| Name | Target | Beneficiary | Amount | Stats | Notes | Skill type | Attr | Cam
|
| Auspicious Blow
| Foe
| Self
| 3...7
|
|
|
| 8
|
|
|
|
|
|
| foe must be Weakened
| Hammer Attack
| Hammer
| F
|
| Counterattack
| Foe
| Self
| 2...5
|
|
|
| 5
|
|
|
| 6
|
|
| must hit attacking foe
| Melee Attack
| Str
| N
|
| Flourish
| None
| Self
| Special
|
| recharge all attack skills, gain 2...6 energy per skill recharged
| Elite Skill
| Str
| P
|
| Warrior's Endurance
| None
| Self
| Special
|
|
|
| 5
|
|
|
| 30
|
|
| gain 3 energy each time you hit in melee, will not raise total energy over 10...22
| Elite Skill
| Str
| P
|
| Knee Cutter
| Foe
| Self
| 2..6
|
|
|
| 5
|
|
|
| 1
|
|
| foe must be Crippled, also gain adrenaline
| Sword Attack
| Sword
| E
|
| Bonetti's Defense
| Self
| Self
| Special
|
|
|
| 8
|
|
|
|
|
|
| +75% chance to block attacks, gain 5 energy per melee blocked, ends if use skill
| Stance
| Tact
| P
|
| Steady Stance
| Self
| Self
| 1...6
|
|
|
| 5
|
|
|
| 6
|
|
| prevent next knockdown, gain energy instead, also gain adrenaline
| Elite Stance
| Tact
| N
|
| Victory is Mine!
| Foe
| Self
| Special
|
|
|
| 5
|
|
|
| 15
|
|
| for each Condition on foe, gain 3...6 energy, also gain health
| Elite Shout
| Tact
| P
|
| Wary Stance
| Self
| Self
| Special
|
|
|
| 10
|
|
|
| 10
|
|
| block all incoming attack skills, gain 5 energy per block, also gain adrenaline
| Stance
| Tact
| P
|
| Ferocious Strike
| Foe
| Self
| 3...9
|
|
|
| 5
|
|
|
| 8
|
|
| +damage pet attack, gain energy if hits, also gain adrenaline
| Elite Pet Attack
| Beast
| C
|
| Scavenger Strike
| Foe
| Self
| 3...13
|
|
|
| 5
|
|
|
| 10
|
|
| +damage pet attack, gain energy if hits foe with a Condition
| Pet Attack
| Beast
| C
|
| Marksman's Wager
| Self
| Self
| Special
|
| gain 5...9 energy when your arrows hit, lose 10 energy when miss
| Elite Preparation
| Exp
| P
|
| Body Shot
| Foe
| Self
| 5...9
|
|
|
| 5
|
|
|
| 8
|
|
| foe must have Cracked Armor
| Bow Attack
| Marks
| E
|
| Prepared Shot
| Foe
| Self
| 1...7
|
|
|
| 5
|
|
|
| 6
|
|
| you must have a Preparation active, also +damage
| Elite Bow Attack
| Marks
| N
|
| Scavenger's Focus
| Self
| Self
| Special
|
|
|
| 5
|
|
|
| 20
|
|
| gain 3...10 energy whenever hit foe that has a Condition
| Elite Skill
| WS
| N
|
| Storm Chaser
| Self
| Self
| Special
|
|
|
| 10
|
|
|
| 20
|
|
| gain 1...4 energy whenever Elemental damage received
| Stance
| WS
| C
|
| Blessed Signet
| None
| Self
| Special
|
|
|
|
|
| 2
|
| 10
|
|
| gain 3 energy per enchant maintained, max 3...20 energy
| Signet
| DF
| C
|
| Scribe's Insight
| Self
| Self
| Special
|
| gain 3 energy whenever a Signet activated
| Elite Enchantment Spell
| DF
| N
|
| Healing Light
| Ally
| Self
| 1...3
|
| ally must be Enchanted
| Elite Spell
| Heal
| F
|
| Zealous Benediction
| Ally
| Self
| 7
|
| only gain energy if target below 50% health
| Elite Spell
| Prot
| N
|
| Balthazar's Spirit
| Ally
| Ally
| Special
|
| ally gains 1 energy whenever they receive damage, also gains adrenaline
| Enchantment Spell
| Smite
| P
|
| Castigation Signet
