: functionality changed to: "Also hexes foes adjacent to target (10 seconds). These foes take 15..90 damage whenever they use a skill."

MonkEdit

  • Aura of Faith: this skill is now in the Protection Prayers attribute line; decreased Energy cost to 5; decreased casting time to .25; decreased recharge time to 8 seconds. Functionality changed to: "(3 seconds.) Target ally gains 50..100% more Health when healed and takes 5..50% less damage."
  • Empathic Removal: functionality changed to: "Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target."
  • Healing Burst: decreased recharge time to 4 seconds. Functionality changed to: "Heals for 5..130. Also heals party members for 5..20 in area of your target."
  • Signet of Rage: increased non-conditional damage to 5..50; decreased conditional damage to 5..10.

NecromancerEdit

  • Life Transfer: decreased recharge to 20 seconds. Functionality changed to: "Also hexes foes adjacent to target (6..12 second). Causes -3..8 Health degeneration. You have +3..8 Health regeneration."
  • Order of Undeath: increased recharge to 15; decreased Energy cost to 5. Functionality changed to: "All but one of your minions die. If that minion is non-Elite, it deals +5..30 more damage, has +5..20 Health regeneration, and attacks 33% faster (20 seconds)."
  • Pain of Disenchantment: decreased casting time to 1 second; increased recharge time to 15 seconds. Functionality changed to: "Target foe loses 1..3 enchantments. Removal effect: that foe and all adjacent foes lose 10..100 Health."
  • Vampiric Spirit: functionality changed to: "Steal 5..50 Health from target foe. You have +5..10 Health regeneration (10 seconds)."

ParagonEdit

  • "It's just a flesh wound.": functionality changed to: "Remove all conditions from target ally. This skill fails if you have a Deep Wound. Cannot self-target."
  • "The Power Is Yours!": decreased recharge time to 0; decreased Energy cost to 0; increased adrenaline cost to 4 strikes. Functionality changed to: "(3 seconds.) Allies within earshot gain 0..1 Energy regeneration."
  • Soldier's Fury: functionality changed to: "(10..35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant."

RangerEdit

  • Expert's Dexterity: this skill is now a stance; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(5..20 seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute."
  • Incendiary Arrows: changed skill to an attack skill; removed activation time; decreased recharge time to 3 seconds. Functionality changed to: "Hits 2 foes near your target and inflicts Burning (1..3 seconds)."
  • Melandru's Shot: decreased Energy cost to 5; decreased activation time to 1 second; increased recharge time to 10 seconds. Functionality changed to: "Deals +10..25 damage. Inflicts Bleeding (5..25 seconds) and Crippled (3..15 seconds) if target foe was moving or knocked down."
  • Scavenger's Focus: this skill is no longer a preparation; decreased Energy cost to 5; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(10 seconds.) You gain 3..12 Energy if you strike a foe who has condition."
  • Scavenger's Strike[sic]: decreased Energy cost to 5; increased recharge time to 10 seconds. Functionality changed to: "Deals 10..25 damage. You gain 3..15 Energy if target foe has a condition."

RitualistEdit

  • Consume Soul: increased casting time to 1 second; increased recharge time to 5 seconds. Functionality changed to: "Steal 5..60 Health. If target foe was a summoned creature, you steal all of that foe's life."
  • Defiant Was Xinrae: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; increased casting time to 1 second; increased recharge time to 20 seconds. Functionality changed to: "(15..60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 30..90 [sic] Health from nearby foes."
  • Reclaim Essence: functionality changed to: "All your Spirits die. If a Spirit dies in this way, you gain 5..20 Energy and all of your Binding Rituals are recharged."
  • Xinrae's Weapon: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; decreased recharge time to 3 seconds. Functionality changed to: "(8 seconds.) The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals up to 20..80 Health from that foe."

WarriorEdit

  • Battle Rage: functionality changed to: "(5..20 seconds.) You move 33% faster and gain double adrenaline from your attacks. End if you use any non-adrenal skills."
  • Defy Pain: decreased adrenaline cost to 5 strikes. Functionality changed to: "(20 seconds.) You have +90..300 maximum Health, +20 armor, and take -1..10 damage."
  • Quivering Blade: increased adrenaline cost to 5 strikes. Functionality changed to: "Deals +10..40 damage. Inflicts Dazed condition (5 seconds) if target foe was moving."
  • Warrior's Endurance: this skill is no longer a stance.

