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WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Upkeep Upkeep

Activation Activation time

Recharge Recharge time

Divine Favor

Blessed Aura Blessed Aura Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
-1 Upkeep 10 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Blessed Light Blessed Light Elite Spell. Heal target ally for 10...114 Health and remove one condition and one hex.
    10 Energy ¾ Activation 3 Recharge
Factions    
Blessed Signet Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20 Energy in this way.
        2 Activation 10 Recharge
Core   Can be obtained through a quest
Boon Signet Boon Signet Elite Signet. Heal target ally for 20...68 Health. Your next Healing or Protection Prayer[sic] spell that targets an ally heals for an additional 20...68 Health.
        1 Activation 8 Recharge
Factions    
Contemplation of Purity Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64 Health, lose one hex, and lose one condition (maximum 1...7 hexes and conditions).
    5 Energy ¼ Activation 10 Recharge
Prophecies   Can be obtained through a quest
Deny Hexes Deny Hexes Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
    5 Energy 1 Activation 12 Recharge
Factions    
Divine Boon Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Can be obtained through a quest
Divine Healing Divine Healing Spell. Heal yourself and party members within earshot for 15...51 points.
    5 Energy 1 Activation 12 Recharge
Prophecies Duplicate of Heaven's Delight  
Divine Intervention Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Divine Spirit Divine Spirit Enchantment Spell. For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
    10 Energy ¼ Activation 60 Recharge
Prophecies   Can be obtained through a quest
Healer's Boon Healer's Boon Elite Enchantment Spell. For 10...46 seconds.[sic] Healing Prayers spells cast 50% faster and heal for 50% more Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Heaven's Delight Heaven's Delight Spell. Heals you and party members within earshot for 15...51 points.
    5 Energy 1 Activation 12 Recharge
Factions Duplicate of Divine Healing  
Holy Haste Holy Haste Enchantment Spell. For 1...48 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Peace and Harmony Peace and Harmony Elite Enchantment Spell. Target ally loses 0...7 conditions and hexes. For 1...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
    5 Energy ¼ Activation 12 Recharge
Prophecies    
Release Enchantments Release Enchantments Spell. Lose all enchantments. Each party member is healed for 5...29 Health for each Monk enchantment lost.
    5 Energy 1 Activation 5 Recharge
Factions    
Scribe's Insight Scribe's Insight Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a signet.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Signet of Devotion Signet of Devotion Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    
Smiter's Boon Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Spell Breaker Spell Breaker Elite Enchantment Spell. For 5...15 seconds, target ally cannot be the target of enemy spells.
    15 Energy 1 Activation 45 Recharge
Core    
Spell Shield Spell Shield Enchantment Spell. For 5...17 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6 seconds.
    10 Energy 2 Activation 30 Recharge
Factions    
Unyielding Aura Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Watchful Healing Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this skill ends prematurely, that ally gains 30...102 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Watchful Spirit Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    
Withdraw Hexes Withdraw Hexes Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8 seconds to recharge for each hex removed in this way.
    15 Energy 1 Activation 5 Recharge
Factions    

