Exhaustion quick reference
From GuildWiki
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[edit] Skills that cause exhaustion
[edit] Air Magic
| Chain Lightning [edit]
| Spell. Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration and causes Exhaustion if you are not enchanted. |
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| Gale [edit]
| Spell. Knock down target foe for 2 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.) |
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| Invoke Lightning [edit]
| Elite Spell. Target foe and up to two other foes near your target are struck for 10...82 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. |
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| Mind Shock [edit]
| Elite Spell. Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion. |
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| Ride the Lightning [edit]
| Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion. |
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| Shock [edit]
| Skill. Target touched foe is knocked down and struck for 10...50 lightning damage. This skill has 25% armor penetration and causes exhaustion. |
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[edit] Earth Magic
| Dragon's Stomp [edit]
| Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This Spell causes Exhaustion. |
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| Earthquake [edit]
| Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion. |
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| Obsidian Flame [edit]
| Spell. Deal 22...94 damage to target foe. This Spell ignores armor but causes Exhaustion. |
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[edit] Energy Storage
| Ether Prodigy [edit]
| Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion. |
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[edit] Fire Magic
| Meteor [edit]
| Spell. Target foe and all adjacent foes are struck for 7...91 fire damage and knocked down. This spell causes Exhaustion. |
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| Meteor Shower [edit]
| Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. |
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| Mind Burn [edit]
| Elite Spell. Target foe takes 15...51 fire damage. If you have more energy than target foe, that foe takes an additional 15...51 fire damage and is set on fire for 1...6 seconds. This spell causes exhaustion. |
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[edit] Water Magic
| Maelstrom [edit]
| Spell. Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion. |
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| Mind Freeze [edit]
| Elite Hex Spell. Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion. |
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[edit] No Attribute
| Second Wind [edit]
| Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion. |
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