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Update - Thursday, May 22, 2008 Edit

Restoration of Skill Effectiveness in PvE Edit

With this update we introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other.

Skills that differ in PvP will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate. For more information, see the Developer Update.

In this update, we are restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill[sic] restored in this way now also has a PvP version:

Assassin Edit

Elementalist Edit

  • Ether Renewal: increased duration to 5..20 seconds; increased Energy gain to 1..4.

Mesmer Edit

  • Energy Drain: decreased recharge to 20 seconds.
  • Energy Tap: decreased recharge to 20 seconds; decreased casting time to 2 seconds.

Monk Edit

Necromancer Edit

  • Discord: decreased casting time to 1 second.

Paragon Edit

Ranger Edit

Ritualist Edit

  • Ritual Lord: increased Spirit recharge reduction to 15..75%.

Warrior Edit

  • "Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.

Restoration of April Balance Changes (PvP) Edit

We are also reintroducing the PvP balance changes that we tested from April 17 – May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.

Assassin Edit

Dervish Edit

Elementalist Edit

Monk Edit

Necromancer Edit

Paragon Edit

RitualistEdit

Restoration of April Balance Changes (PvE and PvP) Edit

These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.

Elementalist Edit

Mesmer Edit

Warrior Edit

  • Disarm: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds.
  • Steelfang Slash: increased recharge to 1 second.

Bug Fixes Edit

  • Fixed a bug in Alliance Battles that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.
  • Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack.
  • Fixed a bug that incorrectly triggered a full inventory warning for some players when purchasing Zaishen Keys from Tolkano.
  • Heroes will now use the Necromancer skill Blood is Power more often.
  • Fixed a bug that allowed some players to exceed party size limits with Heroes.
  • Fixed a bug that caused the Necromancer skill Grenth's Balance to occasionally deal an incorrect amount of damage/healing.
  • Fixed a bug that caused certain henchmen in the Central Transfer Chamber to not show up sometimes.
  • Fixed text bugs affecting one quest, one NPC, and the Zaishen Title Track.
  • Fixed minor clipping issues occurring on Ranger masks when they’re worn by some Factions or Nightfall characters.

Miscellaneous Edit

GuildWiki NotesEdit

  • For a time, skill templates containing PvP skills did not work properly. This was remedied in a later update.

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