Skill quick references |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |
- This skill may be earned from a quest. See skill information for details.
- This spell causes Exhaustion.
Air Magic
Air Attunement [edit]
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Enchantment Spell. For 36...55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. |
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Core | |||||||||||||
Arc Lightning [edit]
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Spell. Target foe is struck for 5...41 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63 lightning damage. Damage from Arc Lightning has 25% armor penetration. |
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Factions | |||||||||||||
Blinding Flash [edit]
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Spell. Target foe is blinded for 3...7 seconds. |
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Core | |||||||||||||
Blinding Surge [edit]
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Elite Spell. Target foe is struck for 5...41 lightning damage and that foe and all adjacent foes are Blinded for 3...7 seconds. This spell has 25% armor penetration. |
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Nightfall | |||||||||||||
Chain Lightning [edit]
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Spell. Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration and causes Exhaustion if you are not enchanted. |
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Prophecies | |||||||||||||
Chilling Winds [edit]
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Hex Spell. Target foe is struck for 25...45 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85% longer. |
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Nightfall | |||||||||||||
Conjure Lightning [edit]
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Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage. |
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Core | |||||||||||||
Enervating Charge [edit]
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Spell. Target foe is struck for 25...45 lightning damage and suffers from Weakness for 5...17 seconds. This spell has 25% armor penetration. |
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Core | |||||||||||||
Gale [edit]
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Spell. Knock down target foe for 2 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.) |
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Core | |||||||||||||
Glimmering Mark [edit]
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Elite Hex Spell. For 10 seconds, target foe takes 5...21 damage each second. This hex ends if you use a skill that targets this foe. |
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Prophecies | |||||||||||||
Glyph of Swiftness [edit]
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Glyph. For 15 seconds, your next 1...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. |
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Eye of the North | |||||||||||||
Gust [edit]
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Elite Spell. Target foe is struck for 10...54 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. |
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Factions | |||||||||||||
Invoke Lightning [edit]
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Elite Spell. Target foe and up to two other foes near your target are struck for 10...82 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. |
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Nightfall | |||||||||||||
Lightning Bolt [edit]
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Spell. Send out a Lightning Bolt that strikes for 5...41 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41 additional lightning damage. This spell has 25% armor penetration. |
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Nightfall | |||||||||||||
Lightning Hammer [edit]
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Spell. Target foe is struck for 10...82 lightning damage. Lightning Hammer has 25% armor penetration. |
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Factions | |||||||||||||
Lightning Javelin [edit]
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Spell. Send out a Lightning Javelin that strikes for 15...43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration. |
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Prophecies | |||||||||||||
Lightning Orb [edit]
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Spell. Send out a Lightning Orb that strikes target foe for 10...82 lightning damage and that foe has Cracked Armor for 5...17 seconds if it hits. This spell has 25% armor penetration. |
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Core | |||||||||||||
Lightning Strike [edit]
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Spell. Strike target foe for 5...41 lightning damage. This spell has 25% armor penetration. |
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Core | |||||||||||||
Lightning Surge [edit]
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Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage. |
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Core | |||||||||||||
Lightning Touch [edit]
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Skill. Target touched foe and all adjacent foes are struck for 10...50 lightning damage. Foes suffering from a Water Magic hex are blinded for 3...7 seconds. This skill has 25% armor penetration. |
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Core | |||||||||||||
Mind Shock [edit]
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Elite Spell. Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion. |
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Prophecies | |||||||||||||
Ride the Lightning [edit]
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Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion. |
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Factions | |||||||||||||
Shell Shock [edit]
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Spell. Target foe takes 10...34 lightning damage and has Cracked Armor for 5...17 seconds. This spell has 25% armor penetration. |
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Eye of the North | |||||||||||||
Shock [edit]
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Skill. Target touched foe is knocked down and struck for 10...50 lightning damage. This skill has 25% armor penetration and causes exhaustion. |
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Prophecies | |||||||||||||
Shock Arrow [edit]
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Spell. Send out a shocking arrow that flies swiftly towards target foe, striking for 5...41 lightning damage. If Shock Arrow strikes an attacking foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration. |
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Factions | |||||||||||||
Storm Djinn's Haste [edit]
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Enchantment Spell. For 10...22 seconds, you move 25% faster. Each second that you are moving, you lose 1 energy. |
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Nightfall | |||||||||||||
Teinai's Wind [edit]
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Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Teinai's Wind are knocked down. |
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Factions | |||||||||||||
Thunderclap [edit]