| Foe
| Self
| 1...8
|
|
|
|
|
| 1
|
| 20
|
|
| foe must be attacking
| Signet
| Smite
| E
|
| Defender's Zeal
| Foe
| Self
| Special
|
| you gain 2 energy whenever hexed foe attacks
| Elite Hex Spell
| Smite
| N
|
| Essence Bond
| Ally
| Self
| Special
|
| you gain 1 energy whenever ally receives Physical/Elemental damage
| Enchantment Spell
| None
| P
|
| Angorodon's Gaze
| Foe
| Self
| 1...11
|
| Gain energy if you are suffering a condition
| Spell
| Blood
| E
|
| Offering of Blood
| None
| Self
| 8...18
|
| requires health sacrifice
| Elite Spell
| Blood
| P
|
| Consume Corpse
| Corpse
| Self
| 5...17
|
|
|
| 10
|
| 1
|
|
|
|
| you teleport to corpse, also gain health
| Spell
| Death
| P
|
| Foul Feast
| Other Ally
| Self
| Special
|
| all ally's Conditions transferred to you, gain 0...2 energy per Condition gained, also gain health
| Spell
| SR
| E
|
| Masochism
| Self
| Self
| 1...3
|
|
| Enchantment Spell
| SR
| E
|
| Reaper's Mark
| Foe
| Self
| 5...13
|
| gain energy if foe dies while hexed, foe also suffers health degen
| Elite Hex Spell
| SR
| N
|
| Signet of Lost Souls
| Foe
| Self
| 1...8
|
|
|
|
|
| ¼
|
| 8
|
|
| foe must be below 50% health, you also gain health
| Signet
| SR
| N
|
| Aneurysm
| Foe
| Foe
| All
|
| foe takes 1...3 damage per energy gained
| Spell
| Dom
| E
|
| Guilt
| Foe
| Self
| 5...12
|
| foe's next hostile spell fails, you steal energy
| Hex Spell
| Dom
| P
|
| Shame
| Foe
| Self
| 5...12
|
| foe's next ally-targeted spell fails, you steal energy
| Hex Spell
| Dom
| P
|
| Ethereal Burden
| Foe
| Self
| 10...20
|
| foe moves 50% slower, gain energy when this hex ends
| Hex Spell
| Ill
| P
|
| Kitah's Burden
| Foe
| Self
| 10...20
|
| foe moves 50% slower, gain energy when this hex ends
| Hex Spell
| Ill
| F
|
| Auspicious Incantation
| Self
| Self
| Special
|
| gain 110...182% of next spell's energy cost, also adds extra recharge to spell
| Enchantment Spell
| Insp
| F
|
| Channeling
| Self
| Self
| Special
|
| gain 1 energy per each in-the-area foe whenever you cast a spell
| Enchantment Spell
| Insp
| P
|
| Drain Delusions
| Foe
| Self
| 4...16
|
| foe loses 1 Mesmer hex, if hex lost, you gain energy, foe also loses energy
| Spell
| Insp
| N
|
| Drain Enchantment
| Foe
| Self
| 8...15
|
| foe loses 1 enchant, you gain energy if enchant removed, you also gain health
| Spell
| Insp
| C
|
| Energy Drain
| Foe
| Self
| 6...24
|
| foe loses energy, you gain 3x amount lost
| Elite Spell
| Insp
| C
|
| Energy Tap
| Foe
| Self
| 8...12
|
| foe loses energy, you gain 2x amount lost
| Spell
| Insp
| C
|
| Ether Signet
| None
| Self
| 10...18
|
|
|
|
|
| 1
|
| 45
|
|
| only gain if your current energy below 5...9
| Signet
| Insp
| F
|
| Hex Eater Signet
| Ally
| Self
| Special
|
|
|
|
|
| 1
|
| 25
|
|
| touched ally & adjacent allies lose 1 hex, you gain 1...3 energy per hex removed
| Signet
| Insp
| F
|
| Inspired Enchantment
| Foe
| Self
| 3...13
|
|
|
| 10
|
| 1
|
|
|
|
| foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant
| Spell
| Insp
| P
|
| Inspired Hex
| Ally
| Self
| 4...9
|