Healing Prayers

Cure Hex Cure Hex Spell. Remove one hex from target ally. If a hex was removed, that ally is healed for 30...102 Health.
    5 Energy 1 Activation 12 Recharge
Eye of the North    
Dwayna's Kiss Dwayna's Kiss Spell. Heal target other ally for 15...51 Health and an additional 10...30 Health for each enchantment or hex on that ally.
    5 Energy 1 Activation 3 Recharge
Prophecies   Can be obtained through a quest
Dwayna's Sorrow Dwayna's Sorrow Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.
    5 Energy 1 Activation 5 Recharge
Factions    
Ethereal Light Ethereal Light Spell. Target ally is healed for 25...85. This spell is easily interrupted.
    5 Energy 1 Activation 5 Recharge
Factions    
Gift of Health Gift of Health Spell. All of your other Healing Prayers skills are disabled for 10...6 seconds. Target other ally is healed for 15...123 Health.
    5 Energy ¾ Activation 5 Recharge
Factions    
Glimmer of Light Glimmer of Light Elite Spell. Heal target ally for 10...94 Health.
    5 Energy ¼ Activation 1 Recharge
Nightfall    
Heal Area Heal Area Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Prophecies Duplicate of Karei's Healing Circle Can be obtained through a quest
Heal Other Heal Other Spell. Heal target other ally for 35...151 health.
    10 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Jamei's Gaze Can be obtained through a quest
Heal Party Heal Party Spell. Heal entire party for 30...66 Health.
    15 Energy 2 Activation 2 Recharge
Core   Can be obtained through a quest
Healer's Covenant Healer's Covenant Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3 Energy.
-1 Upkeep 5 Energy ¼ Activation 5 Recharge
Nightfall    
Healing Breeze Healing Breeze Enchantment Spell. For 15 seconds, target ally gains health regeneration of 4...8.
    10 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Healing Burst Healing Burst Elite Spell. Target ally is healed for 5...105. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.
    5 Energy ¾ Activation 4 Recharge
Factions    
Healing Hands Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health.
    5 Energy ¼ Activation 25 Recharge
Prophecies    
Healing Light Healing Light Elite Spell. Heal target ally for 40...88 Health. If your target has an enchantment, you gain 1...3 Energy.
    5 Energy 1 Activation 4 Recharge
Factions    
Healing Ribbon Healing Ribbon Spell. Target other ally is healed for 20...92 Health. Up to 2 additional allies near target ally are healed for 10...82 Health.
    10 Energy 1 Activation 5 Recharge
Eye of the North    
Healing Ring Healing Ring Spell. Heal adjacent creatures for 30...150 Health. The caster is not healed.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Healing Seed Healing Seed Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25 Health.
    10 Energy 2 Activation 25 Recharge
Core   Can be obtained through a quest
Healing Touch Healing Touch Spell. Heal target touched ally for 16...51 Health. Health gain from Divine Favor is doubled for this spell.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Healing Whisper Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Infuse Health Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Can be obtained through a quest
Jamei's Gaze Jamei's Gaze Spell. Heal target other ally for 35...151 Health.
    10 Energy ¾ Activation 3 Recharge
Factions Duplicate of Heal Other  
Karei's Healing Circle Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Factions Duplicate of Heal Area  
Light of Deliverance Light of Deliverance Elite Spell. All party members are healed for 5...57 Health.
    5 Energy 1 Activation 6 Recharge
Nightfall    
Live Vicariously Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Mending Mending Enchantment Spell. While you maintain this enchantment, target ally gains +1...3 Health regeneration.
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Orison of Healing Orison of Healing Spell. Heal target ally for 20...60 points.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Patient Spirit Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    
Renew Life Renew Life Spell. Resurrect target touched dead target[sic] party member with 50% Health and 5...17% Energy. That party member and all allies within earshot are healed for 55...115 Health.
    15 Energy 4 Activation 5 Recharge
Nightfall    
Restful Breeze Restful Breeze Enchantment Spell. For 8...16 seconds, target ally has +10 Health regeneration. This Enchantment ends if that ally attacks or uses a Skill.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Restore Life Restore Life Spell. Touch the body of a fallen party member. Target party member is returned to life with 20...56% Health and 42...80% Energy.
    10 Energy 4 Activation 8 Recharge
Prophecies    
Resurrection Chant Resurrection Chant Spell. Resurrect target party member with up to your current Health and 5...29% Energy. This spell has half the normal range.
    10 Energy 6 Activation 15 Recharge
Factions    
Signet of Rejuvenation Signet of Rejuvenation Signet. Heal target ally for 15...63. If target ally is casting a spell or attacking, that ally is healed for an additional 15...63 Health.
        1 Activation 8 Recharge
Factions    
Spotless Mind Spotless Mind Enchantment Spell. For 1...12 seconds, target other ally loses a hex every 5 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Spotless Soul Spotless Soul Enchantment Spell. For 1...12 seconds, target other ally loses a condition every 3 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Supportive Spirit Supportive Spirit Enchantment Spell. For 5...19 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29 Health.
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Vigorous Spirit Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health.
    5 Energy ¼ Activation 4 Recharge
Prophecies   Can be obtained through a quest
Word of Healing Word of Healing Elite Spell. Heal target ally for 5...81 Health. Heal for an additional 30...98 Health if that ally is below 50% Health.
    5 Energy ¾ Activation 3 Recharge
Core    
Words of Comfort Words of Comfort Spell. Target ally is healed for 15...51 Health and an additional 15...39 Health if that ally is suffering from a condition.
    5 Energy 1 Activation 4 Recharge
Nightfall    