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Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8 seconds. This spell has 25% armor penetration. |
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Prophecies | |||||||||||||
Whirlwind [edit]
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Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Whirlwind are knocked down. |
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Prophecies | |||||||||||||
Windborne Speed [edit]
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Enchantment Spell. For 5...10 seconds, target ally moves 33% faster. |
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Prophecies |
Earth Magic
Aftershock [edit]
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Spell. Adjacent foes are struck for 26...85 earth damage. Knocked down foes are struck for 10...56 additional earth damage. |
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Core | |||||||||||||
Armor of Earth [edit]
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Enchantment Spell. For 30 seconds, you gain 24...53 armor, but move 50...21% slower. |
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Core | |||||||||||||
Ash Blast [edit]
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Spell. Target foe is struck for 35...59 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13 seconds. |
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Factions | |||||||||||||
Churning Earth [edit]
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Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 10...34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. |
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Factions | |||||||||||||
Crystal Wave [edit]
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Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions. |
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Prophecies | |||||||||||||
Dragon's Stomp [edit]
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Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This Spell causes Exhaustion. |
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Factions | |||||||||||||
Earth Attunement [edit]
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Enchantment Spell. For 36...55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic. |
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Core | |||||||||||||
Earthen Shackles [edit]
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Hex Spell. For 5...17 seconds, target and all adjacent foes move 66% slower while Burning. |
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Eye of the North | |||||||||||||
Earthquake [edit]
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Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion. |
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Prophecies | |||||||||||||
Ebon Hawk [edit]
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Spell. Send a projectile that strikes for 10...70 earth damage and causes Weakness for 5...13 seconds if it hits. |
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Nightfall | |||||||||||||
Eruption [edit]
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Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34 earth damage and are Blinded for 10 seconds. |
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Prophecies | |||||||||||||
Glowstone [edit]
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Spell. Send a projectile that strikes for 5...41 earth damage if it hits. If this spell strikes a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. |
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Nightfall | |||||||||||||
Grasping Earth [edit]
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Hex Spell. For 5...17 seconds, all nearby foes move 50% slower. |
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Prophecies | |||||||||||||
Iron Mist [edit]
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Hex Spell. For 5...15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. |
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Prophecies | |||||||||||||
Kinetic Armor [edit]
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Enchantment Spell. For 8 seconds, you gain +20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. |
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Prophecies | |||||||||||||
Magnetic Aura [edit]
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Enchantment Spell. For 5...17 seconds, Magnetic Aura has a 75% chance to block melee attacks. |
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Prophecies | |||||||||||||
Magnetic Surge [edit]
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Spell. Target foe takes 15...63 damage. If target foe is under the effects of an Enchantment, that foe takes 30...102 damage instead. |
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Eye of the North | |||||||||||||
Obsidian Flame [edit]
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Spell. Deal 22...94 damage to target foe. This Spell ignores armor but causes Exhaustion. |
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Core | |||||||||||||
Obsidian Flesh [edit]
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Elite Enchantment Spell. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration. |
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Core | |||||||||||||
Sandstorm [edit]
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Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26 earth damage each second and attacking foes are struck for an additional 10...26 earth damage each second. |
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Nightfall | |||||||||||||
Shockwave [edit]
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Elite Spell. Adjacent foes take 15...51 earth damage, nearby foes take 15...51 earth damage, and foes in the area take 15...51 earth damage. |
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Factions | |||||||||||||
Sliver Armor [edit]
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Enchantment Spell. For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage. |
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Factions | |||||||||||||
Stone Daggers [edit]
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Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28 earth damage if it hits. |
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Core | |||||||||||||
Stone Sheath [edit]
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Elite Hex Spell. For 10...30 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit. |
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Nightfall | |||||||||||||
Stone Striker [edit]
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Enchantment Spell. For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. |
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Nightfall | |||||||||||||
Stoneflesh Aura [edit]
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Enchantment Spell. For 5...13 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. |
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Nightfall | |||||||||||||
Stoning [edit]
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Spell. Send out a large stone, striking target foe for 45...93 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. |
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Core | |||||||||||||
Teinai's Crystals [edit]
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Spell. Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions. |