|
|
| 5
|
| 1
|
|
|
|
| ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex
| Spell
| Insp
| P
|
| Leech Signet
| Foe
| Self
| 3...13
|
|
|
|
|
| ¼
|
| 30
|
|
| interrupt foe's action, if spell interrupted, gain energy
| Signet
| Insp
| C
|
| Mantra of Earth
| Self
| Self
| Special
|
|
|
| 10
|
|
|
| 20
|
|
| gain 2 energy whenever Earth damage received, also reduce this damage
| Stance
| Insp
| C
|
| Mantra of Flame
| Self
| Self
| Special
|
|
|
| 10
|
|
|
| 20
|
|
| gain 2 energy whenever Fire damage received, also reduce this damage
| Stance
| Insp
| C
|
| Mantra of Frost
| Self
| Self
| Special
|
|
|
| 10
|
|
|
| 20
|
|
| gain 2 energy whenever Cold damage received, also reduce this damage
| Stance
| Insp
| C
|
| Mantra of Lightning
| Self
| Self
| Special
|
|
|
| 10
|
|
|
| 20
|
|
| gain 2 energy whenever Lightning damage received, also reduce this damage
| Stance
| Insp
| C
|
| Mantra of Recall
| Self
| Self
| 10...22
|
| gain energy when this enchant ends
| Elite Enchantment Spell
| Insp
| P
|
| Power Drain
| Foe
| Self
| 1...25
|
| interrupt foe's spell/chant, you gain energy if foe interrupted
| Spell
| Insp
| C
|
| Power Leech
| Foe
| Self
| Special
|
| interrupt foe's spell/chant, foe is hexed if interrupted, then you steal 5...13 energy each time foe casts a spell
| Elite Hex Spell
| Insp
| F
|
| Power Return
| Foe
| Foe
| 10...6
|
| interrupt foe's spell/chant, if foe interrupted, foe gains energy
| Spell
| FC
| F
|
| Revealed Enchantment
| Foe
| Self
| 3...13
|
|
|
| 10
|
| 1
|
|
|
|
| foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant
| Spell
| Insp
| F
|
| Revealed Hex
| Ally
| Self
| 4...9
|
|
|
| 5
|
| 1
|
|
|
|
| ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex
| Spell
| Insp
| F
|
| Signet of Recall
| Self
| Self
| 13...19
|
|
|
|
|
| 1
|
| 20
|
|
| you suffer -4 energy regen, gain energy when effect ends
| Signet
| Insp
| E
|
| Spirit of Failure
| Foe
| Self
| Special
|
| foe has -25% hit chance, you gain 1...3 energy whenever foe misses
| Hex Spell
| Insp
| P
|
| Tease
| Foe
| Self
| Special
|
| interrupt action of target and all other foes in the area, you steal 0...4 energy from each foe interrupted
| Elite Spell
| Insp
| N
|
| Waste Not, Want Not
| Foe
| Self
| 8...12
|
| if foe is not casting a spell or attacking
| Spell
| Insp
| E
|
| Air Attunement
| Self
| Self
| Special
|
| gain (30% base cost of skill, + 1) energy when use Air Magic skills
| Enchantment Spell
| Air
| C
|
| Aura of Restoration
| Self
| Self
| 0...1
|
| gain energy every time you cast a spell
| Enchantment Spell
| Energy
| C
|
| Earth Attunement
| Self
| Self
| Special
|
| gain (30% base cost of skill, + 1) energy when use Earth Magic skills
| Enchantment Spell
| Earth
| C
|
| Elemental Attunement
| Self
| Self
| Special
|
| gain 50% base cost of skill when use Air/Earth/Fire/Water skills
| Elite Enchantment Spell
| Energy
| C
|
| Elemental Lord
| Self
| Self
| Special
|
| gain 1 energy for every 10 ranks in Energy Storage every time you cast a spell
| Enchantment Spell
| Kurzick/Luxon
| F
|
| Energy Boon
