From GuildWiki
| Fleeting Stability
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Full: For 5...21 seconds, you cannot be knocked down. If this enchantment lasts its full duration, you are knocked down.
Concise: (5...21 seconds.) You cannot be knocked-down. If this enchantment lasts its full duration, you are knocked-down.
| Earth Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Duration
| 5 | 6 | 8 | 9 | 10 | 12 | 13 | 14 | 16 | 17 | 18 | 20
| 21 | 22 | 24 | 25 | 26 | 28 | 29 | 30 | 32
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[edit] Acquisition
Skill Trainers:
Signet of Capture:
- Renewing Fleeting Stability before it ends prevents the knockdown effect.
- Combines well with Mantra of Resolve, as it is not a stance, allowing you to prevent knockdowns and interrupts. Only skill disabling effects can then stop you from activating a skill.
- Combines well with self enchantment removal such as Signet of Pious Light.
- Combines well with skills that cause self-inflicted knockdowns like Drunken Blow.
- Combines well with Pious Haste when running.
[edit] Related skills
[edit] Related Articles