Protection Prayers

Aegis Aegis Enchantment Spell. For 5...10 seconds, all party members within earshot have a 50% chance to block attacks.
    10 Energy 2 Activation 30 Recharge
Core    
Air of Enchantment Air of Enchantment Elite Enchantment Spell. For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
    5 Energy ¼ Activation 8 Recharge
Factions    
Amity Amity Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    
Aura of Faith Aura of Faith Elite Enchantment Spell. For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.
    5 Energy ¼ Activation 8 Recharge
Prophecies    
Aura of Stability Aura of Stability Enchantment Spell. For 3...7 seconds, target other ally cannot be knocked down.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Convert Hexes Convert Hexes Spell. Remove all hexes from target other ally. For 8...18 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
    15 Energy 1 Activation 12 Recharge
Core    
Dismiss Condition Dismiss Condition Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15...63 Health.
    5 Energy ¾ Activation 3 Recharge
Nightfall    
Divert Hexes Divert Hexes Elite Spell. Remove up to 1...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63 Health.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Draw Conditions Draw Conditions Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.
    5 Energy ¼ Activation 4 Recharge
Core   Can be obtained through a quest
Extinguish Extinguish Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82 Health.
    15 Energy 1 Activation 12 Recharge
Factions    
Guardian Guardian Enchantment Spell. For 2...6 seconds, target ally has a 50% chance to block attacks.
    5 Energy 1 Activation 4 Recharge
Core    
Life Attunement Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Life Barrier Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Life Bond Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
-1 Upkeep 10 Energy 2 Activation    
Core    
Life Sheath Life Sheath Elite Enchantment Spell. Remove 0...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84).
    5 Energy ¼ Activation 2 Recharge
Factions    
Mark of Protection Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Mend Ailment Mend Ailment Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Mend Condition Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest
Mending Touch Mending Touch Spell. Touched ally loses two conditions and is healed for 15...51 Health for each condition removed in this way.
    5 Energy ¾ Activation 6 Recharge
Nightfall    
Pacifism Pacifism Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Pensive Guardian Pensive Guardian Enchantment Spell. For 5...10 seconds, target ally has a 50% chance to block attacks from enchanted foes.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Protective Bond Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Protective Spirit Protective Spirit Enchantment Spell. For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
    10 Energy ¼ Activation 5 Recharge
Core   Can be obtained through a quest
Purifying Veil Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Eye of the North    
Rebirth Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all of your remaining Energy.
    10 Energy 5 Activation    
Core   Can be obtained through a quest
Restore Condition Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Reversal of Fortune Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Can be obtained through a quest
Reverse Hex Reverse Hex Enchantment Spell. Remove one hex from target ally. If a hex was removed in this way, for 5...9 seconds, the next time target ally would take damage, that damage is reduced by 5...41.
    10 Energy ¼ Activation 10 Recharge
Factions    
Shield Guardian Shield Guardian Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
    10 Energy ¼ Activation 1 Recharge
Factions    
Shield of Absorption Shield of Absorption Enchantment Spell. For 3...6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Shield of Deflection Shield of Deflection Elite Enchantment Spell. For 3...9 seconds, target ally has a 75% chance to block attacks and gains 15...27 armor.
    10 Energy ¼ Activation 10 Recharge
Prophecies    
Shield of Regeneration Shield of Regeneration Elite Enchantment Spell. For 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor.
    15 Energy ¼ Activation 8 Recharge
Core    
Shielding Hands Shielding Hands Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15. When Shielding Hands ends, that ally is healed for 5...41 Health.
    5 Energy ¼ Activation 15 Recharge
Core   Can be obtained through a quest
Spirit Bond Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.
    10 Energy ¼ Activation 2 Recharge
Factions    
Vital Blessing Vital Blessing Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health.
-1 Upkeep 10 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest
Zealous Benediction Zealous Benediction Elite Spell. Heal target ally for 30...150 Health. If target was below 50% Health, you gain 7 Energy.
    10 Energy ¾ Activation 4 Recharge
Nightfall    

