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Skill details
Favorable Winds
Favorable Winds
Campaign: Core Ranger
Profession: Ranger
Attribute: Marksmanship
Type: Nature Ritual
    5 Energy 5 Activation 60 Recharge

Full: Create a level 1...8 spirit. For non-spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This spirit dies after 30...126 seconds.

Concise: Creates a level 1...8 spirit (30...126 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits.

Marksmanship 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Level 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13 14
Duration 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198


Acquisition[]

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[]

  • Unlike Read the Wind, this skill really does change the speed of the arrow, and does not simply set a flat projectile arc. This means bows with larger arcs, like longbows and flatbows, can still miss at long range.
  • The projectiles fired by bone fiends are not arrows and therefore are unaffected by Favorable Winds.
  • Combines well with Barrage, as this is not a preparation.

Related skills[]

Related articles[]

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