From GuildWiki
| Frozen Soil
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Full: Create a level 1...8 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78 seconds.
Concise: Creates a level 1...8 spirit (30...78 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits.
| Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Level
| 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8
| 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13
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| Duration
| 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 62 | 66 | 70 | 74
| 78 | 82 | 86 | 90 | 94 | 98 | 102 | 106 | 110
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[edit] Acquisition
Skill Trainers:
Signet of Capture:
- Frozen Soil does not prevent resurrection; rather, it prevents the activation of party member resurrection skills within its range.
- Skills can be cast outside its range to revive party members (whose bodies can be within its range or not).
- Resurrection items are unaffected.
- Pet revival skills still work, as the game does not consider pets in the same way as other party members.
- Frozen Soil is very effective whenever the party is having difficulty interrupting enemy resurrection skills:
- Take care that your team has the advantage and will not need to resurrect, because, like all Nature Rituals, Frozen Soil affects both friend and foe.
- Frozen soil does not affect automatic or time-based resurrections, including those at: Resurrection shrines, during priest annihilation battles, and during the Thirsty River mission.
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