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Exhaustion quick reference

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Skills that cause exhaustion

Air Magic

Chain Lightning Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration and causes Exhaustion if you are not enchanted.
Exhaustion   10 Energy 2 Activation 10 Recharge
Prophecies    
Gale Gale Spell. Knock down target foe for 2 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.)
Exhaustion   10 Energy 1 Activation 5 Recharge
Core   Quest-medium
Invoke Lightning Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...82 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
Exhaustion   10 Energy 1 Activation 8 Recharge
Nightfall    
Mind Shock Mind Shock Elite Spell. Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.
Exhaustion   5 Energy 1 Activation 8 Recharge
Prophecies    
Ride the Lightning Ride the Lightning Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion.
Exhaustion   10 Energy 1 Activation 5 Recharge
Factions    
Shock Shock Skill. Target touched foe is knocked down and struck for 10...50 lightning damage. This skill has 25% armor penetration and causes exhaustion.
Exhaustion   5 Energy ¾ Activation 10 Recharge
Prophecies    

Earth Magic

Dragon's Stomp Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This Spell causes Exhaustion.
Exhaustion   25 Energy 3 Activation 15 Recharge
Factions Earthquake  
Earthquake Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion.
Exhaustion   25 Energy 3 Activation 15 Recharge
Prophecies Dragon's Stomp Quest-medium
Obsidian Flame Obsidian Flame Spell. Deal 22...94 damage to target foe. This Spell ignores armor but causes Exhaustion.
Exhaustion   5 Energy 2 Activation 5 Recharge
Core   Quest-medium

Energy Storage

Ether Prodigy Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
Exhaustion   5 Energy 1 Activation 5 Recharge
Prophecies    

Fire Magic

Meteor Meteor Spell. Target foe and all adjacent foes are struck for 7...91 fire damage and knocked down. This spell causes Exhaustion.
Exhaustion   5 Energy 2 Activation 30 Recharge
Core   Quest-medium
Meteor Shower Meteor Shower Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
Exhaustion   25 Energy 5 Activation 60 Recharge
Prophecies    
Mind Burn Mind Burn Elite Spell. Target foe takes 15...51 fire damage. If you have more energy than target foe, that foe takes an additional 15...51 fire damage and is set on fire for 1...6 seconds. This spell causes exhaustion.
Exhaustion   5 Energy 1 Activation 5 Recharge
Core    

Water Magic

Maelstrom Maelstrom Spell. Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.
Exhaustion   25 Energy 2 Activation 30 Recharge
Core    
Mind Freeze Mind Freeze Elite Hex Spell. Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion.
Exhaustion   5 Energy 1 Activation 8 Recharge
Core    

No Attribute

Second Wind Second Wind Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
Exhaustion   5 Energy 2 Activation 5 Recharge
Factions    

Related Skills

Inflict exhaustion on foes

Prevent exhaustion

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