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Action prevention skills quick reference

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(Redirected from Fail skills quick reference)
This article is about skills that can prevent another skill from activating on a target over a period of time. Other skills that can cause skill failure can be found at disable skills quick reference.

Contents

[edit] Target enemy

Name Target Prevents Stats Notes Skill type Attr Cam
Amity Foes adjacent to self Attacks
    5 Energy ¼ Activation 45 Recharge
While hex is active. Hex ends if foe takes damage. Elite Hex Spell MonkProt P
Pacifism Foe Attacks
    10 Energy 2 Activation 30 Recharge
While hex is active. Hex ends if foe takes damage. Hex Spell MonkProt P
Mark of Subversion Foe Next spell to target ally
    10 Energy 2 Activation 30 Recharge
For 6s, next spell cast by foe that targets an ally fails and you steal 10...76 health Hex Spell NecromancerBlood P
Guilt Foe Next spell to target foe
    5 Energy 2 Activation 25 Recharge
For 6s, next spell cast by foe that targets a foe fails and you steal 5...12 energy Hex Spell MesmerDom P
Ignorance Foe Signets
    15 Energy 1 Activation 10 Recharge
While hex is active Hex Spell MesmerDom C
Mistrust Foe Next spell to target foe
    10 Energy 2 Activation 20 Recharge
For 6s, next spell cast by foe that targets a foe fails, and the foe and their nearby allies take 15...63 damage Hex Spell MesmerDom N
Shame Foe Next spell to target ally
    10 Energy 2 Activation 30 Recharge
For 6s, next spell cast by foe that targets an ally fails and you steal 5...12 energy Hex Spell MesmerDom P
Shroud of Silence Foe Spells
    10 Energy ¾ Activation 30 Recharge
While hex is active Elite Hex Spell AssassinDeadly F
Binding Chains Foe Attacks
    15 Energy 2 Activation 30 Recharge
While hex is active. Hex ends if foe takes damage. Foe is slowed for duration of hex. Hex Spell RitualistComm F

[edit] Target friendly

Name Target Prevents Stats Notes Skill type Attr Cam
Spell Breaker Ally Hostile spells
    15 Energy 1 Activation 45 Recharge
For 5...15s duration enemy spells fail, enemies lose energy when they cast on the target Elite Enchantment Spell MonkDF C
Spell Shield Self Hostile spells
    10 Energy 2 Activation 30 Recharge
While casting spells for 5...17s you cannot be a target of spells, disables all skills for 10...6s at the end of duration Enchantment Spell MonkDF F
Hex Breaker Self Next hex
    5 Energy     15 Recharge
For 5...65s, the next hex to target you does not take effect and caster takes 10...39 damage Stance MesmerDom C
Obsidian Flesh Self Hostile spells
    10 Energy 1 Activation 30 Recharge
For 8...18s, gain +20 armor, cannot be targeted and -50% movement speed Elite Enchantment Spell ElementalistEarth C
Shadow Form Self Hostile spells
    10 Energy 1 Activation 45 Recharge
For 5...25s, spells that target you fail and attacks miss you, when this skill ends lose all but 5...41 health Elite Enchantment Spell AssassinShadow F
Shadow Walk Self Enchantments
    5 Energy     30 Recharge
Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location. Stance AssassinNone N
"Can't Touch This!" allies within earshot Next 1...4 hostile touch skills
    5 Energy     20 Recharge
For 20s, the next 1...4 touch skills against allies within earshot fail Shout ParagonComm N
Vow of Silence Self Spells
    5 Energy ¼ Activation 10 Recharge
For 5...9s cannot be the target of a spell and prevents spell use Elite Enchantment Spell DervishMyst N

[edit] Spirit

Name Target Prevents Stats Notes Skill type Attr Cam
Frozen Soil Non-spirit creatures within range Resurrection
    10 Energy 5 Activation 30 Recharge
Creatures within range cannot be resurrected by non-spirit creatures Nature Ritual RangerWS P

[edit] PvE only

Name Target Prevents Stats Notes Skill type Attr Cam
A Touch of Guile Touched foe Attacks
    5 Energy ¾ Activation 15 Recharge
If knocked down. Foe takes damage Hex Spell Norn E

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