Smiting Prayers

Balthazar's Aura Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second.
    25 Energy 2 Activation 25 Recharge
Core   Can be obtained through a quest
Balthazar's Pendulum Balthazar's Pendulum Elite Enchantment Spell. For 5...9 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.
    5 Energy ¼ Activation 5 Recharge
Nightfall    
Balthazar's Spirit Balthazar's Spirit Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Bane Signet Bane Signet Signet. Target foe takes 26...50 holy damage. If target foe was attacking, that foe is knocked down.
        1 Activation 20 Recharge
Core   Can be obtained through a quest
Banish Banish Spell. Target foe takes 20...49 holy damage. This spell does double damage to summoned creatures.
    5 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Castigation Signet Castigation Signet Signet. Target foe takes 26...50 holy damage. If that foe was attacking, you gain 1...8 Energy.
        1 Activation 20 Recharge
Eye of the North    
Defender's Zeal Defender's Zeal Elite Hex Spell. For 5...21 seconds, whenever target foe hits with an attack, you gain 2 Energy.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Holy Strike Holy Strike Skill. Target touched foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage.
    5 Energy ¾ Activation 8 Recharge
Prophecies Duplicate of Stonesoul Strike  
Holy Wrath Holy Wrath Enchantment Spell. For 10...26 seconds, the next 1...8 times target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5...41 damage).
    10 Energy 1 Activation 10 Recharge
Prophecies    
Judge's Insight Judge's Insight Enchantment Spell. For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
    10 Energy 2 Activation 10 Recharge
Core    
Judge's Intervention Judge's Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150 holy damage.
    5 Energy ¼ Activation 8 Recharge
Nightfall    
Kirin's Wrath Kirin's Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Factions Duplicate of Symbol of Wrath  
Ray of Judgment Ray of Judgment Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, foes adjacent to that location are struck for 5...37 holy damage and begin Burning for 1...3 seconds every second.
    10 Energy 2 Activation 20 Recharge
Factions    
Retribution Retribution Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Reversal of Damage Reversal of Damage Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61).
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Scourge Enchantment Scourge Enchantment Hex Spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15...63 damage.
    10 Energy 2 Activation 5 Recharge
Nightfall    
Scourge Healing Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67 holy damage.
    10 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Scourge Sacrifice Scourge Sacrifice Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Shield of Judgment Shield of Judgment Elite Enchantment Spell. For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 holy damage.
    15 Energy 1 Activation 45 Recharge
Prophecies    
Signet of Judgment Signet of Judgment Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 15...63 holy damage.
        1 Activation 20 Recharge
Core    
Signet of Mystic Wrath Signet of Mystic Wrath Signet. Target foe takes 5...29 holy damage for each enchantment on you (maximum 100 holy damage).
        2 Activation 20 Recharge
Nightfall    
Signet of Rage Signet of Rage Signet. Target foe takes 5...41 holy damage and +5...9 holy damage for each adrenaline skill that foe has.
        1 Activation 20 Recharge
Factions    
Smite Smite Spell. This attack[sic] deals 10...46 Holy damage[sic]. If attacking, your target takes an additional 10...30 Holy damage.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Smite Condition Smite Condition Spell. Remove one condition from target ally. If a condition was removed, foes in the area take 10...50 holy damage.
    5 Energy 1 Activation 7 Recharge
Eye of the North    
Smite Hex Smite Hex Spell. Remove a hex from target ally. If a hex is removed, foes in the area suffer 10...70 holy damage.
    5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Spear of Light Spear of Light Spell. Spear of Light flies toward target foe and deals 26...50 holy damage if it hits. Spear of Light deals +15...51 damage if it hits an attacking foe.
    5 Energy 1 Activation 15 Recharge
Factions    
Stonesoul Strike Stonesoul Strike Skill. Touched target foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage.
    5 Energy ¾ Activation 8 Recharge
Factions Duplicate of Holy Strike  
Strength of Honor Strength of Honor Enchantment Spell. While you maintain this enchantment, target ally deals 5...21 more damage in melee.
-1 Upkeep 10 Energy 2 Activation 15 Recharge
Core   Can be obtained through a quest
Symbol of Wrath Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Kirin's Wrath Can be obtained through a quest
Word of Censure Word of Censure Elite Spell. Target foe takes 15...63 holy damage. If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge.
    10 Energy 1 Activation 2 Recharge
Factions    
Zealot's Fire Zealot's Fire Enchantment Spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.
    10 Energy ¼ Activation 30 Recharge
Core   Can be obtained through a quest

No Attribute

Empathic Removal Empathic Removal Elite Spell. You and target other ally lose 1 condition and 1 hex, and are healed for 50.
    5 Energy 1 Activation 7 Recharge
Factions    
Essence Bond Essence Bond Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Holy Veil Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Light of Dwayna Light of Dwayna Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
    25 Energy 4 Activation 20 Recharge
Prophecies    
Martyr Martyr Elite Spell. Transfer all conditions and their remaining durations from your allies to you.
    5 Energy 1 Activation 10 Recharge
Core    
Purge Conditions Purge Conditions Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
    5 Energy ¼ Activation 20 Recharge
Core   Can be obtained through a quest
Purge Signet Purge Signet Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
        2 Activation 20 Recharge
Core    
Remove Hex Remove Hex Spell. Remove a hex from target ally.
    5 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Resurrect Resurrect Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
    10 Energy 5 Activation 8 Recharge
Core   Can be obtained through a quest
Signet of Removal Signet of Removal Elite Signet. If target ally is under the effects of an enchantment, that ally loses one hex and one condition.
        1 Activation 5 Recharge
Nightfall    
Succor Succor Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell.
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Prophecies    
Vengeance Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy 4 Activation 30 Recharge
Prophecies   Can be obtained through a quest

Allegiance rank[]

Selfless Spirit (Kurzick) Selfless Spirit (Luxon)
Selfless Spirit Enchantment Spell. For 15...19 seconds, spells you cast that target another ally cost 3 less Energy.
    5 Energy ¼ Activation 45 Recharge
Factions PvE
only
 

Sunspear rank[]

Seed of Life Seed of Life Enchantment Spell. For 2...4 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
    5 Energy ¼ Activation 20 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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