| Self
| Self
| 0...16
|
|
|
| 5
|
|
|
| 40
|
|
| for duration have +max energy & +health regen, when effect ends gain energy and health
| Elite Skill
| Energy
| F
|
| Ether Prism
| Self
| Self
| 5...17
|
|
|
| 5
|
|
|
| 20
|
|
| all damage received reduced to 0, gain energy when effect ends
| Elite Skill
| Energy
| N
|
| Ether Renewal
| Self
| Self
| Special
|
| gain 1...3 energy per enchant on you whenever you cast a spell, also gain health
| Elite Enchantment Spell
| Energy
| P
|
| Fire Attunement
| Self
| Self
| Special
|
| gain (30% base cost of skill, + 1) energy when use Fire Magic skills
| Enchantment Spell
| Fire
| C
|
| Glowing Gaze
| Foe
| Self
| Special
|
| foe must be Burning, gain 5 + (Energy Storage rank / 2) energy
| Spell
| Fire
| N
|
| Glowing Ice
| Foe
| Self
| Special
|
| foe must have Water Magic hex, gain 5 + (Energy Storage rank / 2) energy
| Spell
| Water
| E
|
| Glowstone
| Foe
| Self
| Special
|
| foe must be Weakened, gain 5 + (Energy Storage rank / 2) energy
| Spell
| Earth
| N
|
| Mind Blast
| Foe
| Self
| 1...7
|
| if foe currently has less energy than you
| Elite Spell
| Fire
| N
|
| Second Wind
| None
| Self
| Special
|
| gain 1 energy for each point of Exhaustion you suffer, causes Exhaustion
| Elite Spell
| None
| F
|
| Shock Arrow
| Foe
| Self
| Special
|
| foe must be attacking, gain 5 + (Energy Storage rank / 2) energy
| Spell
| Air
| F
|
| Water Attunement
| Self
| Self
| Special
|
| gain (30% base cost of skill, + 1) energy when use Water Magic skills
| Enchantment Spell
| Water
| C
|
| Golden Lotus Strike
| Foe
| Self
| 5...11
|
|
|
| 5
|
|
|
| 10
|
|
| if you are enchanted, gain energy, also +damage if hits
| Lead Attack
| Dagger
| F
|
| Assassin's Promise
| Foe
| Self
| 5...17
|
| if foe dies while under this hex, gain energy and recharge all skills
| Elite Hex Spell
| Deadly
| F
|
| Black Lotus Strike
| Foe
| Self
| 5...15
|
|
|
| 10
|
|
|
| 12
|
|
| if foe is hexed, gain energy, also +damage if hits
| Lead Attack
| Crit
| F
|
| Critical Eye
| Self
| Self
| Special
|
|
|
| 5
|
|
|
| 30
|
|
| gain 1 energy each time you critically hit, also have +crit chance for duration
| Skill
| Crit
| F
|
| Critical Strike
| Foe
| Self
| 1...3
|
| if hits, gain energy per hit, also +damage and always crits
| Dual Attack
| Crit
| F
|
| Falling Lotus Strike
| Foe
| Self
| 1...10
|
|
|
| 5
|
|
|
| 12
|
|
| foe must be knocked down, also +damage if hits
| Off-Hand Attack
| Dagger
| E
|
| Lotus Strike
| Foe
| Self
| 5...17
|
|
| Off-Hand Attack
| Dagger
| E
|
| Way of the Lotus
| Self
| Self
| 5...17
|
| gain energy on next successful dual attack
| Enchantment Spell
| Shadow
| F
|
| Caretaker's Charge
| Foe
| Self
| 5
|
| you must be holding an item, also gain health & cause damage
| Elite Spell
| Chan
| N
|
| Essence Strike
| Foe
| Self
| 1...7
|
| gain energy if spirit within earshot, also damages foe
| Spell
| Chan
| F
|
| Offering of Spirit
| None
| Self
| 8...15
|
| requires health sacrifice unless spirit within earshot
| Elite Spell
| Chan
| N
|
| Spirit Siphon
| Spirit
| Self
| 4...15
|
