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Favorable Winds

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Skill details
Favorable Winds
Favorable Winds
Campaign: Core Ranger-icon
Profession: Ranger
Attribute: Marksmanship
Type: Nature Ritual
    5 Energy 5 Activation 60 Recharge

Full: Create a level 1...8 spirit. For non-spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This spirit dies after 30...126 seconds.

Concise: Creates a level 1...8 spirit (30...126 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits.

Marksmanship 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Level 122334556678 89910111112121314
Duration 303846546270788694102110118 126134142150158166174182190198


Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:


  • Unlike Read the Wind, this skill really does change the speed of the arrow, and does not simply set a flat projectile arc. This means bows with larger arcs, like longbows and flatbows, can still miss at long range.
  • The projectiles fired by bone fiends are not arrows and therefore are unaffected by Favorable Winds.
  • Combines well with Barrage, as this is not a preparation.

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