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Factions | |||||||||||||
Unsteady Ground [edit]
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Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. |
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Factions | |||||||||||||
Ward Against Elements [edit]
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Ward Spell. You create a Ward Against Elements at your current location. For 8...18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. |
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Prophecies | |||||||||||||
Ward Against Foes [edit]
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Ward Spell. You create a Ward Against Foes at your current location. For 8...18 seconds, non-Spirit foes in this area move 50% slower. |
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Core | |||||||||||||
Ward Against Melee [edit]
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Ward Spell. You create a Ward Against Melee at your current location. For 5...17 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. |
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Core | |||||||||||||
Ward of Stability [edit]
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Ward Spell. Create a Ward of Stability at your current location. For 10...22 seconds, non-Spirit allies cannot be knocked down. |
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Factions | |||||||||||||
Ward of Weakness [edit]
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Ward Spell. You create a Ward of Weakness at your current location. For 5...17 seconds, foes in the area become Weakened for 5...17 seconds whenever they take elemental damage. |
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Eye of the North |
Energy Storage
Aura of Restoration [edit]
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Enchantment Spell. For 60 seconds, you gain 0...1 Energy and are healed for 200...440% of the Energy cost each time you cast a spell. |
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Core | |||||||||||||
Elemental Attunement [edit]
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Elite Enchantment Spell. For 30...50 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of those elements. |
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Core | |||||||||||||
Energy Blast [edit]
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Spell. Target foe takes 1...2 damage for each point of Energy you have (maximum 130 damage). |
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Eye of the North | |||||||||||||
Energy Boon [edit]
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Elite Skill. For 20 seconds, you have +0...32 maximum Energy and +5 Health regeneration. When Energy Boon ends you gain 0...16 Energy and 0...80 Health. |
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Factions | |||||||||||||
Ether Prism [edit]
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Elite Skill. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5...17 Energy. |
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Nightfall | |||||||||||||
Ether Prodigy [edit]
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Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion. |
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Prophecies | |||||||||||||
Ether Renewal [edit]
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Elite Enchantment Spell. For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you. |
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Prophecies | |||||||||||||
Glyph of Energy [edit]
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Elite Glyph. For 15 seconds, your next spell costs 10...30 less energy to cast and does not cause exhaustion. |
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Prophecies | |||||||||||||
Glyph of Lesser Energy [edit]
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Glyph. For 15 seconds, your next two spells cost 10...16 less Energy to cast. |
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Core | |||||||||||||
Glyph of Restoration [edit]
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Glyph. For 15 seconds, your next 2 Spells heal you for 30...90 Health, and you are healed for 150...350% of the Energy cost of that Spell. |
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Nightfall | |||||||||||||
Master of Magic [edit]
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Elite Enchantment Spell. For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill. |
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Nightfall |
Fire Magic
Bed of Coals [edit]
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Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6 seconds. |
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Factions | |||||||||||||
Breath of Fire [edit]
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Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34 fire damage each second. |
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Factions | |||||||||||||
Burning Speed [edit]
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Enchantment Spell. For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds. |
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Factions | |||||||||||||
Conjure Flame [edit]
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Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17 fire damage. |
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Core | |||||||||||||
Double Dragon [edit]
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Elite Spell. All nearby foes are struck for 7...91 fire damage. For 10...22 seconds, your Fire Magic attribute is increased by +0...2. |
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Factions | |||||||||||||
Elemental Flame [edit]
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Hex Spell. For 5...17 seconds, whenever an Elemental hex is applied to target foe, that foe is set on fire for 3...5 seconds. |
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Nightfall | |||||||||||||
Fire Attunement [edit]
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Enchantment Spell. For 36...55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic. |
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Core | |||||||||||||
Fire Storm [edit]
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Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29 fire damage each second. |
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Core | |||||||||||||
Fireball [edit]
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Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91 fire damage. |
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Core | |||||||||||||
Flame Burst [edit]
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Spell. All nearby foes are struck for 15...99 fire damage. |
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Prophecies | |||||||||||||
Flame Djinn's Haste [edit]
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Enchantment Spell. All adjacent foes are struck for 15...99 fire damage. For 8...13 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
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Nightfall | |||||||||||||
Flare [edit]
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Spell. Send out a flare that strikes target foe for 20...56 fire damage if it hits. |
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Core | |||||||||||||
Glowing Gaze [edit]