| spirit loses all energy, you steal % of energy lost
| Spell
| Chan
| F
|
| Weapon of Fury
| Ally
| Ally
| Special
|
| for duration, ally gains 1 energy per attack hit, also gains extra adrenaline
| Elite Weapon Spell
| Chan
| N
|
| Soothing Memories
| Ally
| Self
| 3
|
| gain energy if holding an item, also heals ally
| Spell
| Rest
| F
|
| Boon of Creation
| Self
| Self
| Special
|
| gain 1...5 energy each time you summon a creature, also gain health
| Enchantment Spell
| Spawn
| F
|
| Reclaim Essence
| Spirit
| Self
| 5...17
|
| kills all spirits you control, if at least 1 spirit dies, gain energy & recharge all Binding Rituals
| Elite Spell
| Spawn
| N
|
| Wielder's Zeal
| Self
| Self
| Special
|
| gain 1...4 energy whenever you cast Weapon Spells on allies
| Elite Enchantment Spell
| Spawn
| N
|
| Energetic Was Lee Sa
| Self
| Self
| 1...8
|
| hold ashes, gain +energy regen for duration, gain energy when dropped
| Item Spell
| Spawn
| E
|
| "Never Give Up!"
| None
| Allies (earshot)
| 1...8
|
|
|
| 5
|
|
|
| 15
|
|
| only affects allies below 75% health
| Shout
| Comm
| N
|
| Glowing Signet
| Foe
| Self
| 5...13
|
|
|
|
|
| ¼
|
| 20
|
|
| foe must be Burning
| Signet
| Lead
| N
|
| Aria of Zeal
| Allies (earshot)
| Allies (earshot)
| 1...5
|
| next time each ally casts spell
| Chant
| Motiv
| N
|
| Energizing Finale
| Ally
| Ally
| Special
|
| ally gains 1 energy each time shout/chant ends on them
| Echo
| Motiv
| N
|
| Leader's Zeal
| None
| Self
| Special
|
|
|
| 5
|
|
|
| 12
|
|
| gain 2 energy for each nearby ally (max 8...11)
| Skill
| Motiv
| N
|
| Lyric of Zeal
| Allies (earshot)
| Allies (earshot)
| 1...7
|
| next time each ally uses a Signet
| Chant
| Motiv
| N
|
| Zealous Anthem
| Allies (earshot)
| Allies (earshot)
| 1...7
|
| next time each ally uses attack skill
| Chant
| Motiv
| N
|
| Arcane Zeal
| Self
| Self
| Special
|
| gain 1 energy for each enchant on you (max 1...6) each time you cast a spell
| Elite Enchantment Spell
| Myst
| N
|
| Eremite's Zeal
| None
| Self
| Special
|
| you lose 1 enchant, gain 1...5 energy for each adjacent foe (max 15)
| Spell
| Myst
| N
|
| Meditation
| None
| Self
| 3...7
|
| lose 1 enchant, if enchant lost gain energy, otherwise heal self
| Spell
| Myst
| N
|
| Pious Renewal
| Self
| Self
| Special
|
| for duration, gain 0...2 energy whenever enchants on you end, also gain health
| Elite Enchantment Spell
| Myst
| N
|
| Zealous Renewal
| None
| Self
| Special
|
| when effect ends, gain 1 energy for each hit made while effect active, also damages adjacent foes on activation
| Enchantment Spell
| Myst
| N
|
| Lyssa's Assault
| Foe
| Self
| 3...10
|
|
|
| 10
|
|
|
| 8
|
|
| if you enchanted, gain energy, also +damage if hits
| Scythe Attack
| Scythe
| N
|
| Lyssa's Haste
| Self
| Self
| Special
|
| gain 1 energy each second while moving, also move 25% faster & lose health while moving
| Enchantment Spell
| Wind
| N
|
| Zealous Vow
| Self
| Self
| Special
|
| for duration, gain 1...6 energy per your attack hits, but have -energy regen
| Elite Enchantment Spell
| Wind
| N
|