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Gain health skills quick reference

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Further health acquiring skills can be found at Healing skills quick reference.



"Victory is Mine!" "Victory is Mine!" Elite Shout. You gain 10...56 Health and 3...6 Energy for each condition suffered by target foe.
    5 Energy     15 Recharge


Beast Mastery

Companionship Companionship Skill. If you have less Health than your pet, you are healed for 30...102 Health. If your pet has less Health than you, it is healed for 30...102 Health.
    5 Energy 2 Activation 10 Recharge
Eye of the North    
Predator's Pounce Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29 damage. If that attack hits, your animal companion gains 5...41 Health.
    5 Energy     5 Recharge


Divine Favor

Contemplation of Purity Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64 Health, lose one hex, and lose one condition (maximum 1...7 hexes and conditions).
    5 Energy ¼ Activation 10 Recharge
Prophecies   Quest-medium

Healing Prayers

Live Vicariously Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Quest-medium

Protection Prayers

Divert Hexes Divert Hexes Elite Spell. Remove up to 1...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63 Health.
    10 Energy 1 Activation 5 Recharge


Blood Magic

Blood Bond Blood Bond Hex Spell. For 3...10 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84 Health.
    5 Energy 1 Activation 8 Recharge

Death Magic

Consume Corpse Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
    10 Energy 1 Activation    
Soul Feast Soul Feast Spell. Exploit nearest corpse to gain 50...234 Health.
    10 Energy 1 Activation    
Core   Quest-medium
Taste of Pain Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126 Health.
    5 Energy ¼ Activation 10 Recharge

Soul Reaping

Signet of Lost Souls Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82 Health and 1...8 Energy.
        ¼ Activation 8 Recharge


Illusion Magic

Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium


Energy Storage

Ether Renewal Ether Renewal Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
    10 Energy 1 Activation 30 Recharge
Energy Boon Energy Boon Elite Skill. For 20 seconds, you have +0...32 maximum Energy and +5 Health regeneration. When Energy Boon ends you gain 0...16 Energy and 0...80 Health.
    5 Energy     40 Recharge


Channeling Magic

Caretaker's Charge Caretaker's Charge Elite Spell. Target foe is struck for 20...64 lightning damage. If you are holding an item, you gain 5 Energy and 5...41 Health.
    5 Energy 1 Activation 4 Recharge
Spirit Boon Strike Spirit Boon Strike Spell. Target foe is struck for 20...56 lightning damage, and all spirits you control within earshot gain 20...56 Health.
    5 Energy 1 Activation 3 Recharge

Restoration Magic

Generous Was Tsungrai Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes, you gain 100...244 Health.
10% Sacrifice 5 Energy 1 Activation 15 Recharge
Factions   Quest-medium
Spirit Light Weapon Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12 Health per second and an additional 1...12 Health per second if that ally is within earshot of a spirit.
    5 Energy 1 Activation 5 Recharge

Spawning Power

Boon of Creation Boon of Creation Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 1...5 Energy.
    10 Energy 2 Activation 45 Recharge



Avatar of Dwayna Avatar of Dwayna Elite Form. For 10...74 seconds, your attacks deal holy damage. Whenever you cast a dervish enchantment, you lose 1 hex. Whenever you lose a dervish enchantment, all allies in earshot are healed for 5...41 Health. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Balthazar's Rage Balthazar's Rage Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this enchantment.
    10 Energy ¾ Activation 15 Recharge
Mystic Vigor Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Pious Renewal Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4 Energy and 0...24 Health.
    5 Energy     8 Recharge

Scythe Mastery

Reap Impurities Reap Impurities Melee Attack. If this attack hits, you deal +10...26 damage. You gain 15...63 Health for each foe you hit that is suffering from a condition.
    10 Energy     8 Recharge
Twin Moon Sweep Twin Moon Sweep Melee Attack. You lose one enchantment. If an enchantment is lost in this way, you strike twice and gain 20...44 Health.
    5 Energy     6 Recharge
Victorious Sweep Victorious Sweep Melee Attack. If this attack hits, you deal +1...25 damage. If target foe has less Health than you, you gain 30...70 Health.
    5 Energy     4 Recharge

Wind Prayers

Pious Restoration Pious Restoration Spell. You gain 80...136 Health and lose 1 enchantment. If an enchantment was removed in this way, you also lose 1...3 hexes.
    5 Energy 1 Activation 8 Recharge


Junundu Wail Junundu Wail Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range.
    15 Energy 3 Activation 10 Recharge
Nightfall PvE

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