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Spell. Target foe takes 5...41 fire damage. If that foe is on Fire[sic], you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. |
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Nightfall | |||||||||||||
Glyph of Immolation [edit]
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Glyph. For 15 seconds, your next 1...3 Spells that target a foe also cause Burning for 1...3 seconds. |
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Eye of the North | |||||||||||||
Immolate [edit]
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Spell. Target foe is struck for 20...64 fire damage and is set on fire for 1...3 seconds. |
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Core | |||||||||||||
Incendiary Bonds [edit]
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Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68 fire damage and are set on fire for 1...3 seconds. |
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Prophecies | |||||||||||||
Inferno [edit]
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Spell. All adjacent foes are struck for 30...114 fire damage. |
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Core | |||||||||||||
Lava Arrows [edit]
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Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20...56 fire damage if they hit. |
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Factions | |||||||||||||
Lava Font [edit]
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Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41 fire damage each second. |
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Prophecies | |||||||||||||
Liquid Flame [edit]
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Spell. Target foe is struck for 7...91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7...91 fire damage. |
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Nightfall | |||||||||||||
Mark of Rodgort [edit]
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Hex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10...30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3 seconds. |
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Prophecies | |||||||||||||
Meteor [edit]
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Spell. Target foe and all adjacent foes are struck for 7...91 fire damage and knocked down. This spell causes Exhaustion. |
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Core | |||||||||||||
Meteor Shower [edit]
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Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. |
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Prophecies | |||||||||||||
Mind Blast [edit]
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Elite Spell. Target foe is struck for 15...51 fire damage. If you have more Energy than target foe, you gain 1...7 Energy. |
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Nightfall | |||||||||||||
Mind Burn [edit]
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Elite Spell. Target foe takes 15...51 fire damage. If you have more energy than target foe, that foe takes an additional 15...51 fire damage and is set on fire for 1...6 seconds. This spell causes exhaustion. |
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Core | |||||||||||||
Phoenix [edit]
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Spell. A fiery phoenix rises at your location, striking adjacent foes for 7...91 fire damage, and flies out to your target, exploding on impact. This explosion strikes your target and adjacent foes for an additional 15...75 fire damage. |
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Prophecies | |||||||||||||
Rodgort's Invocation [edit]
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Spell. Target foe and all nearby foes are struck for 15...99 fire damage and set on fire for 1...3 seconds. |
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Prophecies | |||||||||||||
Savannah Heat [edit]
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Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17 fire damage for each second this spell has been in effect. |
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Nightfall | |||||||||||||
Searing Flames [edit]
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Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82 fire damage. Foes not already on fire begin Burning for 1...6 seconds. |
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Nightfall | |||||||||||||
Searing Heat [edit]
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Spell. Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds. |
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Prophecies | |||||||||||||
Smoldering Embers [edit]
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Hex Spell. Target foe is struck for 7...91 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds. |
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Factions | |||||||||||||
Star Burst [edit]
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Elite Spell. Target touched foe and all nearby foes are struck for 7...91 fire damage. If more than one foe was struck, you lose 5 Energy. |
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Factions | |||||||||||||
Teinai's Heat [edit]
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Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near that location are struck for 10...34 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. |
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Factions |
Water Magic
Armor of Frost [edit]
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Enchantment Spell. For 10...29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic. |
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Prophecies | |||||||||||||
Armor of Mist [edit]
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Enchantment Spell. For 8...18 seconds, you gain +10...34 armor and move 33% faster. |
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Prophecies | |||||||||||||
Blurred Vision [edit]
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Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks. |
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Core | |||||||||||||
Conjure Frost [edit]
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Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17 cold damage. |
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Core | |||||||||||||
Deep Freeze [edit]
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Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70 cold damage, and for 10 seconds, they move 66% slower. |
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Core | |||||||||||||
Freezing Gust [edit]
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Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves 66% slower for 1...5 seconds. |
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Nightfall | |||||||||||||
Frigid Armor [edit]
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Enchantment Spell. For 10...22 seconds, you have +10...34 armor against physical damage and cannot be set on fire. |
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Nightfall | |||||||||||||
Frozen Burst [edit]
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Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds. |
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Prophecies | |||||||||||||
Glowing Ice [edit]