PvP ChangesEdit

MonkEdit

RitualistEdit

PvE ChangesEdit

MonkEdit

  • Unyielding Aura: decreased casting time to .25 seconds; decreased recharge time 10 seconds. Functionality changed to: "Your Monk spells heal for +15..60% End effect: a random other party member is resurrected and teleported to your location."

AsuraEdit

  • Air of Superiority:increased duration to 20..30 seconds.
  • Asuran Scan: increased duration to 9..12 seconds; increased damage bonus to 45..75%; decreased casting time to 0.
  • Mental Block: increased duration to 5..11 seconds.
  • Mindbender: increased duration to 10..16 seconds.
  • Pain Inverter: increased damage bonus to 100..140%.
  • Radiation Field: increased duration to 4..6 seconds; increased Disease duration to 12..20 seconds.
  • Smooth Criminal: increased duration to 14..20 seconds; increased Energy gained to 7..10.
  • Summon Ice Imp: increased level to 14..20; increased duration to 40..60 seconds.
  • Summon Mursaat: increased level to 14..20; increased duration to 40..60 seconds.
  • Summon Naga Shaman: increased level to 14..20; increased duration to 40..60 seconds.
  • Summon Ruby Djinn: increased level to 14..20; increased duration to 40..60 seconds.
  • Technobabble: decreased Energy cost to 10; decreased recharge to 10; decreased Dazed duration to 3..5 seconds.

DwarfEdit

  • "By Ural's Hammer!": functionality changed to: "(7..10 seconds.) You have +2 Health regeneration and do +25% damage. Lasts 7..10 more seconds for each ally in earshot under 50% Health."
  • "Don't Trip!": decreased Energy cost 5.
  • Alkar's Alchemical Acid: increased damage to 40..50; increased conditional damage to 45..70; increased conditional duration to 14..20 seconds.
  • Black Powder Mine: increased damage to 20..30; increased Blind and Bleeding duration to 7..10 seconds.
  • Brawling Headbutt: increased damage to 45..70.
  • Breath of the Great Dwarf: increased Health gained to 50..60.
  • Drunken Master: increased duration to 72..90.
  • Dwarven Stability: increased duration to 24..30; increased Health gained to 55..100.
  • Ear Bite: functionality changed to: "Deals 50..70 piercing damage and inflicts Bleeding condition (10..25 seconds)."
  • Great Dwarf Armor: increased duration to 22..40.
  • Great Dwarf Weapon: increased damage to 15..20; increased knockdown chance to 28..40%.
  • Light of Deldrimor: increased damage to 55..80.
  • Low Blow: increased damage to 45..70.
  • Snow Storm: decreased Energy cost to 10; increased damage to 30..40.

Ebon VanguardEdit

  • Deft Strike: increased damage to 18..30; increased Bleeding duration to 18..30 seconds.
  • Ebon Battle Standard of Courage: increased duration to 14..20 seconds.
  • Ebon Battle Standard of Honor: increased duration to 14..20 seconds; increased damage to 8..15; increased damage against Charr to 7..10.
  • Ebon Battle Standard of Wisdom: increased duration to 14..20 seconds; increased recharge reduction to 44..60%.
  • Ebon Escape: increased Health healed to 70..110.
  • Ebon Vanguard Assassin Support: increased level to 14..20; increased conditional duration to 24..30 increased non-conditional duration to 12..15.
  • Ebon Vanguard Sniper Support: functionality changed to: "Deals 54..90 piercing damage and inflicts Bleeding condition (25 seconds). 10% chance of +540..900 piercing damage. 25% chance of +540..900 piercing damage if target foe is a Charr."
  • Signet of Infection: increased Disease duration to 13..20.
  • Sneak Attack: increased Blind duration to 5..8.
  • Tryptophan Signet: increased duration to 14..20; increased movement speed reduction to 23..40%.
  • Weakness Trap: increased Weakness duration to 10..20 seconds; increased lightning damage to 24..50.
  • Winds: increased Spirit level to 4..10; increased duration to 54..90 seconds.

LightbringerEdit

  • Lightbringer Signet: this is no longer elite. Functionality changed to: "You gain 3..5 strikes of adrenaline and 16..24 Energy if you are within the area of a demonic servant of Abaddon."

