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Full: For 8 seconds, you attack 33% faster but take double damage.
Concise: (8 seconds.) You attack 33% faster. You take double damage.
- When using Frenzy it is a very good idea to bring along a cancel stance, such as Rush, Sprint or Enraging Charge.
- Because you take extra damage, it is advisable to bring a self heal, such as Lion's Comfort.
- It is generally a bad idea to combine this skill with Healing Signet due to the fact that the armor penalty when using Healing Signet significantly increases the additional damage taken.