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Spell. Target foe is struck for 5...41 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. |
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Eye of the North | |||||||||||||
Ice Prison [edit]
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Hex Spell. For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage. |
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Prophecies | |||||||||||||
Ice Spear [edit]
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Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range. |
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Core | |||||||||||||
Ice Spikes [edit]
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Hex Spell. Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds. |
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Core | |||||||||||||
Icy Prism [edit]
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Spell. Target foe is struck for 10...54 cold damage. If target foe is using a signet, that signet is interrupted and all of that foe's signets are disabled for 3...8 seconds. |
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Factions | |||||||||||||
Icy Shackles [edit]
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Elite Hex Spell. For 1...8 seconds, target foe's movement is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%. |
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Nightfall | |||||||||||||
Maelstrom [edit]
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Spell. Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion. |
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Core | |||||||||||||
Mind Freeze [edit]
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Elite Hex Spell. Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion. |
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Core | |||||||||||||
Mirror of Ice [edit]
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Elite Enchantment Spell. For 36...55 seconds, you deal an additional 5...29 cold damage whenever you cast a Water Magic hex. |
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Factions | |||||||||||||
Mist Form [edit]
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Elite Enchantment Spell. For 8...18 seconds, you cannot take or deal damage from attacks. |
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Prophecies | |||||||||||||
Rust [edit]
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Hex Spell. Deals 10...58 cold damage to target and adjacent foes. For 5...17 seconds, target foe and all adjacent foes take twice as long to activate signets. |
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Core | |||||||||||||
Shard Storm [edit]
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Hex Spell. Send out an ice shard that strikes target foe for 10...70 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds. |
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Prophecies | |||||||||||||
Shatterstone [edit]
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Elite Hex Spell. Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage. |
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Factions | |||||||||||||
Slippery Ground [edit]
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Spell. If target foe is Blind or moving, that foe is knocked down. (50% failure chance with Water Magic 4 or less.) |
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Eye of the North | |||||||||||||
Steam [edit]
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Spell. Target foe is struck for 5...41 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9 seconds. |
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Nightfall | |||||||||||||
Swirling Aura [edit]
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Enchantment Spell. For 8...18 seconds, Swirling Aura has a 50% chance to block projectiles. |
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Prophecies | |||||||||||||
Teinai's Prison [edit]
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Hex Spell. For 8...18 seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage. |
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Factions | |||||||||||||
Vapor Blade [edit]
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Spell. Target foe is struck for 15...111 cold damage. Vapor Blade deals half damage if that foe has any enchantments on them. |
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Factions | |||||||||||||
Ward Against Harm [edit]
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Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage. |
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Prophecies | |||||||||||||
Water Attunement [edit]
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Enchantment Spell. For 36...55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic. |
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Core | |||||||||||||
Water Trident [edit]
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Elite Spell. Send out a fast-moving Water Trident striking target foe for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down. |
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Prophecies | |||||||||||||
Winter's Embrace [edit]
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Hex Spell. For 2...5 seconds, target foe moves 66% slower and takes 5...13 damage while moving. |
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Eye of the North |
No Attribute
Glyph of Concentration [edit]
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Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignores the effects of being Dazed. |
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Prophecies | |||||||||||||
Glyph of Elemental Power [edit]
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Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 spells. |
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Core | |||||||||||||
Glyph of Essence [edit]
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Glyph. For 15 seconds, your next spell casts instantly but causes you to lose all Energy. |
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Factions | |||||||||||||
Glyph of Renewal [edit]
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Elite Glyph. For 15 seconds, your next spell instantly recharges. |
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Prophecies | |||||||||||||
Glyph of Sacrifice [edit]
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Glyph. For 15 seconds, your next spell may be cast instantly, but it takes an additional 30 seconds to recharge. |
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Prophecies | |||||||||||||
Second Wind [edit]
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Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion. |
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Factions |
Allegiance rank[]
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Elemental Lord [edit]
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Enchantment Spell. For 40...56 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...260% of the spell's Energy cost. |
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Factions | PvE only |
Sunspear rank[]
Intensity [edit]
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Enchantment Spell. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes. |
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Nightfall | PvE only |
Skill quick references |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |