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Gain health skills quick reference

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Further health acquiring skills can be found at Healing skills quick reference.

[edit] Warrior

[edit] Tactics

Image:Victory is Mine!.jpg Victory is Mine! Elite Shout. You gain 10...56 Health and 3...6 Energy for each condition suffered by target foe.
    5 Energy     15 Recharge
Prophecies    

[edit] Ranger

[edit] Beast Mastery

Image:Companionship.jpg Companionship Skill. If you have less Health than your pet, you are healed for 30...102 Health. If your pet has less Health than you, it is healed for 30...102 Health.
    5 Energy 2 Activation 10 Recharge
Eye of the North    
Image:Predator's Pounce.jpg Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29 damage. If that attack hits, your animal companion gains 5...41 Health.
    5 Energy     5 Recharge
Prophecies    

[edit] Monk

[edit] Divine Favor

Image:Contemplation of Purity.jpg Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64 Health, lose one hex, and lose one condition (maximum 1...7 hexes and conditions).
    5 Energy ¼ Activation 10 Recharge
Prophecies   Can be obtained through a quest

[edit] Healing Prayers

Image:Live Vicariously.jpg Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Can be obtained through a quest

[edit] Protection Prayers

Image:Divert Hexes.jpg Divert Hexes Elite Spell. Remove up to 1...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63 Health.
    10 Energy 1 Activation 5 Recharge
Nightfall    

[edit] Necromancer

[edit] Death Magic

Image:Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
    10 Energy 1 Activation    
Prophecies    
Image:Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234 Health.
    10 Energy 1 Activation    
Core   Can be obtained through a quest
Image:Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126 Health.
    5 Energy ¼ Activation 10 Recharge
Factions    

[edit] Soul Reaping

Image:Signet of Lost Souls.jpg Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82 Health and 1...8 Energy.
        ¼ Activation 8 Recharge
Nightfall    

[edit] Mesmer

[edit] Illusion Magic

Image:Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest

[edit] Elementalist

[edit] Energy Storage

Image:Ether Renewal.jpg Ether Renewal Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Image:Energy Boon.jpg Energy Boon Elite Skill. For 20 seconds, you have +0...32 maximum Energy and +5 Health regeneration. When Energy Boon ends you gain 0...16 Energy and 0...80 Health.
    5 Energy     40 Recharge
Factions    

[edit] Ritualist

[edit] Channeling Magic

Image:Caretaker's Charge.jpg Caretaker's Charge Elite Spell. Target foe is struck for 20...64 lightning damage. If you are holding an item, you gain 5 Energy and 5...41 Health.
    5 Energy 1 Activation 4 Recharge
Nightfall    
Image:Spirit Boon Strike.jpg Spirit Boon Strike Spell. Target foe is struck for 10...82 lightning damage, and all spirits near you gain 10...82 Health.
    10 Energy 2 Activation 20 Recharge
Factions    

[edit] Restoration Magic

Image:Generous Was Tsungrai.jpg Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes, you gain 100...244 Health.
10% Sacrifice 5 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Image:Spirit Light Weapon.jpg Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12 Health per second and additional 1...12 Health per second if that ally is within earshot of a spirit.
    5 Energy 1 Activation 5 Recharge
Factions    

[edit] Spawning Power

Image:Boon of Creation.jpg Boon of Creation Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 1...5 Energy.
    10 Energy 2 Activation 45 Recharge
Factions    
Image:Spirit Channeling.jpg Spirit Channeling Elite Enchantment Spell. For 10 seconds, you gain +1...5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    

[edit] Dervish

[edit] Mysticism

Image:Avatar of Dwayna.jpg Avatar of Dwayna Elite Form. For 10...62 seconds, whenever you use a skill, you gain 15...51 Health and lose 1 hex. This skill is disabled for 120 seconds.
    5 Energy 2 Activation 30 Recharge
Nightfall    
Image:Balthazar's Rage.jpg Balthazar's Rage Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Image:Mystic Vigor.jpg Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Pious Renewal.jpg Pious Renewal Elite Enchantment Spell. For 8 seconds, whenever an enchantment ends on you, you gain 0...2 Energy and 0...8 Health.
    5 Energy ¼ Activation 3 Recharge
Nightfall    

[edit] Scythe Mastery

Image:Reap Impurities.jpg Reap Impurities Melee Attack. If this attack hits, you deal +10...26 damage. You gain 15...63 Health for each foe you hit that is suffering from a condition.
    10 Energy     8 Recharge
Nightfall    
Image:Twin Moon Sweep.jpg Twin Moon Sweep Melee Attack. You lose one enchantment. If an enchantment is lost in this way, you strike twice and gain 20...44 Health.
    5 Energy     6 Recharge
Nightfall    
Image:Victorious Sweep.jpg Victorious Sweep Melee Attack. If this attack hits, you deal +1...25 damage. If the target foe has less Health than you, you gain 30...70 Health.
    5 Energy     4 Recharge
Nightfall    

[edit] Wind Prayers

Image:Pious Restoration.jpg Pious Restoration Spell. You gain 80...136 Health and lose 1 enchantment. If an enchantment was removed in this way, you also lose 1...3 hexes.
    5 Energy 1 Activation 8 Recharge
Nightfall    

[edit] Junundu

Image:Junundu Wail.jpg Junundu Wail Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range.
    15 Energy 3 Activation 10 Recharge
Nightfall PvE
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