Luxon/KurzickEdit

NornEdit

  • "Dodge This!": increased duration to 16..20 seconds; increased damage to 14..20.
  • "Finish Him!": increased damage to 44..80; increased duration to 12..20.
  • "I Am The Strongest!": increased number of attacks to 5..8; increased damage to 14..20.
  • "I Am Unstoppable!": increased duration to 16..20 seconds.
  • "You Are All Weaklings!": increased Weakness duration to 8..12 seconds; decreased Energy cost to 5.
  • "You Move Like a Dwarf!": increased damage to 44..80; increased duration to 8..15 seconds.
  • A Touch of Guile: increased damage to 44..80; increased duration to 5..8 seconds.
  • Club of a Thousand Bears: increased damage to 6..9.
  • Feel No Pain: increased duration to 30 seconds; decreased Health regeneration to 1..3; increased recharge time to 20 seconds.
  • Raven Blessing: functionality changed to: "You lose all effects and take on the aspect of the raven (60 seconds). All your attributes are set to 0 and raven attacks replace your skills, and you have 80 armor, 660..700 Health, and a 20..30% block chance."
  • Raven Talons: functionality changed to: "Deals 20..35 piercing damage. Inflicts Bleeding and Cripple conditions (4..10 seconds)."
  • Ursan Blessing: functionality changed to: "You lose all effects and take on the aspect of the bear (60 seconds). All your attributes are set to 0 and bear attacks replace your skills, and you have 100 armor and 750..800 Health."
  • Ursan Strike: functionality changed to: "Deals 40..75 damage and 40..75 slashing damage."
  • Ursan Rage: this skill is now touch range.
  • Volfen Blessing: functionality changed to: "You lose all effects and take on the aspect of the wolf (60 seconds). All your attributes are set to 0 and wolf attacks replace your skills, and you have 80 armor, 660..700 Health, and 2..4 Health regeneration."
  • Volfen Bloodlust: this skill now affects all nearby allies.
  • Volfen Pounce: this skill is now a stance.

SunspearEdit

PvE Creature changesEdit

Underworld changesEdit

  • Reapers now become invulnerable once all quests have been completed in the Underworld.
  • Replaced Cursed Dream Riders with Banished Dream Riders.
  • Shortened the distance Banished Dream Riders will follow a player.
  • Banished Dream Riders now stand stationary and overlook a small complement of added Wailing Lords.
  • Mindblade Spectres' base attack is now ranged.
  • Increased the Health of Mindblade Spectres by 500.
  • Reduced the run speed of Mindblade Spectres.

AI UpdatesEdit

The following AI updates apply to Heroes, henchmen, and Hard Mode NPCs.

AssassinEdit

  • Heroes now use Dark Escape less frequently when about to engage in combat.
  • Heroes are less likely to use Signet of Shadows on a non-Blinded target.

DervishEdit

  • Heroes are less likely to use Chilling Victory on a target when the target's Health is greater than theirs.
  • Heroes will be less likely to use Lyssa's Assault without an enchantment active.
  • Heroes are less likely to use Crippling Victory when a target has more Health then them or is already Crippled.

ElementalistEdit

MesmerEdit

  • Heroes no longer use Waste Not, Want Not with full Energy.
  • Heroes use Unnatural Signet less frequently on non-Spirit enemies.
  • Heroes no longer use Enchanter's Conundrum on enchanted and hexed foes.
  • Heroes will now use Backfire on the Master of Healing or Master of Enchantments.
  • Heroes will wait until their Energy is at an appropriate level to attempt to use Ether Signet.
  • Heroes will now use Shame on NPC Monks.
  • Heroes will no longer become confused when Empathy is queued on a target standing near Spirits.

MonkEdit

  • Heroes will be more likely to use Signet of Devotion in useful situations.
  • Heroes will be more selective when using Supportive Spirit.
  • Heroes will use Balthazar's Pendulum on targets that are under attack and have been knocked down.
  • Heroes will no longer spam Vital Blessing on pets.
  • Heroes use Zealous Benediction less frequently when a target's Health is above 50%.
  • Heroes use Mending Touch more effectively.
  • Heroes will no longer use Martyr when they are the only character suffering from a condition.
  • Heroes maintain Smiter's Boon whether in combat or not.
  • Heroes are less likely to use Bane Signet and Castigation Signet against targets that aren't attacking.
  • Heroes will now use Blessed Light less frequently if the character is only suffering from a condition or hex.
  • Heroes use Healing Breeze and Watchful Spirit more effectively.
  • Heroes will now use Purifying Veil as a condition removal.
  • Heroes will now maintain Healer's Covenant during combat and remove it after combat has ended.
  • Heroes will maintain Vigorous Spirit more frequently on themselves and allies.
  • Heroes now cast Defender's Zeal on any attacking target.
  • Heroes will now cast Patient Spirit on themselves when manually ordered to use the skill with an enemy targeted.
  • Heroes are less likely to use Pensive Guardian on allies who aren't under attack.
  • Heroes are less likely to use Divine Healing and Heaven's Delight with allies outside of earshot range.
  • Heroes are less likely to use Extinguish if only one ally is suffering from a condition.
  • Heroes are less likely to cast protective enchantments that trigger on attack unless the party is in combat.
  • Heroes will no longer become confused when Dismiss Condition is queued without a viable target.

NecromancerEdit

  • Heroes are less likely to use Enfeeble on foes that are already suffering from Weakness and are more likely to use Enfeeble on melee or ranged enemies before targeting casters.
  • Heroes are less likely to use Reckless Haste on enemies that don't use physical attacks.
  • Heroes will no longer use Weaken Armor on foes who are already suffering from Cracked Armor.
  • Heroes now use Soul Bind on any target that is low on Health.
  • Heroes will always attempt to maintain Dark Bond on themselves.
  • Heroes will always attempt to maintain Infuse Condition on themselves.
  • Heroes are less likely to use Angorodon's Gaze unless they are suffering from a condition.

ParagonEdit

RangerEdit

  • Heroes are more likely to use preparations outside of combat.
  • Heroes now use Barrage more frequently against single targets.
  • Heroes now maintain Muddy Terrain during combat.
  • Heroes are more likely to use Bestial Mauling when their target is knocked down.
  • Heroes are more likely to use Punishing Shot and Magebane Shot as an interrupt.
  • Heroes will now use Poison Tip Signet out of combat and will no longer re-apply the skill while it's still active.
  • Heroes are less likely to use Throw Dirt against enemies that don't use physical attacks.
  • Heroes use Antidote Signet when suffering from any condition.

RitualistEdit

  • Heroes are more likely to use Xiko's ashes for Health regeneration.
  • Heroes are more likely to use and maintain Ritual Lord outside of combat.
  • Heroes will now use Resilient Was Xiko outside of combat if they are suffering from hexes or conditions.
  • Heroes will now prioritize targets more effectively when casting Weapon of Warding.
  • Heroes will now assign a higher priority to allies under attack for Weapon of Remedy and Vengeful Weapon.
  • Heroes will now use Gaze of Fury on enemy Spirits before selecting allied Spirits.
  • Heroes will now prioritize the recipient of Weapon of Shadow to be allies under melee or physical ranged attack.

WarriorEdit

  • Heroes now use Belly Smash.
  • Heroes will be less likely to use "Retreat!" when the skill is already active on the party.
  • Heroes no longer use Heavy Blow on foes that have already been knocked down.
  • Heroes are less likely to use Steelfang Slash on opponents that aren't knocked down.
  • Heroes use Hammer Bash more efficiently.
  • Heroes now use Disarm to interrupt actions.
  • Heroes are less likely to use "You're All Alone!" on targets standing next to their allies.

MiscellaneousEdit

  • Heroes are less influenced by the weapon they have equipped when determining the range at which they'll engage an enemy.
  • Heroes with ranged weapons equipped will no longer move into melee range when a point-blank area-of-effect skill is equipped but disabled.
  • Heroes will now give up on targets that exit their combat range instead of staying locked in pursuit.
  • Heroes are less likely to use shouts, echoes, and chants if another ally has just used the same skill.

Bug FixesEdit

  • Fixed a bug that caused Air of Superiority to trigger on enemies that didn't award experience.
  • Fixed a bug that prevented players from canceling their Heroes' maintained enchantments while the player was dead.
  • Fixed the warning text displayed when mousing over an attribute that the player didn't have enough points to increase.
  • Fixed a bug that caused the Charrslayer Weapons to do less damage then [sic] intended.
  • Fixed a bug that caused Rebel Yell to not correctly award adrenaline.
  • Fixed a bug that caused Mark of Instability to incorrectly cause knockdown for target other ally's dual attacks.

MiscellaneousEdit

GuildWiki NotesEdit

  • There is a new error message template when you type the wrong log-in information in the login form.
  • The blind duration of Shadow Sanctuary was changed to 5 seconds.
  • The changes to Feel No Pain do not match the update notes exactly: the duration and recharge are correct, but the health regeneration did not change, and instead the health gain was increased to 200...300.
  • The cast time of Snow Storm was changed to 1 second.

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